OXYMORON29 Posted July 17, 2007 Share Posted July 17, 2007 -Sorry if this is incorrect forum; seemed most fitting. I'm wondering how I can remove the funky camera movement that occurs when you enter a garage. You know, when CJ runs free and you are in a far 3rd person view, only in a garage. I'd like to know if I can remove that action from one specific garage, and how because I downloaded a garage mod for SF and it is impossible to see where your going since it has a corner to it, with the stationary "garage view". Thank you. Link to comment Share on other sites More sharing options...
silvermanblue Posted July 17, 2007 Share Posted July 17, 2007 Pm a guy by the name of nubbel, he found away to stop that problem. Leone Family Mafia ПРОПАГАНДА.ИНЦ, СИЛВЕРМАНБЛУЕ Link to comment Share on other sites More sharing options...
Cawlyeah Posted July 17, 2007 Share Posted July 17, 2007 Another lame way is to use a camera (or another weapon with a scope), zoom it and walk into the garage in a zoom mode. Link to comment Share on other sites More sharing options...
Justin Posted July 17, 2007 Share Posted July 17, 2007 It's possible through mission coding, if you're dedicated enough to learn the basics. Read up on the tutorials in the pinned topics over there if so, and nubbel has indeed done some extensive work with respect to garages - topic here. Link to comment Share on other sites More sharing options...
Suction Testicle Man Posted July 17, 2007 Share Posted July 17, 2007 Moved to Mission Coding. If at first you don't succeed, you fail, and the test will be terminated. Link to comment Share on other sites More sharing options...
OXYMORON29 Posted July 17, 2007 Author Share Posted July 17, 2007 Thank you guys for info + sorry for wrong section. Link to comment Share on other sites More sharing options...
spaceeinstein Posted July 17, 2007 Share Posted July 17, 2007 For San Andreas, the camera being remotely controlled is controlled by the IPL file, not the SCM file. You have to change the type of garage similar to the one in El Corona. Link to comment Share on other sites More sharing options...
SteaVor Posted July 17, 2007 Share Posted July 17, 2007 And the opcode that toggled that view in 3/VC (03DA) isn't even functional in SA anymore, so there's really no reason to touch the main.scm for this. Link to comment Share on other sites More sharing options...
OXYMORON29 Posted July 18, 2007 Author Share Posted July 18, 2007 Thanks for the tips. I'm kind of stuck though because I don't know how to determine which entry is which (particularly El Corona). This is from nubbel's thread: ::las2::2738.4, -2012.55, 12.5759, 2743.78, -2012.55, 2738.4, -2004.41, 17.8299, 1, 1, burg_lk2640.78, -2049.99, 12.543, 2648.96, -2049.99, 2640.78, -2039.55, 16.206, 1, 1, modlast::las::1873.97, -2096.55, 12.487, 1880.88, -2096.55, 1873.97, -2087.62, 15.7681, 5, 1, duf_LAS1843.91, -1858.8, 12.3645, 1857.1, -1858.8, 1843.91, -1853.79, 16.1118, 1, 2, lasbomb1809.46, -2150.67, 12.4283, 1809.46, -2142.75, 1798.82, -2150.67, 16.4347, 1, 1, modgLAS1694.8, -2088.7, 12.3636, 1703, -2088.7, 1694.8, -2077.48, 16.2236, 5, 31, carlas1 Also, I'm trying to do this camera fix with a non-stock garage. I'm using the "Enterable Buildings Mod" with another mod that makes the Doherty garage that is perpendicular to the stock openable one, able to open, and walk around in, so I'm unsure of what file to modify. It may be good to mention that the mod that makes the Doherty garage operational only includes .TXD files, and will only work if the "Enterable Buildings Mod" is installed. Thanks, oxymoron Link to comment Share on other sites More sharing options...
OXYMORON29 Posted July 18, 2007 Author Share Posted July 18, 2007 Pm'd nubbel, unfortunately he hasn't modded in 2 years and can't tell me much. Link to comment Share on other sites More sharing options...
Aftershock_81 Posted August 8, 2007 Share Posted August 8, 2007 (edited) 1873.97, -2096.55, 12.487, 1880.88, -2096.55, 1873.97, -2087.62, 15.7681, 5, 1, duf_LAS Notice the 5 in the 3rd parameter from the end. That is the garage type code that uses normal camera. Most garages use 1 here, which results in camera locked outside the door. Find the garage that you want to change in the IPL files, and change the 1 to a 5 in the 3rd to last parameter. I learned this from Nubbel's savegarage thread. Edited August 9, 2007 by Aftershock_81 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now