towncivilian Posted August 4, 2007 Share Posted August 4, 2007 Is it possible to create a thread inside a mission? VC-MP actually did this in their scm; (in MAIN)004F: create_thread ££Label000590...;-------------Mission 0---------------; Originally: (no description):Label0005350001: wait 0? ms022B: create_forbidden_for_peds_cube -100000! -100000! -100000! 100000! 100000! 100000!01E8: create_forbidden_for_cars_cube -100000! -100000! -100000! 100000! 100000! 100000!03BB: set_garage 52?? door_type_to_swing_open01F0: set_max_wanted_level_to 0?03DE: set_pedestrians_density_multiplier_to 0?01EB: set_car_density_to 0?01B6: set_weather 0?004E: end_thread:Label0005900001: wait 10? ms00D6: if 0?80F5: NOT player $PLAYER_ACTOR 0? ()near_point 26.072! -1330.731! 12.02! radius 1! 1! 1.5!004D: jump_if_false ££Label00120D... I've tried and it just results in a crash. Am I doing something wrong? Also, there is no "garage 52" defined in the scm. What's the point of the "set_garage 52?? door_type_to_swing_open" opcode, then? Link to comment Share on other sites More sharing options...
ZAZ Posted August 4, 2007 Share Posted August 4, 2007 Of course is it possible to create a thread inside a mission Post how did you do it and post the thread which should run And you should use a newer MB I belive 03bb: set_garage_door_swing_open set the moving typ for the garage http://vc-db.webtools4you.net/?search=03BB&show=all In the original VC main the garages get a variable name by the create_garage code and this variable name is used with 03bb: 0219: $2AE = create_garage_type 1 from -362.12 -550.214 11.722 to -353.12 -550.214 15.16 front -362.12 -539.484 03BB: set_garage $2AE door_type_to_swing_open CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
towncivilian Posted August 5, 2007 Author Share Posted August 5, 2007 Of course is it possible to create a thread inside a missionPost how did you do it and post the thread which should run And you should use a newer MB I belive 03bb: set_garage_door_swing_open set the moving typ for the garage http://vc-db.webtools4you.net/?search=03BB&show=all In the original VC main the garages get a variable name by the create_garage code and this variable name is used with 03bb: 0219: $2AE = create_garage_type 1 from -362.12 -550.214 11.722 to -353.12 -550.214 15.16 front -362.12 -539.484 03BB: set_garage $2AE door_type_to_swing_open Would just defining the code as a mission, make it a thread, and starting the mission work? I know what the garage opcode does, but there was no garage 52 defined, so what could it possibly have been referring to? I'm fine with MB 0.22. If I use > 1.0, then I'd have to figure out quite a few things like the different type of ID numbers, and get used to not needing to define the data types. Link to comment Share on other sites More sharing options...
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