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Problem with cleo library


FANGTA
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Hi.

I have this problem with the cleo library

 

0A92: create_custom_thread "ShowTextBox.s"

0A92 creates a new thread from the file. If the file has an extension .cs the thread from it is created automatically at game startup. At creating a custom thread, you can pass up to 34 parameters to it, like in opcode 004F.

 

Parameter: file name. The name must be specified with an extension if it has one. The file is retrieved relatively of the directory ‘game\CLEO’ which is default path for any CLEO files.

--------------------------------------------------------------------------------

 

 

0A93: end_custom_thread

0A93 ends the custom CLEO thread. This opcode must be used only in the CLEO threads (nor in CLEO-missions, nor in the main.scm). On the whole this opcode is an analogue of the 004E.

To stop a CLEO-mission, use opcode 004E.

 

 

I dont know what i must add in this line "ShowTextBox.s" its be thread from the same .cs file or the np. txt or secondary cs file ??

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It should be an additional CS file. You must create a new file with extension .cs, fill it with opcodes (it must have the 0A93 in the end as ordinary thread has a 004E) and place it in the CLEO folder. Then in your script (either in the main.scm or another CLEO script) you add a new opcode 0A92: "your_new_cs_path_here". When the game will meet this opcode, the CLEO 3 library opens this file, creates a new thread and it will work from the beginning. Try to look at those example sources which are go with the library.

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ok thanks.

 

but i can add in this cs with opcodes 5 threads and add in the first cs(with custom threads start) 5 custom threads start and it be run all of these threads whos in the cs with opcodes??

 

And maybe you can write me some example??

Edited by FANGTA
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