Sacky 4 Posted October 4, 2007 Author Share Posted October 4, 2007 Whoa!!! Does that mean you can have more than one type of police car for each city? And they will function like police cars, lights sirens and the vigilante missions? You just made San andreas alot more fun!!! I will be playing around with this when my new rig comes! Great job Sacky, you just made my respect list. Also more types of taxis for the win! Well technically no, it calls on an array, so all the tool does at the moment is replace them. However, I can widen that array to allow more taxi's/emergency vehicles , good thinking! Also streaming memory is not included because I haven't found where its initialised Link to post Share on other sites
pywakett 0 Posted October 4, 2007 Share Posted October 4, 2007 I hate to ask the same question but will this tool allow me to change all the vehicles without textures dissapearing, or is it the streaming memory aspect of the game that justifies this. If it is the streaming memory, will you be able to find it? Link to post Share on other sites
GamerShotgun 169 Posted October 5, 2007 Share Posted October 5, 2007 Sacky knows what he's doing, and i'm 100% sure he'll get around the Streaming Memory problem somehow. Just one more question/suggestion. Will you include hud coordinating in the next release? I mean, setting the weapons indicator's display coordinates on screen. Link to post Share on other sites
pywakett 0 Posted October 6, 2007 Share Posted October 6, 2007 Thanks Sacky for doin all this. I thought it would never come out. Link to post Share on other sites
Ryder35 0 Posted October 6, 2007 Share Posted October 6, 2007 (edited) Nice job i'll try it when i get back from my job Dammit .ini files could you make something as vc limit ... Edited October 6, 2007 by Ryder35 Link to post Share on other sites
creative madman 2 Posted October 6, 2007 Share Posted October 6, 2007 someone earlier made a GUI front for the INI files you can find it either on this page or the one before Link to post Share on other sites
silvermanblue 2 Posted October 6, 2007 Share Posted October 6, 2007 I tried adding a new vehicle slot 612, game booted but my spawner wouldn't spawn it. The car even shows up in ggmm. Link to post Share on other sites
P.I.M.P_PL 2 Posted October 6, 2007 Share Posted October 6, 2007 (edited) Hi. I have this problem[with editing carmods.dat]: when i add in the one line in the car the higher of the 18 tuning parts who can add in the car in tuning for example 19 its crashing game, and i try this: elegy, exh_a_l, exh_c_l, fbmp_a_l, fbmp_c_l, nto_b_l, nto_b_s, nto_b_tw, rbmp_a_l, rbmp_c_l, rf_a_l, rf_c_l, spl_a_l_b, spl_c_l_b, wg_l_a_l, wg_l_c_l, spl_mw1_l_b, rf_a_s0, rf_cf_a_s0, [its be 18 parts] elegy, rf_off_a_s0, rf_off_cf_a_s0 [its be other] and its all look it: elegy, exh_a_l, exh_c_l, fbmp_a_l, fbmp_c_l, nto_b_l, nto_b_s, nto_b_tw, rbmp_a_l, rbmp_c_l, rf_a_l, rf_c_l, spl_a_l_b, spl_c_l_b, wg_l_a_l, wg_l_c_l, spl_mw1_l_b, rf_a_s0, rf_cf_a_s0, elegy, rf_off_a_s0, rf_off_cf_a_s0 [but when i try this (two lines of the elegy tuning parts list) its not show all the tuning parts in the tuning] Maybe its some limit in the sa?? Edited October 6, 2007 by P.I.M.P_PL Link to post Share on other sites
creative madman 2 Posted October 6, 2007 Share Posted October 6, 2007 I tried adding a new vehicle slot 612, game booted but my spawner wouldn't spawn it. The car even shows up in ggmm. yeah but GGMM isnt a great indicator, its actually a pretty simple programme with an unedited version of san Andreas, you could copy and paste all the cars with new ID's and theyd work the same in GGMM Link to post Share on other sites
P.I.M.P_PL 2 Posted October 6, 2007 Share Posted October 6, 2007 hi. i have this bug when i add this tuning parts into veh_mods.ide: This is the report gfrom errordump.txt: GTA:SA Crashed, Debug Info Follows:GTA Info:Version: US 1.0Last File Loaded: DATA\MAPS\veh_mods\veh_mods.IDE Last Library Loaded: Assembly Info:Exception At Address: 0x004C666AException Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)Registers:EAX: 0x00000000 EBX: 0x008E2C64ECX: 0x00B1C934 EDX: 0x0022FBD0ESI: 0x00B1C934 EDI: 0x00000001EBP: 0xFFFFFFFF ESP: 0x0022FC08 This is the lines who i add to the veh_mods.ide: 18641, exh_es_j, euros, 100, 2097152 18642, fbmp_es_j, euros, 100, 2101248 18643, fbmp_esc_j, euros, 100, 2101248 18644, rbmp_es_j, euros, 100, 2101248 18645, rbmp_esc_j, euros, 100, 2101248 18646, spl_es_j_b, euros, 100, 2101248 18647, spl_esc_j_b, euros, 100, 2101248 18648, wg_l_es_j, euros, 100, 2097152 18649, wg_r_es_j, euros, 100, 2097152 18650, wg_l_esc_j, euros, 100, 2097152 18651, wg_r_esc_j, euros, 100, 2097152 Sure i increase the ide limit but the front bumpers(fbmp) and rear bumpers(rbmp)and spoilers(spl) have the ok and dam parts in the model and this is the causation of the crashing but when i add without dam model its work ok. But i must have this dam in the tuning part(maybe its be some limit who can i increase with limit adjuster) Please help:) Link to post Share on other sites
silvermanblue 2 Posted October 7, 2007 Share Posted October 7, 2007 What I think is that sacky should create a new car spawner thats compatible with this tool. Just a suggestion. Link to post Share on other sites
Sacky 4 Posted October 7, 2007 Author Share Posted October 7, 2007 I'm sorry I haven't been around a lot lately, its coming up to the end of the year (exam time), so I do have a lot of studying to do. However I hope to release a new version soon that will hopefully: - Fix the Car Spawning Bug - Have adjustable carmod limits - HUD Coordination (in a very limited basis) Sorry for the lack of support lately Link to post Share on other sites
creative madman 2 Posted October 7, 2007 Share Posted October 7, 2007 I'm sorry I haven't been around a lot lately, its coming up to the end of the year (exam time), so I do have a lot of studying to do. However I hope to release a new version soon that will hopefully:- Fix the Car Spawning Bug - Have adjustable carmod limits - HUD Coordination (in a very limited basis) Sorry for the lack of support lately its alright take your time Link to post Share on other sites
coin-god 28 Posted October 7, 2007 Share Posted October 7, 2007 I'm sorry I haven't been around a lot lately, its coming up to the end of the year (exam time), so I do have a lot of studying to do. However I hope to release a new version soon that will hopefully:- Fix the Car Spawning Bug - Have adjustable carmod limits - HUD Coordination (in a very limited basis) Sorry for the lack of support lately Nice to hear about the HUD coordinates Sacky Take your time. Link to post Share on other sites
P.I.M.P_PL 2 Posted October 8, 2007 Share Posted October 8, 2007 I'm sorry I haven't been around a lot lately, its coming up to the end of the year (exam time), so I do have a lot of studying to do. However I hope to release a new version soon that will hopefully:- Fix the Car Spawning Bug - Have adjustable carmod limits - HUD Coordination (in a very limited basis) Sorry for the lack of support lately Maybe you can tell when you plan the date of publish the next version?? Link to post Share on other sites
[CTD]LaBan 0 Posted October 8, 2007 Share Posted October 8, 2007 I'm sorry I haven't been around a lot lately, its coming up to the end of the year (exam time), so I do have a lot of studying to do. However I hope to release a new version soon that will hopefully:- Fix the Car Spawning Bug - Have adjustable carmod limits - HUD Coordination (in a very limited basis) Sorry for the lack of support lately Maybe you can tell when you plan the date of publish the next version?? Read posts above? No exact release date announced. He will release it once it has those features and bugfixes included. Link to post Share on other sites
Erwest 0 Posted October 9, 2007 Share Posted October 9, 2007 Hi all! I have a question: with the limit adjuster is it possible to increase the number of truck that have an active hook for trailers? (The default number by Rockstar is 3: LINERUN, PETRO and RDTRAIN) Thanks! Link to post Share on other sites
P.I.M.P_PL 2 Posted October 9, 2007 Share Posted October 9, 2007 Hi all! I have a question: with the limit adjuster is it possible to increase the number of truck that have an active hook for trailers? (The default number by Rockstar is 3: LINERUN, PETRO and RDTRAIN) Thanks! Yes its possible but when the sacky update they sa limit adjuster(release new version)but in this who released yet is the bug with spawning the cars who you add like new car(not replacing old) Link to post Share on other sites
roby65 0 Posted October 9, 2007 Share Posted October 9, 2007 sacky, can't you make a dll to use with a injecter? it will be more useful! Link to post Share on other sites
_lex_ 0 Posted October 10, 2007 Share Posted October 10, 2007 Can I add some new vehicle? If I can, How? Link to post Share on other sites
pywakett 0 Posted October 10, 2007 Share Posted October 10, 2007 Can I add some new vehicle? If I can, How? not right now, but I think he is working on finding the streaming memory limit. Link to post Share on other sites
silvermanblue 2 Posted October 11, 2007 Share Posted October 11, 2007 Well I had a new car spawning and driving around, it was weird becase the car was halfway thru the ground and it would disapear if you touched it. It works though, just need some bugs worked out. Link to post Share on other sites
pywakett 0 Posted October 11, 2007 Share Posted October 11, 2007 (edited) next post Edited October 11, 2007 by pywakett Link to post Share on other sites
pywakett 0 Posted October 11, 2007 Share Posted October 11, 2007 Well I had a new car spawning and driving around, it was weird becase the car was halfway thru the ground and it would disapear if you touched it. It works though, just need some bugs worked out. Yeah but if you start adding more than one car you will get buildings that dissapear because the streaming memory limit doesn't go high enough to handle all of it. Link to post Share on other sites
Il CoCChi 0 Posted October 11, 2007 Share Posted October 11, 2007 well if Sacky will find how to menage the streaming memory limit he will defintively become my hero. neither chuck norris can reach him XD!!! keep it up u're doing really a great thing! Link to post Share on other sites
_lex_ 0 Posted October 11, 2007 Share Posted October 11, 2007 I added new car. but game is crash cometimes. Link to post Share on other sites
pywakett 0 Posted October 11, 2007 Share Posted October 11, 2007 well if Sacky will find how to menage the streaming memory limit he will defintively become my hero. neither chuck norris can reach him XD!!! keep it up u're doing really a great thing! I'm sure he will find it he already figured out how to change the hard coded stuff. It has to be in there somewhere. Link to post Share on other sites
P.I.M.P_PL 2 Posted October 11, 2007 Share Posted October 11, 2007 Well I had a new car spawning and driving around, it was weird becase the car was halfway thru the ground and it would disapear if you touched it. It works though, just need some bugs worked out. hmm when i add new car and spawning it its not spawning yet;/ Link to post Share on other sites
pywakett 0 Posted October 12, 2007 Share Posted October 12, 2007 I'm sorry I haven't been around a lot lately, its coming up to the end of the year (exam time), so I do have a lot of studying to do. However I hope to release a new version soon that will hopefully:- Fix the Car Spawning Bug - Have adjustable carmod limits - HUD Coordination (in a very limited basis) Sorry for the lack of support lately just gotta be patient Link to post Share on other sites
coin-god 28 Posted October 12, 2007 Share Posted October 12, 2007 I'm sorry I haven't been around a lot lately, its coming up to the end of the year (exam time), so I do have a lot of studying to do. However I hope to release a new version soon that will hopefully:- Fix the Car Spawning Bug - Have adjustable carmod limits - HUD Coordination (in a very limited basis) Sorry for the lack of support lately just gotta be patient Yes, if its posible I cant wait to next realese Link to post Share on other sites