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Path editing in Moomapper


Areppon
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I've heard it's possible, the ability is clearly available in the program's interface. but how do I use it? The included help file does nothing to explain this, and I have yet to find a tut in these forums (or anywhere else online for that matter).

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Just Load up the Paths.IPL and double click a Node to move it...

After its all in place, Save and Test, It is Very Easy colgate.gif

 

Key

 

Red = Cars

Yellow = Peds

Green = Boats

 

Good Luck smile.gif

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Just Load up the Paths.IPL and double click a Node to move it...

After its all in place, Save and Test, It is Very Easy colgate.gif

 

 

Ok so like I guessed, it's pretty much the same as manipulating other objects, however, I can't see them in the view screen. how do I make them visible? Even double clicking on the node in the list will not make it visible like with other objects... at least for me

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  • 4 weeks later...

You need KED (Kcow Editor) to edit paths, NOT the original moomapper.

 

see:

http://www.gtamodding.com/index.php?title=Ked

Currently working on Top Down City Game, a classics top down game similar to GTA1 & GTA2: 

 

Thread Info: https://gtaforums.com/topic/911312-new-game-top-down-city/

Youtube channel: https://www.youtube.com/channel/UCxGfOh3ld7Xm-ic3KEMB6iA 

Discord: https://discord.gg/UXmDPzS - join #bridge channel 

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