z4rg3n Posted August 3, 2007 Share Posted August 3, 2007 (edited) Might as well say hello, This is my first notable post. Once i work out just a few final touches, ill upload a pack of guns ive converted to SA from Desert Combat, a beautiful mod for Battlefield 1942, both of which remain among my favorite games of all time. Anyways, I have spent the day learning everything I can about weapon modding (3D/texture). I still have yet to figure out how to mod in custom firing textures and models for my guns. When I import the original weapon DFFs into 3dsmax 7, they have a separate geometry called "gunflash." This geometry is always the child of the gun mesh, and always uses a texture in the weapon's own TXD. I have tried exporting my meshes with the gunflash linked child->parent to the gun, and with the repsective texture included in the TXD, but they simply dont show up in-game. If I exclude the Gunflash, the standard firing mesh shows up, in all its crappy, low-qualityness. Id appreciate any input One further question - What is the txd used for the RPG/Stinger (rocketla.dff and heatseek.dff) scopes? its always bugged the hell out of me and its high time i changed it. would adding a scope map to the txd work? Edited August 3, 2007 by z4rg3n Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now