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Slow-Motion


lainlives
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some time ago i found a mod that when you pressed the handbrake the game goes into slowmo how could i recreate this.

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never mind i found it

 

:SLOMOwait 1000 thread 'SLOMO' :SLOMO_16wait 0 if 00E1:   player 0 pressed_key 6 else_jump @SLOMO_16 015D: set_gamespeed 0.3 :SLOMO_44wait 0 if 80E1:   not player 0 pressed_key 6 else_jump @SLOMO_44 015D: set_gamespeed 1.0 jump @SLOMO_16 

 

 

but i cant seem to get it in the .scm file without the game crashing

Edited by lainlives
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Speedbraker is a feature in the S_Acid mod, klick on my sig.

 

:slow_003A4: name_thread 'SLW'0004: $sl1 =  0 ;; integer values:slow_10001: wait  0 ms00D6: if  00256:   player $PLAYER_CHAR defined004D: jump_if_false ££slow_100D6: if  000DF:   actor $PLAYER_ACTOR driving004D: jump_if_false ££slow_200D6: if  284C8:   NOT   actor $PLAYER_ACTOR driving_flying_vehicle00E1:   key_pressed  0  600E1:   key_pressed  0  14004D: jump_if_false ££slow_10002: jump ££slow_3:slow_200D6: if  00038:   $sl1 ==  1 ;; integer values004D: jump_if_false ££slow_1015D: set_gamespeed  1.00004: $sl1 =  0 ;; integer values0002: jump ££slow_1:slow_300D6: if  10038:   $sl1 ==  0 ;; integer values09E7: $PLAYER_CHAR;;not_frozen (if)004D: jump_if_false ££slow_4015D: set_gamespeed  .30004: $sl1 =  1 ;; integer values0001: wait  300 ms0002: jump ££slow_1:slow_400D6: if  00038:   $sl1 ==  1 ;; integer values004D: jump_if_false ££slow_1015D: set_gamespeed  1.00004: $sl1 =  0 ;; integer values0001: wait  1000 ms0002: jump ££slow_1

 

 

Press handbrake and backwards while driving

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Speedbraker is a feature in the S_Acid mod, klick on my sig.

 

2 questions

1: can i use this in my mod (wanna ask its your work)

2: if yes do you mind if i alter it

 

 

edit:

 

uh oh i cant decompile the main.scm (orignal) it keeps missing different things (sanny edit 3)

Edited by lainlives
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never mind i found it

 

:SLOMOwait 1000 thread 'SLOMO' :SLOMO_16wait 0 if 00E1:   player 0 pressed_key 6 else_jump @SLOMO_16 015D: set_gamespeed 0.3 :SLOMO_44wait 0 if 80E1:   not player 0 pressed_key 6 else_jump @SLOMO_44 015D: set_gamespeed 1.0 jump @SLOMO_16 

 

 

but i cant seem to get it in the .scm file without the game crashing

Hi,

@lainlives, the name of the opcode 80E1 is wrong (player -> pressed_pad).

However, try with this thread. Press the "secondary fire"'s key while driving.

 

create_thread @SLOW ................:SLOWthread 'SLOW'[email protected] = 0 // L = INT :SLOW_16wait 0 if and  Player.Defined($PLAYER_CHAR)  Actor.Driving($PLAYER_ACTOR)jf @SLOW_65 03C0: get_actor $PLAYER_ACTOR vehicle_handle_to [email protected] //class B :SLOW_29wait 0 if and  Player.Defined($PLAYER_CHAR)  not Car.Wrecked([email protected])jf @SLOW_65 if   Actor.InCar($PLAYER_ACTOR, [email protected])jf @SLOW_65 if and [email protected] > 700 // L > INT 00E1:   is_button_pressed_pad 0 button 4 jf @SLOW_16 [email protected] = 0 // L = INT if  [email protected] == 0 // L == INT jf @SLOW_44 015D: set_gamespeed 0.3 [email protected] = 1 // L = INT jump @SLOW_16 :SLOW_44015D: set_gamespeed 1.0 [email protected] = 0 // L = INT jump @SLOW_16 :SLOW_65Car.RemoveReferences([email protected])015D: set_gamespeed 1.0 [email protected] = 0 // L = INT jump @SLOW_16 

 

 

Bye Bye

-Wesser-

Edited by Wesser

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OPQR  STUV
WX    YZ

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lainlives and Wesser, you need to get an 'if player defined' check done correctly; before addressing the player. Otherwise, it can definitely crash.

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can someone jsut give me a precompiled scm with slomo set to trip skip (11)

 

i dont have the original main.scm or script.img and i cant reinstall i scratched my disc towrd the edge so it will exit installation halfway through sad.gif

Edited by lainlives
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