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:( LCS Dead?


BLKMAG
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Cmon guys, the last mod was posted months ago, lets start making some new ones..

I'm gunna work on a few little houses and stuff, it's fun trying out other peoples inventions so lets get it going again tounge.gif

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Bunkers complete smile.gif

 

Feastures:

 

* Hidden weapen facility, can't see from most views.

* Large front entrance and also a small hatch on the side (Big enough for Landstalker , only just fits height wise, scrapes the top and squishes down)

*Teleports to front door when cheats selected.

* Loads of space and a few pedestrians inside for target practice.

 

Weapons available inside: Colt pistol thing, shotgun, and sniper rifle.

 

 

 #cheat Mongas Bunkermoveto(-2.58,-1331.83,26.20);  object(0x01BF,305,0,328);move(137.07,1203.69,-8.72);  object(0x01BF,180,0,271);move(0.12,7.70,0.00);  object(0x01BF,180,0,271);move(0.12,7.80,0.00);  object(0x01BF,180,0,271);move(0.06,3.70,0.00);  object(0x01BF,180,0,271);move(0.05,3.40,4.30);  object(0x01BF,180,0,271);move(-0.71,-5.95,0.00);  object(0x01BF,180,0,279);move(-1.12,-7.21,0.00);  object(0x01BF,180,0,279);move(-1.25,-8.00,0.00);  object(0x01BF,180,0,279);move(-0.48,-3.06,0.00);  object(0x01BF,180,0,279);move(3.39,1.39,0.00);  object(0x01BF,180,0,275);move(-0.02,6.61,0.00);  object(0x01BF,180,0,267);move(0.04,-8.69,3.90);  object(0x01BF,140,0,276);move(0.66,6.77,0.00);  object(0x01BF,140,0,269);move(-0.13,8.20,0.00);  object(0x01BF,140,0,269);move(0.04,-2.60,0.00);  object(0x01BF,140,0,269);move(-0.17,10.40,0.00);  object(0x01BF,140,0,269);move(4.93,2.32,2.20);  object(0x01BF,90,0,358);move(0.23,-6.54,0.00);  object(0x01BF,90,0,358);move(0.18,-5.19,0.00);  object(0x01BF,90,0,358);move(0.21,-5.86,0.00);  object(0x01BF,90,0,358);move(0.19,-5.98,0.00);  object(0x01BF,90,0,357);move(4.71,0.71,-0.20);  object(0x01BF,90,0,267);move(-0.47,7.79,0.00);  object(0x01BF,90,0,267);move(-0.38,6.29,0.00);  object(0x01BF,90,0,267);move(-0.48,7.89,0.00);  object(0x01BF,90,0,267);move(6.01,0.36,0.00);  object(0x01BF,90,0,267);move(0.48,-7.89,0.00);  object(0x01BF,90,0,267);move(0.45,-7.39,0.00);  object(0x01BF,90,0,267);move(0.40,-6.69,0.00);  object(0x01BF,90,0,267);move(0.47,-7.79,0.00);  object(0x01BF,90,0,267);move(0.05,-7.67,0.00);  object(0x01BF,90,0,271);move(-0.09,-6.90,0.00);  object(0x01BF,90,0,271);move(-0.11,-8.10,0.00);  object(0x01BF,90,0,271);move(-0.11,-8.00,0.00);  object(0x01BF,90,0,271);move(6.56,-0.97,0.00);  object(0x01BF,90,0,271);move(0.14,6.40,0.00);  object(0x01BF,90,0,271);move(0.16,7.60,0.00);  object(0x01BF,90,0,271);move(0.16,7.50,0.00);  object(0x01BF,90,0,271);move(0.17,7.70,0.00);  object(0x01BF,90,0,271);move(-0.40,6.55,0.00);  object(0x01BF,90,0,268);move(-0.26,7.60,0.00); 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 object(0x01BF,0,0,267);move(0.48,-7.99,0.00);  object(0x01BF,0,0,267);move(0.49,-8.09,0.00);  object(0x01BF,0,0,267);move(-0.16,2.60,0.00);  object(0x01BF,0,0,267);move(0.47,-7.79,0.00);  object(0x01BF,0,0,267);move(0.39,-5.88,0.00);  object(0x01BF,0,0,267);move(0.32,-6.67,0.00);  object(0x01BF,0,0,267);move(0.14,-6.27,0.00);  object(0x01BF,0,0,267);move(0.27,-3.48,0.00);  object(0x01BF,0,0,267);move(-0.10,2.51,-4.60);  object(0x01BF,0,0,268);move(0.00,-0.10,-2.20);  object(0x01BF,0,0,268);move(-0.27,6.29,0.00);  object(0x01BF,0,0,268);move(-0.26,6.09,0.00);  object(0x01BF,0,0,268);move(0.00,0.00,0.80);  object(0x01BF,0,0,268);move(0.19,-4.30,0.00);  object(0x01BF,0,0,268);move(0.07,-1.70,0.00);  object(0x01BF,0,0,268);move(-0.59,13.79,0.00);  object(0x01BF,0,0,268);move(-0.14,3.30,0.00);  object(0x01BF,0,0,268);move(-0.49,11.49,0.00);  object(0x01BF,0,0,268);move(-0.28,6.49,0.00);  object(0x01BF,0,0,268);move(-0.24,5.49,0.00);  object(0x01BF,0,0,268);move(-0.19,4.40,0.00);  object(0x01BF,0,0,268);move(-0.19,4.30,0.00);  object(0x01BF,0,0,268);move(-0.16,3.70,0.00);  object(0x01BF,0,0,268);move(-5.69,-62.80,0.00);  object(0x01BF,0,0,179);move(-7.20,-0.07,0.00);  object(0x01BF,0,0,179);move(-2.70,-0.03,0.00);  object(0x01BF,0,0,179);move(-0.20,-0.00,6.10);  object(0x01BF,0,0,179);move(6.10,0.06,0.00);  object(0x01BF,0,0,179);move(4.20,0.05,0.00);  object(0x01BF,0,0,179);move(-12.68,2.29,0.00);  object(0x01BF,0,0,269);move(-0.17,7.50,0.00);  object(0x01BF,0,0,269);move(-0.17,7.20,0.00);  object(0x01BF,0,0,269);move(-0.17,7.00,0.00);  object(0x01BF,0,0,269);move(0.08,7.41,0.00);  object(0x01BF,0,0,269);move(-0.09,4.00,0.00);  object(0x01BF,0,0,269);move(-0.07,2.90,-6.00);  object(0x01BF,0,0,269);move(0.17,-7.00,0.00);  object(0x01BF,0,0,269);move(0.17,-7.20,0.00);  object(0x01BF,0,0,269);move(0.15,-6.30,0.00);  object(0x01BF,0,0,269);move(0.17,-7.30,0.00);  object(0x01BF,0,0,269);move(0.16,-6.60,0.00);  object(0x01BF,0,0,269);move(19.04,28.48,0.00);  object(0x01BF,0,0,89);move(-7.79,57.00,5.10);  object(0x01BF,0,0,180);move(0.03,0.28,-1.70);  object(0x01BF,0,0,182);move(-8.10,0.23,4.30);  object(0x01BF,0,0,182);move(4.70,-0.13,0.00);  object(0x01BF,0,0,182);move(3.30,-0.09,0.00);  object(0x01BF,0,0,182);move(-15.98,-47.57,-7.80);  object(0x01BF,0,0,181);move(-3.60,0.09,0.00);  object(0x01BF,0,0,181);move(3.33,-2.94,3.20);  object(0x01BF,90,0,181);move(-6.80,0.17,0.00);  object(0x01BF,90,0,181);move(32.24,-35.80,-4.12);  object(0x01BF,0,0,91);move(0.00,0.00,5.10);  object(0x01BF,0,0,91);move(0.00,-0.60,3.00);  object(0x01BF,0,0,91);move(-5.04,36.98,1.90);  object(0x01BF,90,0,264);move(-0.72,7.36,0.00);  object(0x01BF,90,0,264);move(0.00,0.00,0.00);  object(0x01BF,90,0,264);move(-0.71,7.27,0.00);  object(0x01BF,90,0,264);move(2.42,-21.57,0.00);  object(0x01BF,90,0,264);move(0.76,-7.76,0.00);  object(0x01BF,90,0,264);move(0.74,-7.56,0.00);  object(0x01BF,90,0,264);move(0.65,-6.67,0.00);  object(0x01BF,90,0,264);move(0.54,-5.57,0.00);  object(0x01BF,90,0,264);move(-10.42,5.75,0.20);  object(0x01BF,90,0,357);move(0.07,2.00,0.00);  object(0x01BF,90,0,359);move(4.10,-4.41,-0.30);  object(0x01BF,90,0,359);move(-5.74,-2.87,0.00);  object(0x01BF,90,0,359);move(-4.90,-0.11,0.00);  object(0x01BF,90,0,359);move(10.20,0.22,0.00);  object(0x01BF,90,0,359);move(1.40,0.03,0.00);  object(0x01BF,90,0,359);move(4.99,-5.13,0.00);  object(0x01BF,90,0,92);move(-4.09,-0.28,0.00);  object(0x01BF,90,0,92);move(-2.68,0.08,0.00);  object(0x01BF,90,0,92);move(-2.94,0.09,0.00);  object(0x01BF,90,0,92);move(-2.15,0.06,0.00);  object(0x01BF,90,0,92);move(-1.61,0.05,0.00);  object(0x01BF,90,0,92);move(-6.37,0.19,0.00);  object(0x01BF,90,0,92);move(13.64,-1.48,-8.20);  object(0x01BF,0,0,175);move(0.00,0.00,-1.10);  object(0x01BF,0,0,175);move(-0.38,0.52,-1.20);  object(0x01BF,0,0,179);move(-7.40,-0.14,0.00);  object(0x01BF,0,0,179);move(-2.50,-0.05,0.00);  object(0x01BF,0,0,179);move(-0.30,-0.01,2.80);  object(0x01BF,0,0,179);move(6.40,0.12,0.00);  object(0x01BF,0,0,179);//Colt Pythonsetfloat(0x08E2DE00, 138.87, -129.95, 16.17);setint(0x08E2DE14, 0);setchar(0x08E2DE1C, 0x1, 0x1);setshort(0x08E2DE26, 0x113);setchar(0x08E2DE32, 0x0f);setchar(0x08E2DE33, 0x00);setchar(0x08E2DE50, 0xff);//Combat Shotgunsetfloat(0x08E2DF20, 142.33, -129.47, 16.17);setint(0x08E2DF34, 0);setchar(0x08E2DF3C, 0x1, 0x1);setshort(0x08E2DF46, 0x117);setchar(0x08E2DF52, 0x0f);setchar(0x08E2DF53, 0x00);setchar(0x08E2DF70, 0xff);//Sniper Riflesetfloat(0x08E2E1C0, 146.12, -129.71, 16.17);setint(0x08E2E1D4, 0);setchar(0x08E2E1DC, 0x1, 0x1);setshort(0x08E2E1E6, 0x11d);setchar(0x08E2E1F2, 0x0f);setchar(0x08E2E1F3, 0x00);setchar(0x08E2D210, 0xff);teleport(161.33,-70.17,19.47);0ff() 

 

 

 

Heres some pictures smile.gif

 

user posted image

 

user posted image

 

 

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dude...sorry to tell you but no 1 mods lcs anymore...barely any 1 works on VCS. I updated last summer lol.

I dont even own lcs for psp anymore lolz.

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LCS is dead becuase VCS is better

LCS has a better storyline but VCS is better overall.

 

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I pretty much just went f*ck it, and updated to 3.51.

End/GTALCS

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Modding for LCS might have died, but personally, I just picked up a PS2 copy of the game for a few bucks because my local video store was selling ex-rental games dirt cheap.

 

It's not dead to me. inlove.gif

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  • 4 months later...

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