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Vehicle Colors


Alluz
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i assume youre using zmod

 

[PRIM] and [sEC] can be used to tell the game which part of a vehice has the primary and which has the secondary color

 

to make use of this you simply name the material you want to have the primary color: Materialname [PRIM]

same goes for [sEC], just add it behind a material name

 

afterwards you can define which colors can be used for your car within carcols.dat, the file is pretty self explanatory

 

 

ps: incase you ARE using max, the prim and sec options are within kams script

Edited by rebel_36
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Im using max. What I click in Kams Script? Is that map I/O? And there I select? When I have done that second and primary color, my model parts goes green and pink?

 

EDIT: The game is SAN ANDREAS

Edited by Alluz
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Im using max. What I click in Kams Script? Is that map I/O? And there I select? When I have done that second and primary color, my model parts goes green and pink?

 

EDIT: The game is SAN ANDREAS

that's fine, they're supposed to be green and pink when you do that. the color is used by the game so it can identify the materials to be changed via pay n spray. don't worry, the vehicle won't be pink/green ingame.

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I know that, but how I can get them pink and green. I knew that they goes pink and green, but how i supposto get they prim and second in max?

 

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In the material editor, use Kam's materials. in each material, there will be a dropdown list of predefined materials including 2 labeled "Primary" and "Secondary". Choose the one that is appropriate for your material.

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Another problem. This is hard to explain. Example Engine: I want do cylinder myself, but gearbox can be colored by game. But when I select that part of engine in Chassis all goes green. If I detach part then I got problem in hierarchy, How I can do that part myself?

 

Edit: I found Gta Material. I think that is what you mean.

Edited by Alluz
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