Bad~Boy#17 Posted October 1, 2007 Share Posted October 1, 2007 Hm, I don't get it. I've spent an hour at The Panopticon. I driven, sprinted, jogged and walked through the place, but there's no sign of the killer. I don't want to spoil the fun, but can someone tell me if the target is on the move as well? crazyEdit: Started a new game, and the results are the same. I suppose I'm doing something wrong. You'll Never Walk Alone lil' hint : Panoptican aren't just the brown spots on the map Link to comment https://gtaforums.com/topic/293283-gta-treasurehunt/?do=findComment&comment=1057198539 Share on other sites More sharing options...
Mixolydian Posted October 1, 2007 Share Posted October 1, 2007 Patrick, I mean no offense by my remarks, so hopefully none is taken. I'm just being "matter of fact" about the testing situation. I'm certainly not trying to cast doubt upon your skills. As far as the Loco Syndicate, would it be possible to spawn them on the ground as soon as the objective starts (instead of when CJ enters a certain zone) without them falling into the void? Link to comment https://gtaforums.com/topic/293283-gta-treasurehunt/?do=findComment&comment=1057198669 Share on other sites More sharing options...
PatrickW Posted October 1, 2007 Author Share Posted October 1, 2007 Patrick, I mean no offense by my remarks, so hopefully none is taken. I'm just being "matter of fact" about the testing situation. I'm certainly not trying to cast doubt upon your skills. As far as the Loco Syndicate, would it be possible to spawn them on the ground as soon as the objective starts (instead of when CJ enters a certain zone) without them falling into the void? That's how it works at the moment. If we spawn the actors when the round starts, the actors are sure to fall throught the ground, especially the actors inside the carpark are very sensitive to this. At the moment the actors are spawned when the player is within a 70 meter radius. But This cirkel is not limited in vertical direction. That will be a solution for the bug, that we're gonna check. The radius of the circle is very tricky.. To large, and the actor still falls through the floor. Too small and you see the actor spawn when you come very near. Link to comment https://gtaforums.com/topic/293283-gta-treasurehunt/?do=findComment&comment=1057198678 Share on other sites More sharing options...
Vanillainy Posted October 1, 2007 Share Posted October 1, 2007 Damn homework, I want to give this a go. I enjoy doing this, wastes time in a good way. Link to comment https://gtaforums.com/topic/293283-gta-treasurehunt/?do=findComment&comment=1057198684 Share on other sites More sharing options...
pdescobar Posted October 2, 2007 Share Posted October 2, 2007 Concerning the "hunger bug"..The solution we made is still in the sources, no idea why it doesn't work... It wouldn't be sporting of me to go looking through the sources and still be in the contest, though, so thanks for the code snippet. Our solution was similar to Demarests, only we used: // IDLE LOOP:idle_loopwait 500// Keep calorie stat at 5000627: update_integer_stat 245 to 500 jump @idle_loop As idle loop of the main thread. The idea was that this prevents the calorie stat from becoming to large, "update_integer_stat" should ( according to info in the SCM modding forum) only increase the stat if it is below the given value. We're still looking for the final solution. The calorie stat does not retain values like most other stats do; it's more like a temporary placeholder. Almost immediately after something gets added to it, the game engine then zeros out the calorie stat and increments both fat and (if necessary) health by the amount taken from calories. Also, the "update" stat opcodes never quite worked for me the way they were described so for something like this, I'd stick to 0623. The following, in a stripped SCM, works with a caveat: // IDLE LOOP:idle_loopwait 5000623: add 1 to_integer_stat 245jump @idle_loop The caveat is that fat will slowly accumulate on CJ; it might not matter if people spend a lot of time sprinting around like I do since they'll work it back off. However, if they prefer to search in a more leisurely fashion such as on a motorcycle you'll want to either increase the wait time to slow the fat build or decrement the fat stat after adding to the calories. Note that the faster clock cheat (YSOHNUL) is a great help in testing hunger fixes as the 48-game-hour trigger time can be reached quite quickly. Link to comment https://gtaforums.com/topic/293283-gta-treasurehunt/?do=findComment&comment=1057199557 Share on other sites More sharing options...
sammya Posted October 2, 2007 Share Posted October 2, 2007 ill join =) Link to comment https://gtaforums.com/topic/293283-gta-treasurehunt/?do=findComment&comment=1057199814 Share on other sites More sharing options...
PatrickW Posted October 2, 2007 Author Share Posted October 2, 2007 Concerning the "hunger bug"..The solution we made is still in the sources, no idea why it doesn't work... It wouldn't be sporting of me to go looking through the sources and still be in the contest, though, so thanks for the code snippet. Our solution was similar to Demarests, only we used: // IDLE LOOP:idle_loopwait 500// Keep calorie stat at 5000627: update_integer_stat 245 to 500 jump @idle_loop As idle loop of the main thread. The idea was that this prevents the calorie stat from becoming to large, "update_integer_stat" should ( according to info in the SCM modding forum) only increase the stat if it is below the given value. We're still looking for the final solution. The calorie stat does not retain values like most other stats do; it's more like a temporary placeholder. Almost immediately after something gets added to it, the game engine then zeros out the calorie stat and increments both fat and (if necessary) health by the amount taken from calories. Also, the "update" stat opcodes never quite worked for me the way they were described so for something like this, I'd stick to 0623. The following, in a stripped SCM, works with a caveat: // IDLE LOOP:idle_loopwait 5000623: add 1 to_integer_stat 245jump @idle_loop The caveat is that fat will slowly accumulate on CJ; it might not matter if people spend a lot of time sprinting around like I do since they'll work it back off. However, if they prefer to search in a more leisurely fashion such as on a motorcycle you'll want to either increase the wait time to slow the fat build or decrement the fat stat after adding to the calories. Note that the faster clock cheat (YSOHNUL) is a great help in testing hunger fixes as the 48-game-hour trigger time can be reached quite quickly. That does indeed make sense.. This was the first time I had a look at the calorie-stat and it I guess I didn't test long enough to see the effect. The combination of regularly feeding the calorie with 0263, in combination with lowering the FAT stat seems to be the best solution to me. Although not enough to justify a software-update at this moment, so we'll keep this one for a future release. Thanks for the info.. (and that cheat is indeed handy here ) @sammya: The registration date has already passed, so we won't be able to get you in the rankings, but of course you're free to play along with the coming rounds and you can also still play the rounds that have already passed. The access codes for those are in the second post of this topic. Link to comment https://gtaforums.com/topic/293283-gta-treasurehunt/?do=findComment&comment=1057200064 Share on other sites More sharing options...
Lioshenka Posted October 2, 2007 Share Posted October 2, 2007 oh DAMN i checked this topic yesterday to see if the new code is relesed, and missed the post!!! And now i am sitting in Uni and accidentally discovered the code and obviously cant play SA raaargh cant wait to get home... 6 more hours... must... wait... Link to comment https://gtaforums.com/topic/293283-gta-treasurehunt/?do=findComment&comment=1057200212 Share on other sites More sharing options...
PatrickW Posted October 2, 2007 Author Share Posted October 2, 2007 oh DAMN i checked this topic yesterday to see if the new code is relesed, and missed the post!!! And now i am sitting in Uni and accidentally discovered the code and obviously cant play SA raaargh cant wait to get home... 6 more hours... must... wait... Codes are always available in the second post of this topic. When we post new codes, that post is also edited. Much easier en saver to check there, if you're late Link to comment https://gtaforums.com/topic/293283-gta-treasurehunt/?do=findComment&comment=1057200331 Share on other sites More sharing options...
Stefan. Posted October 2, 2007 Share Posted October 2, 2007 Just to let you know, the problem with the graphics and the 'door in the background glitch' has now gone away on my computer. I sincerely hope it won't come back. By the way, Patrick, I sent you the confirmation. I'm just wondering if that's all I need for the confirmation, or do I need to another screenshot or anything. Link to comment https://gtaforums.com/topic/293283-gta-treasurehunt/?do=findComment&comment=1057200347 Share on other sites More sharing options...
Mixolydian Posted October 2, 2007 Share Posted October 2, 2007 Codes are always available in the second post of this topic. When we post new codes, that post is also edited. Much easier en saver to check there, if you're late The trouble with that is the 2nd post only shows codes up to Round 3. I almost missed the start of the round myself because I was watching that post. Link to comment https://gtaforums.com/topic/293283-gta-treasurehunt/?do=findComment&comment=1057200496 Share on other sites More sharing options...
PatrickW Posted October 2, 2007 Author Share Posted October 2, 2007 Codes are always available in the second post of this topic. When we post new codes, that post is also edited. Much easier en saver to check there, if you're late The trouble with that is the 2nd post only shows codes up to Round 3. I almost missed the start of the round myself because I was watching that post. Reminder to myself: check before stating the obvious as a fact It should have been there. We'll have that fixed as soon as possible. Link to comment https://gtaforums.com/topic/293283-gta-treasurehunt/?do=findComment&comment=1057200511 Share on other sites More sharing options...
Vanillainy Posted October 2, 2007 Share Posted October 2, 2007 @PatrickW: Are you going to update the OGA scoreboard? I'd like to see who is winning now. No rush obviously, you are probably very busy. Link to comment https://gtaforums.com/topic/293283-gta-treasurehunt/?do=findComment&comment=1057200622 Share on other sites More sharing options...
Dutchy3010 Posted October 2, 2007 Share Posted October 2, 2007 Codes are always available in the second post of this topic. When we post new codes, that post is also edited. Much easier en saver to check there, if you're late The trouble with that is the 2nd post only shows codes up to Round 3. I almost missed the start of the round myself because I was watching that post. I'm sorry, my fault. I completely forgot... I will update it now. Link to comment https://gtaforums.com/topic/293283-gta-treasurehunt/?do=findComment&comment=1057200736 Share on other sites More sharing options...
SteaVor Posted October 2, 2007 Share Posted October 2, 2007 FYI - the Info pickup has been found. Link to comment https://gtaforums.com/topic/293283-gta-treasurehunt/?do=findComment&comment=1057200823 Share on other sites More sharing options...
Lioshenka Posted October 2, 2007 Share Posted October 2, 2007 FYI - the Info pickup has been found. grrrrr Never mind, i would never find it myself anyway. The killer is not spokky as someone said It is actually because of the setting, but really not as scary as you think Link to comment https://gtaforums.com/topic/293283-gta-treasurehunt/?do=findComment&comment=1057201101 Share on other sites More sharing options...
Stefan. Posted October 3, 2007 Share Posted October 3, 2007 I agree, it's only the fog that makes it scary. If you're standing on the street with lots of cars driving past, and it's in daylight hours, it's not scary at all. Link to comment https://gtaforums.com/topic/293283-gta-treasurehunt/?do=findComment&comment=1057201615 Share on other sites More sharing options...
Bad~Boy#17 Posted October 3, 2007 Share Posted October 3, 2007 I agree, it's only the fog that makes it scary. If you're standing on the street with lots of cars driving past, and it's in daylight hours, it's not scary at all. When I first find him, It's was 22:30 That's why I almost got a heart attack Link to comment https://gtaforums.com/topic/293283-gta-treasurehunt/?do=findComment&comment=1057201914 Share on other sites More sharing options...
Mixolydian Posted October 3, 2007 Share Posted October 3, 2007 FYI - the Info pickup has been found. I guess this is as good a time as any to break it to you...I found the info icon about 5 hours after the round started. I've got it here in this briefcase I found, along with a skull, a cone, a shirt, and a rhyme book. Link to comment https://gtaforums.com/topic/293283-gta-treasurehunt/?do=findComment&comment=1057202294 Share on other sites More sharing options...
SteaVor Posted October 3, 2007 Share Posted October 3, 2007 You REALLY have too much time on your hands, don't you? Great! Link to comment https://gtaforums.com/topic/293283-gta-treasurehunt/?do=findComment&comment=1057202298 Share on other sites More sharing options...
Dutchy3010 Posted October 3, 2007 Share Posted October 3, 2007 This is the start of round 5 of GTA Treasurehunt. This round you will have two objectives. Find 5 bags of money on Mount Chilliad Find 5 erotic dancers in palisades and bring them to Jizzy's Club in a Limo The Acces-code for round 5 isKeycard Skull Traffic Cone Rhymebook Greengoo Info Dollar Briefcase Tshirt Happy hunting and good luckPatrickW & Dutchy3010 Link to comment https://gtaforums.com/topic/293283-gta-treasurehunt/?do=findComment&comment=1057202300 Share on other sites More sharing options...
Mixolydian Posted October 3, 2007 Share Posted October 3, 2007 You REALLY have too much time on your hands, don't you?Great! This is the benefit of being self-employed...freedom of scheduling. I see the bonus items as being the key to the game, and my competetive spirit is exceptionally strong, so I took some time out to find them. Now I'm gonna have to get back to my normal schedule. I'll consider leaving the other 3 items to everyone else. But if I happen to see them.... *snapshot* Link to comment https://gtaforums.com/topic/293283-gta-treasurehunt/?do=findComment&comment=1057202305 Share on other sites More sharing options...
Bad~Boy#17 Posted October 3, 2007 Share Posted October 3, 2007 Do we have to look through the whole mount ? I mean from top to bottom ? Link to comment https://gtaforums.com/topic/293283-gta-treasurehunt/?do=findComment&comment=1057202325 Share on other sites More sharing options...
VonDutch Posted October 3, 2007 Share Posted October 3, 2007 I know this contest, this is the same on gtaforum.nl, where i have also a account (Dutchy3010 & PatrickW are good friends of me) My SA CD is dead and i can't join. But i like to sit on my chair to watch the contest. VD (Blizzard on gtaforum.nl) l Link to comment https://gtaforums.com/topic/293283-gta-treasurehunt/?do=findComment&comment=1057202331 Share on other sites More sharing options...
SteaVor Posted October 3, 2007 Share Posted October 3, 2007 The SATA cable connecting my HDD with the mainboard just came loose. Thankfully plugging it back in did the trick, but I need to restart the round. Link to comment https://gtaforums.com/topic/293283-gta-treasurehunt/?do=findComment&comment=1057202368 Share on other sites More sharing options...
Mixolydian Posted October 3, 2007 Share Posted October 3, 2007 Do we have to look through the whole mount ?I mean from top to bottom ? Not necessarily. You can also look from bottom to top. Or you can find 5 bags without searching everywhere. I have a bad case of "last bag syndrome" after finding 4 bags in about 2 minutes. Link to comment https://gtaforums.com/topic/293283-gta-treasurehunt/?do=findComment&comment=1057202390 Share on other sites More sharing options...
HerrieM Posted October 3, 2007 Share Posted October 3, 2007 Had that same problem Mix, but it was even worse with the 'ladies'. After finding four the limo exploded. Went searching for the last, but you have to get back to Jizzy's limo before they are visible again. So i was searching for the last, when that woman would never appear. Frustrating... Link to comment https://gtaforums.com/topic/293283-gta-treasurehunt/?do=findComment&comment=1057202460 Share on other sites More sharing options...
Lioshenka Posted October 3, 2007 Share Posted October 3, 2007 (edited) Do we have to look through the whole mount ?I mean from top to bottom ? Not necessarily. You can also look from bottom to top. ha! Ha! I have a bad case of "last bag syndrome" after finding 4 bags in about 2 minutes. Everyone has this syndrome, I guess. ADDED Oh i am struggling again... 3 bags found... Edited October 3, 2007 by ˸øåíüêà Link to comment https://gtaforums.com/topic/293283-gta-treasurehunt/?do=findComment&comment=1057202462 Share on other sites More sharing options...
pdescobar Posted October 3, 2007 Share Posted October 3, 2007 OMG, I hate you guys, lol. Part 2 just stinks. Trying to drive the stretch in that area with .... you know .... royally sucks. Link to comment https://gtaforums.com/topic/293283-gta-treasurehunt/?do=findComment&comment=1057202590 Share on other sites More sharing options...
GTA Phreak Posted October 3, 2007 Share Posted October 3, 2007 Arghhh... Blew the Limo 5 m. from the finish marker , had to go find em all again. Link to comment https://gtaforums.com/topic/293283-gta-treasurehunt/?do=findComment&comment=1057202605 Share on other sites More sharing options...
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