Areppon Posted July 13, 2007 Share Posted July 13, 2007 I've heard it's possible, the ability is clearly available in the program's interface. but how do I use it? The included help file does nothing to explain this, and I have yet to find a tut in these forums (or anywhere else online for that matter). Link to comment Share on other sites More sharing options...
l3mmy Posted July 13, 2007 Share Posted July 13, 2007 Just Load up the Paths.IPL and double click a Node to move it... After its all in place, Save and Test, It is Very Easy Key Red = Cars Yellow = Peds Green = Boats Good Luck Link to comment Share on other sites More sharing options...
Areppon Posted July 17, 2007 Author Share Posted July 17, 2007 Just Load up the Paths.IPL and double click a Node to move it...After its all in place, Save and Test, It is Very Easy Ok so like I guessed, it's pretty much the same as manipulating other objects, however, I can't see them in the view screen. how do I make them visible? Even double clicking on the node in the list will not make it visible like with other objects... at least for me Link to comment Share on other sites More sharing options...
NeonLytton Posted August 10, 2007 Share Posted August 10, 2007 Same thing here Can't see the nodes. Why can't I see the nodes? Link to comment Share on other sites More sharing options...
JernejL Posted August 13, 2007 Share Posted August 13, 2007 You need KED (Kcow Editor) to edit paths, NOT the original moomapper. see: http://www.gtamodding.com/index.php?title=Ked Currently working on Top Down City Game, a classics top down game similar to GTA1 & GTA2: Thread Info: https://gtaforums.com/topic/911312-new-game-top-down-city/ Youtube channel: https://www.youtube.com/channel/UCxGfOh3ld7Xm-ic3KEMB6iA Discord: https://discord.gg/UXmDPzS - join #bridge channel Link to comment Share on other sites More sharing options...
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