BLKMAG Posted August 6, 2007 Share Posted August 6, 2007 Cmon guys, the last mod was posted months ago, lets start making some new ones.. I'm gunna work on a few little houses and stuff, it's fun trying out other peoples inventions so lets get it going again Link to comment Share on other sites More sharing options...
BLKMAG Posted August 6, 2007 Author Share Posted August 6, 2007 Bunkers complete Feastures: * Hidden weapen facility, can't see from most views. * Large front entrance and also a small hatch on the side (Big enough for Landstalker , only just fits height wise, scrapes the top and squishes down) *Teleports to front door when cheats selected. * Loads of space and a few pedestrians inside for target practice. Weapons available inside: Colt pistol thing, shotgun, and sniper rifle. #cheat Mongas Bunkermoveto(-2.58,-1331.83,26.20); object(0x01BF,305,0,328);move(137.07,1203.69,-8.72); object(0x01BF,180,0,271);move(0.12,7.70,0.00); object(0x01BF,180,0,271);move(0.12,7.80,0.00); object(0x01BF,180,0,271);move(0.06,3.70,0.00); object(0x01BF,180,0,271);move(0.05,3.40,4.30); object(0x01BF,180,0,271);move(-0.71,-5.95,0.00); object(0x01BF,180,0,279);move(-1.12,-7.21,0.00); object(0x01BF,180,0,279);move(-1.25,-8.00,0.00); object(0x01BF,180,0,279);move(-0.48,-3.06,0.00); object(0x01BF,180,0,279);move(3.39,1.39,0.00); object(0x01BF,180,0,275);move(-0.02,6.61,0.00); object(0x01BF,180,0,267);move(0.04,-8.69,3.90); object(0x01BF,140,0,276);move(0.66,6.77,0.00); object(0x01BF,140,0,269);move(-0.13,8.20,0.00); object(0x01BF,140,0,269);move(0.04,-2.60,0.00); object(0x01BF,140,0,269);move(-0.17,10.40,0.00); object(0x01BF,140,0,269);move(4.93,2.32,2.20); object(0x01BF,90,0,358);move(0.23,-6.54,0.00); object(0x01BF,90,0,358);move(0.18,-5.19,0.00); 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object(0x01BF,0,0,182);move(-8.10,0.23,4.30); object(0x01BF,0,0,182);move(4.70,-0.13,0.00); object(0x01BF,0,0,182);move(3.30,-0.09,0.00); object(0x01BF,0,0,182);move(-15.98,-47.57,-7.80); object(0x01BF,0,0,181);move(-3.60,0.09,0.00); object(0x01BF,0,0,181);move(3.33,-2.94,3.20); object(0x01BF,90,0,181);move(-6.80,0.17,0.00); object(0x01BF,90,0,181);move(32.24,-35.80,-4.12); object(0x01BF,0,0,91);move(0.00,0.00,5.10); object(0x01BF,0,0,91);move(0.00,-0.60,3.00); object(0x01BF,0,0,91);move(-5.04,36.98,1.90); object(0x01BF,90,0,264);move(-0.72,7.36,0.00); object(0x01BF,90,0,264);move(0.00,0.00,0.00); object(0x01BF,90,0,264);move(-0.71,7.27,0.00); object(0x01BF,90,0,264);move(2.42,-21.57,0.00); object(0x01BF,90,0,264);move(0.76,-7.76,0.00); object(0x01BF,90,0,264);move(0.74,-7.56,0.00); object(0x01BF,90,0,264);move(0.65,-6.67,0.00); object(0x01BF,90,0,264);move(0.54,-5.57,0.00); object(0x01BF,90,0,264);move(-10.42,5.75,0.20); object(0x01BF,90,0,357);move(0.07,2.00,0.00); object(0x01BF,90,0,359);move(4.10,-4.41,-0.30); object(0x01BF,90,0,359);move(-5.74,-2.87,0.00); object(0x01BF,90,0,359);move(-4.90,-0.11,0.00); object(0x01BF,90,0,359);move(10.20,0.22,0.00); object(0x01BF,90,0,359);move(1.40,0.03,0.00); object(0x01BF,90,0,359);move(4.99,-5.13,0.00); object(0x01BF,90,0,92);move(-4.09,-0.28,0.00); object(0x01BF,90,0,92);move(-2.68,0.08,0.00); object(0x01BF,90,0,92);move(-2.94,0.09,0.00); object(0x01BF,90,0,92);move(-2.15,0.06,0.00); object(0x01BF,90,0,92);move(-1.61,0.05,0.00); object(0x01BF,90,0,92);move(-6.37,0.19,0.00); object(0x01BF,90,0,92);move(13.64,-1.48,-8.20); object(0x01BF,0,0,175);move(0.00,0.00,-1.10); object(0x01BF,0,0,175);move(-0.38,0.52,-1.20); object(0x01BF,0,0,179);move(-7.40,-0.14,0.00); object(0x01BF,0,0,179);move(-2.50,-0.05,0.00); object(0x01BF,0,0,179);move(-0.30,-0.01,2.80); object(0x01BF,0,0,179);move(6.40,0.12,0.00); object(0x01BF,0,0,179);//Colt Pythonsetfloat(0x08E2DE00, 138.87, -129.95, 16.17);setint(0x08E2DE14, 0);setchar(0x08E2DE1C, 0x1, 0x1);setshort(0x08E2DE26, 0x113);setchar(0x08E2DE32, 0x0f);setchar(0x08E2DE33, 0x00);setchar(0x08E2DE50, 0xff);//Combat Shotgunsetfloat(0x08E2DF20, 142.33, -129.47, 16.17);setint(0x08E2DF34, 0);setchar(0x08E2DF3C, 0x1, 0x1);setshort(0x08E2DF46, 0x117);setchar(0x08E2DF52, 0x0f);setchar(0x08E2DF53, 0x00);setchar(0x08E2DF70, 0xff);//Sniper Riflesetfloat(0x08E2E1C0, 146.12, -129.71, 16.17);setint(0x08E2E1D4, 0);setchar(0x08E2E1DC, 0x1, 0x1);setshort(0x08E2E1E6, 0x11d);setchar(0x08E2E1F2, 0x0f);setchar(0x08E2E1F3, 0x00);setchar(0x08E2D210, 0xff);teleport(161.33,-70.17,19.47);0ff() Heres some pictures Link to comment Share on other sites More sharing options...
xygtaxy Posted August 11, 2007 Share Posted August 11, 2007 dude...sorry to tell you but no 1 mods lcs anymore...barely any 1 works on VCS. I updated last summer lol. I dont even own lcs for psp anymore lolz. Link to comment Share on other sites More sharing options...
matt11504 Posted August 11, 2007 Share Posted August 11, 2007 LCS is dead becuase VCS is better LCS has a better storyline but VCS is better overall. Link to comment Share on other sites More sharing options...
BLKMAG Posted August 17, 2007 Author Share Posted August 17, 2007 I pretty much just went f*ck it, and updated to 3.51. End/GTALCS Link to comment Share on other sites More sharing options...
Justin Posted August 19, 2007 Share Posted August 19, 2007 Modding for LCS might have died, but personally, I just picked up a PS2 copy of the game for a few bucks because my local video store was selling ex-rental games dirt cheap. It's not dead to me. Link to comment Share on other sites More sharing options...
Abel. Posted January 7, 2008 Share Posted January 7, 2008 The games not dead, but knowone mods it, sadly. Link to comment Share on other sites More sharing options...
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