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Hm, I don't get it. I've spent an hour at The Panopticon. I driven, sprinted, jogged and walked through the place, but there's no sign of the killer. I don't want to spoil the fun, but can someone tell me if the target is on the move as well?

 

crazyEdit:

Started a new game, and the results are the same. I suppose I'm doing something wrong. sad.gif

 

You'll Never Walk Alone

lil' hint : Panoptican aren't just the brown spots on the map wink.gif

Patrick, I mean no offense by my remarks, so hopefully none is taken. I'm just being "matter of fact" about the testing situation. I'm certainly not trying to cast doubt upon your skills.

 

As far as the Loco Syndicate, would it be possible to spawn them on the ground as soon as the objective starts (instead of when CJ enters a certain zone) without them falling into the void?

Patrick, I mean no offense by my remarks, so hopefully none is taken. I'm just being "matter of fact" about the testing situation. I'm certainly not trying to cast doubt upon your skills.

 

As far as the Loco Syndicate, would it be possible to spawn them on the ground as soon as the objective starts (instead of when CJ enters a certain zone) without them falling into the void?

That's how it works at the moment. If we spawn the actors when the round starts, the actors are sure to fall throught the ground, especially the actors inside the carpark are very sensitive to this. At the moment the actors are spawned when the player is within a 70 meter radius. But This cirkel is not limited in vertical direction. That will be a solution for the bug, that we're gonna check.

The radius of the circle is very tricky.. To large, and the actor still falls through the floor. Too small and you see the actor spawn when you come very near.

 

Concerning the "hunger bug"..

The solution we made is still in the sources, no idea why it doesn't work...

It wouldn't be sporting of me to go looking through the sources and still be in the contest, though, so thanks for the code snippet.

 

 

Our solution was similar to Demarests, only we used:

 

// IDLE LOOP:idle_loopwait 500// Keep calorie stat at 5000627: update_integer_stat 245 to 500 jump @idle_loop

 

 

As idle loop of the main thread. The idea was that this prevents the calorie stat from becoming to large, "update_integer_stat" should  ( according to info in the SCM modding forum) only increase the stat if it is below the given value.

 

We're still looking for the final solution.

The calorie stat does not retain values like most other stats do; it's more like a temporary placeholder. Almost immediately after something gets added to it, the game engine then zeros out the calorie stat and increments both fat and (if necessary) health by the amount taken from calories. Also, the "update" stat opcodes never quite worked for me the way they were described so for something like this, I'd stick to 0623.

 

The following, in a stripped SCM, works with a caveat:

 

// IDLE LOOP:idle_loopwait 5000623: add 1 to_integer_stat 245jump @idle_loop

 

The caveat is that fat will slowly accumulate on CJ; it might not matter if people spend a lot of time sprinting around like I do since they'll work it back off. However, if they prefer to search in a more leisurely fashion such as on a motorcycle you'll want to either increase the wait time to slow the fat build or decrement the fat stat after adding to the calories. Note that the faster clock cheat (YSOHNUL) is a great help in testing hunger fixes as the 48-game-hour trigger time can be reached quite quickly.

 

Concerning the "hunger bug"..

The solution we made is still in the sources, no idea why it doesn't work...

It wouldn't be sporting of me to go looking through the sources and still be in the contest, though, so thanks for the code snippet.

 

 

Our solution was similar to Demarests, only we used:

 

// IDLE LOOP:idle_loopwait 500// Keep calorie stat at 5000627: update_integer_stat 245 to 500 jump @idle_loop

 

 

As idle loop of the main thread. The idea was that this prevents the calorie stat from becoming to large, "update_integer_stat" should  ( according to info in the SCM modding forum) only increase the stat if it is below the given value.

 

We're still looking for the final solution.

The calorie stat does not retain values like most other stats do; it's more like a temporary placeholder. Almost immediately after something gets added to it, the game engine then zeros out the calorie stat and increments both fat and (if necessary) health by the amount taken from calories. Also, the "update" stat opcodes never quite worked for me the way they were described so for something like this, I'd stick to 0623.

 

The following, in a stripped SCM, works with a caveat:

 

// IDLE LOOP:idle_loopwait 5000623: add 1 to_integer_stat 245jump @idle_loop

 

The caveat is that fat will slowly accumulate on CJ; it might not matter if people spend a lot of time sprinting around like I do since they'll work it back off. However, if they prefer to search in a more leisurely fashion such as on a motorcycle you'll want to either increase the wait time to slow the fat build or decrement the fat stat after adding to the calories. Note that the faster clock cheat (YSOHNUL) is a great help in testing hunger fixes as the 48-game-hour trigger time can be reached quite quickly.

That does indeed make sense.. This was the first time I had a look at the calorie-stat and it I guess I didn't test long enough to see the effect.

The combination of regularly feeding the calorie with 0263, in combination with lowering the FAT stat seems to be the best solution to me.

 

Although not enough to justify a software-update at this moment, so we'll keep this one for a future release.

 

Thanks for the info..

(and that cheat is indeed handy here smile.gif )

 

@sammya:

The registration date has already passed, so we won't be able to get you in the rankings, but of course you're free to play along with the coming rounds and you can also still play the rounds that have already passed. The access codes for those are in the second post of this topic.

oh DAMN i checked this topic yesterday to see if the new code is relesed, and missed the post!!! And now i am sitting in Uni and accidentally discovered the code and obviously cant play SA raaargh cant wait to get home... 6 more hours... must... wait...

oh DAMN i checked this topic yesterday to see if the new code is relesed, and missed the post!!! And now i am sitting in Uni and accidentally discovered the code and obviously cant play SA raaargh cant wait to get home... 6 more hours... must... wait...

Codes are always available in the second post of this topic. When we post new codes, that post is also edited. Much easier en saver to check there, if you're late biggrin.gif

Just to let you know, the problem with the graphics and the 'door in the background glitch' has now gone away on my computer. I sincerely hope it won't come back.

 

By the way, Patrick, I sent you the confirmation. I'm just wondering if that's all I need for the confirmation, or do I need to another screenshot or anything.

Codes are always available in the second post of this topic. When we post new codes, that post is also edited. Much easier en saver to check there, if you're late biggrin.gif

The trouble with that is the 2nd post only shows codes up to Round 3. I almost missed the start of the round myself because I was watching that post.

 

Codes are always available in the second post of this topic. When we post new codes, that post is also edited.  Much easier en saver to check there, if you're late biggrin.gif

The trouble with that is the 2nd post only shows codes up to Round 3. I almost missed the start of the round myself because I was watching that post.

Reminder to myself: check before stating the obvious as a fact tounge.gif

 

It should have been there. confused.gif

We'll have that fixed as soon as possible.

 

Codes are always available in the second post of this topic. When we post new codes, that post is also edited.  Much easier en saver to check there, if you're late biggrin.gif

The trouble with that is the 2nd post only shows codes up to Round 3. I almost missed the start of the round myself because I was watching that post.

I'm sorry, my fault. I completely forgot... I will update it now. smile.gif

FYI - the Info pickup has been found.

grrrrr devil.gif

 

Never mind, i would never find it myself anyway.

 

 

 

 

 

The killer is not spokky as someone said smile.gif It is actually because of the setting, but really not as scary as you think smile.gif

FYI - the Info pickup has been found.

I guess this is as good a time as any to break it to you...I found the info icon about 5 hours after the round started. I've got it here in this briefcase I found, along with a skull, a cone, a shirt, and a rhyme book.

 

cool.gif

 

 

This is the start of round 5 of GTA Treasurehunt.

 

This round you will have two objectives.

  1. Find 5 bags of money on Mount Chilliad
  2. Find 5 erotic dancers in palisades and bring them to Jizzy's Club in a Limo
The Acces-code for round 5 is
  • Keycard
  • Skull
  • Traffic Cone
  • Rhymebook
  • Greengoo
  • Info
  • Dollar
  • Briefcase
  • Tshirt
Happy hunting and good luck

PatrickW & Dutchy3010

You REALLY have too much time on your hands, don't you?

Great!

This is the benefit of being self-employed...freedom of scheduling.

 

I see the bonus items as being the key to the game, and my competetive spirit is exceptionally strong, so I took some time out to find them. Now I'm gonna have to get back to my normal schedule.

 

I'll consider leaving the other 3 items to everyone else. But if I happen to see them.... *snapshot*

 

 

 

Do we have to look through the whole mount ?

I mean from top to bottom ?

Not necessarily. You can also look from bottom to top. Or you can find 5 bags without searching everywhere.

 

I have a bad case of "last bag syndrome" after finding 4 bags in about 2 minutes.

Had that same problem Mix, but it was even worse with the 'ladies'. After finding four the limo exploded. Went searching for the last, but you have to get back to Jizzy's limo before they are visible again. So i was searching for the last, when that woman would never appear. Frustrating...

 

Do we have to look through the whole mount ?

I mean from top to bottom ?

Not necessarily. You can also look from bottom to top.

ha! Ha! icon14.gif

 

 

 

I have a bad case of "last bag syndrome" after finding 4 bags in about 2 minutes.

 

 

Everyone has this syndrome, I guess.

 

ADDED

 

Oh i am struggling again... 3 bags found...

Edited by ˸øåíüêà
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