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S4-Gore

New Screens and Info

Recommended Posts

S4-Gore

just got the UK "Play" magazine. I'll upload screenshots and dish the info soon. Alot of people didn't believe me last time when I posted info because I didn't upload shots, but I will this time, I just have to install my scanner.

 

I don't think the shots have been seen before.

 

C ya soon guys.

 

PICS AT THE BOTTOM GUYS

Edited by S4-Gore

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Ithanium

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adamcs

Nice. Are these screenshots different to the ones that Games TM / OPM published?

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a_fool_from_edinburgh

c'mon c'mon c'mon...

I really am getting too into this suicidal.gif

I'm reckoning that the chances are the creens arn't new, nevr know though we could be in for a pleasent surprise.

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Ithanium
I just have to install my scanner.

No 'plug and play'?

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Ithanium

user posted image

Basically it's the same images.

Maybe there's new info in their text.

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DavidGC

* McReary is a corrupt cop, like Officer Tenpenny in San Andreas

* The arms dealer called Little Jacob is a good friend of Niko's cousin, Roman

* Rotterdam Hill is in Alderney

* The first mission in the demo was called "Call and Collect"

* There are no arrowheads to guide you in the game

* The HUD has been streamlined to only a few displays.

* The map remains, sensibly, as does the wanted level and the money

* But visuals on the map in the demo are reduced to mere blips in the top corner of the impressive display

* The new wanted level system system starts with the map flashing wit hcircles of blue and red.

* The wanted level system has been completely revamped from the previous games, It's now based on vision, with each circle representing the line of sight of the police chase.

* The wanted level system has six levels as in previous games.

* Pedestrians drink while out on streets.

* The increased difficulty of the game could alienate some of the fans.

* When you kill Goldberg, there are at least two possible cutscenes, the first saw Goldberg crumpled down onto the floor and the second saw Goldberg fall out of the window.

* You exit Goldberg's Office and there are three security guards blocking your way.

* You can hug the wall like in Metal Gear Solid to cover yourself from fire.

* You can also strafe, which is helpful when you take on the police.

* If you escape the building, it's mission complete.

* Rockstar has added bodily damage to the proceedings, with certain actions triggerings different reactionary deaths.

o Game Example 1: Shoot a security guard in the foot at the top of the stairs and he will come tumblings down the stairs.

o Game Example 2: Shoot Goldberg, the lawyer, with a shotgun in front of a window and he'll meet his end on the streets below as he tumbles out.

 

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S4-Gore

How do I post images?

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S4-Gore

I've edited them so they are nice and clear and neat as individual images not page scans.

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S4-Gore

I am also going to put all the text into a document for you guys to read.

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S4-Gore

I uploaded to a site: www.geocities.com\gta4source

 

I think the bandwidth is low though. They are the same pics as the mattyblog but more clear: not page scans but pictures.

 

 

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S4-Gore
Feel It

incredible info, nice follow up from the GamesTM coverage from the other day.

Sounds like they have done away with the lock-on system, used in previous GTA's.

I haven't played Gears of War, But I have played Resident Evil 4, and I thought the action in that was a bit slow.

So I hope the gameplay in IV isn't TOO similar. suicidal.gif

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S4-Gore

The RE4 comparison is to do with the aiming. I believe there is a similar "over-shoulder" aiming system in GTAIV.

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K4miL

thx :>

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Feel It

How sweet is this relationship building deal.

Being loyal not crossing anyone, so awesome.

 

Whats this about it being harder? geez, I just scraped through SA!

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DungD2N

THX!! Good Job!

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BOT Lando

If I were gay, I'd kiss you!

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AssQ
incredible info, nice follow up from the GamesTM coverage from the other day.

Sounds like they have done away with the lock-on system, used in previous GTA's.

I haven't played Gears of War, But I have played Resident Evil 4, and I thought the action in that was a bit slow.

So I hope the gameplay in IV isn't TOO similar. suicidal.gif

i hope its similer to metal gear solid aiming system

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malco

no new pics but better arrangement as less pictures went over the spine, and what lovely lovely pics. The writing is a bit all over the place though and a little uniformed? ( they dont appear to of watched the second trailer) if I hadnt read the Games article as well I wouldnt really of understood what was going on but doesnt really matter I just fed of thier excitement and fueled my own little GTA fire. I love the sound of keeping all your contacts sweet I recon that will work really nicely, bring on the realism and hardcore missions!

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james_root

nice smile.gif

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The Gta Don

THX for the News alien.gif

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Ja750

Thanks for the scans icon14.gif

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freshlaundryX

I'm not worried about it being more difficult. What made San Andreas hard was that I *thought* I could just run around like a superhero and blaze trail (because it had set me up to think that), but when the going got hard I went down again and again and again -- too impatient to play it cool. This game will train you right off the bat to take it easy, find the best way to do the job, and turn tail and hide when you need to. I'm all about it. Besides, how much more fun would it be to play the same mission over again when everything you do turns out different, including where you shoot someone?

 

The cell phone thing makes me wonder if we can call our friends in real-time whilst playing the game - if they show up in your address book. That would be truly incredible. And if that was the tie-in to multiplayer, if you could take a break and play multiplayer in the middle of your single player experience, how weird would that be? Not sure how that would work though - you wouldn't want to have several Nikos running around.

 

So exciting!

--

Next-Gen Gameplay (not graphics): GTA IV, Bioshock, Assassin's Creed, Mass Effect

 

 

 

 

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cad1988

 

The cell phone thing makes me wonder if we can call our friends in real-time whilst playing the game - if they show up in your address book. That would be truly incredible. And if that was the tie-in to multiplayer, if you could take a break and play multiplayer in the middle of your single player experience, how weird would that be? Not sure how that would work though - you wouldn't want to have several Nikos running around.

 

 

mayeb theyll set up a way where

you look like niko on your screen and player 2 looks like roman or whoever

and vice versa for the other person

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