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Stripped Script trouble


Big_Mitch_Baker
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Big_Mitch_Baker

I am using a stripped script (which I've provided below) however when I set the muscle stat it changes nothing, no matter what value I use. CJ just starts the game skinny. I figure it must be controlled by an external script or a mission jump but I can't figure out which one.

 

Please, if anyone knows what I have to do to make the "change_stat 23" actually affect the players appearance. If it is an external script just let me know which one so I can define/add it in.

 

Thanks

 

 

DEFINE VERSION SA 0.330002: jump ££Second_SegmentDEFINE MEMORY  41; Equals Mission Builder type global variable range $2 to $10949:Second_Segment0002: jump ££Third_SegmentDEFINE OBJECTS  1DEFINE OBJECT (no name)                 ; This is an unused object. You can put anything here.:Third_Segment0002: jump ££Fourth_SegmentDEFINE MISSIONS  0:Fourth_Segment0002: jump ££Fifth_SegmentDEFINE EXTERNAL_SCRIPTS  0:Fifth_Segment0002: jump ££Sixth_SegmentDEFINE UNKNOWN_FIFTH_SEGMENTDEFINE UNKNOWN1  0:Sixth_Segment0002: jump ££MAIN_1DEFINE UNKNOWN_SIXTH_SEGMENTDEFINE UNKNOWN3  574;-------------MAIN---------------:MAIN_103A4: name_thread 'MAIN'016A: fade  0 ()  0 ms01F0: set_max_wanted_level_to  60111: set_wasted_busted_check_to  0 (disabled)00C0: set_current_time  10  00007: @0 =  2505.00007: @1 = -1670.00007: @2 =  12.00007: @3 =  95.504E4: unknown_refresh_game_renderer_at @0 @103CB: set_camera  @0 @1 @20053: $PLAYER_CHAR = create_player #NULL at  @0 @1 @201F5: $PLAYER_ACTOR = create_emulated_actor_from_player $PLAYER_CHAR0629: change_stat  181 (islands unlocked) to  4; integer see statdisp.dat0629: change_stat 23 to 10001B6: set_weather  1070D: $PLAYER_CHAR0173: set_actor $PLAYER_ACTOR z_angle_to @304BB: select_interior  0;; select render area01B4: set_player $PLAYER_CHAR frozen_state  1 (unfrozen)01B7: release_weather  016C: restart_if_wasted at  @0 @1 @2 angle @3 unknown  0016D: restart_if_busted at  @0 @1 @2 angle @3 unknown  0016A: fade  1 ()  1000 ms0001: wait  200 ms03E6: remove_text_box:MAIN_30001: wait  2000 ms0002: jump ££MAIN_3

 

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  • 3 weeks later...
Big_Mitch_Baker

So am I supposed to add

 

062A: change_stat_float 999.0

 

or perhaps

 

062A: change_stat_float 23 to 999.0

 

to the code above? If so where? Or is my syntax wrong, or perhaps I'm completely off...because I still can't get it to work and I'm not sure what I'm doing (wrong).

 

Thank you SOOOO much to whomever can show me how to make this work, maybe then I'll learn more about the syntax....

Edited by Big_Mitch_Baker
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Replace

 

0629: change_stat 23 to 100

 

with

 

062A: change_stat_float 23 to 999.0

 

 

Should work then.

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Big_Mitch_Baker

Thanks, was having trouble with it for a while but I got it fixed...I figured out what to script however the game wouldn't apply the "muscle" until I entered an interior suicidal.gif

 

I figured it out though, no worries...

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