Jump to content

Custom model > Vice City


NeonLytton

Recommended Posts

hi guys biggrin.gif

 

Need some help...

 

I'm a noob at this mapping stuff. But I'm not clueless. I'm trying to bring my custom made model to Vice City. Here's what happens:

I make a model in 3ds max 8.0 and texture it too.

I use Kam's script to export model as dff.

I use Panda exporter to create an x file from my model, and then Collmaker to make a collision file for it(the collision file is perfectly alright).

I put my dff and txd files in gta3.img .

I use MooMapper to import the model to game map.

I can see my model where I put it along with its textures in MooMapper and MapEd.

I start the game, come close to the place where my model is supposed to be - and the model  isn't there, and then the game crashes.

 

What am I doing wrong? Anybody here who's well informed in this category? Any help will be appreciated.

 

Thanx in advance. rolleyes.gif

rahkstar2.gif

Link to comment
Share on other sites

Can you post us your IDE and IPL line?

And how many poly's have you used for your model?

Link to comment
Share on other sites

First of all make new IDE and IPL files. (The best way is to do it with MEd (Map Editor), it automaticaly writes IDE and IPL lines to gta_vc.DAT located at ...\VC\data\).

Save your IDE and IPL files into new folder like ...\VC\data\maps\mymodel\mymodel.IDE and mymodel.IPL, then add your collision file (exampe: mymodel.col) into the same folder.

As you can see in gta_vc.DAT file is 2 new lines:

IDE data\maps\mymodel\mymodel.IDE and

IPL data\maps\mymodel\mymodel.IPL,

but you must add one more line by yourself:

COLFILE 0 data\maps\mymodel\mymodel.col.

Also don't make new empty lines in this file.

And you need to place your objects in new IDE and IPL, because game can crash if you aren't doing that.

Good luck!

Link to comment
Share on other sites

Thanx man. biggrin.gif

 

But I did all that. I used MooMapper instead, though. But its all there. I also entered the Collision line.

 

But one another very important question - is it extremely important that coordinates have to be (0,0,0) while making the model? I hear many ppl talking about that. It could be what I'm doing wrong.

 

Thanx again.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.