Big_Mitch_Baker Posted July 13, 2007 Share Posted July 13, 2007 I am using a stripped script (which I've provided below) however when I set the muscle stat it changes nothing, no matter what value I use. CJ just starts the game skinny. I figure it must be controlled by an external script or a mission jump but I can't figure out which one. Please, if anyone knows what I have to do to make the "change_stat 23" actually affect the players appearance. If it is an external script just let me know which one so I can define/add it in. Thanks DEFINE VERSION SA 0.330002: jump ££Second_SegmentDEFINE MEMORY 41; Equals Mission Builder type global variable range $2 to $10949:Second_Segment0002: jump ££Third_SegmentDEFINE OBJECTS 1DEFINE OBJECT (no name) ; This is an unused object. You can put anything here.:Third_Segment0002: jump ££Fourth_SegmentDEFINE MISSIONS 0:Fourth_Segment0002: jump ££Fifth_SegmentDEFINE EXTERNAL_SCRIPTS 0:Fifth_Segment0002: jump ££Sixth_SegmentDEFINE UNKNOWN_FIFTH_SEGMENTDEFINE UNKNOWN1 0:Sixth_Segment0002: jump ££MAIN_1DEFINE UNKNOWN_SIXTH_SEGMENTDEFINE UNKNOWN3 574;-------------MAIN---------------:MAIN_103A4: name_thread 'MAIN'016A: fade 0 () 0 ms01F0: set_max_wanted_level_to 60111: set_wasted_busted_check_to 0 (disabled)00C0: set_current_time 10 00007: @0 = 2505.00007: @1 = -1670.00007: @2 = 12.00007: @3 = 95.504E4: unknown_refresh_game_renderer_at @0 @103CB: set_camera @0 @1 @20053: $PLAYER_CHAR = create_player #NULL at @0 @1 @201F5: $PLAYER_ACTOR = create_emulated_actor_from_player $PLAYER_CHAR0629: change_stat 181 (islands unlocked) to 4; integer see statdisp.dat0629: change_stat 23 to 10001B6: set_weather 1070D: $PLAYER_CHAR0173: set_actor $PLAYER_ACTOR z_angle_to @304BB: select_interior 0;; select render area01B4: set_player $PLAYER_CHAR frozen_state 1 (unfrozen)01B7: release_weather 016C: restart_if_wasted at @0 @1 @2 angle @3 unknown 0016D: restart_if_busted at @0 @1 @2 angle @3 unknown 0016A: fade 1 () 1000 ms0001: wait 200 ms03E6: remove_text_box:MAIN_30001: wait 2000 ms0002: jump ££MAIN_3 Link to comment Share on other sites More sharing options...
Demarest Posted July 13, 2007 Share Posted July 13, 2007 I believe that stat is a float. Use 062A and set it to 999.0 Link to comment Share on other sites More sharing options...
Big_Mitch_Baker Posted July 28, 2007 Author Share Posted July 28, 2007 (edited) So am I supposed to add 062A: change_stat_float 999.0 or perhaps 062A: change_stat_float 23 to 999.0 to the code above? If so where? Or is my syntax wrong, or perhaps I'm completely off...because I still can't get it to work and I'm not sure what I'm doing (wrong). Thank you SOOOO much to whomever can show me how to make this work, maybe then I'll learn more about the syntax.... Edited July 28, 2007 by Big_Mitch_Baker Link to comment Share on other sites More sharing options...
SteaVor Posted July 28, 2007 Share Posted July 28, 2007 Replace 0629: change_stat 23 to 100 with 062A: change_stat_float 23 to 999.0 Should work then. Link to comment Share on other sites More sharing options...
Big_Mitch_Baker Posted July 28, 2007 Author Share Posted July 28, 2007 Thanks, was having trouble with it for a while but I got it fixed...I figured out what to script however the game wouldn't apply the "muscle" until I entered an interior I figured it out though, no worries... Link to comment Share on other sites More sharing options...
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