blentz Posted July 4, 2007 Share Posted July 4, 2007 (edited) I'll take a turn... Mission: High Stakes, Low-Rider Played by: blentz Link: http://gtasnp.com/3527 Status: Complete Notes: Firefighter missions, +muscle Completion %: 16.58% Edited July 4, 2007 by blentz Link to comment Share on other sites More sharing options...
Raged Posted July 4, 2007 Share Posted July 4, 2007 (edited) Sorry, we're gonna have to call a forfeit, it's been more than 6 housr since Raged called a turn. I'll take a turn... Mission: Cesar Vialpando Played by: JAJ Link: <GTASnP> not converted Status: completed Notes: bought the last 3 Safe houses bought some cloths bike skill increased collected ammo Completion %: 15.51% Yeah, sorry about that JAJ =/ My game crashed and I couldn't get it to work, so I couldn't call a forfeit. Enter a building, this will often force the targets to warp - it has something to do with the interiors being located high above the planet. When they warp, sometimes they fall through the planet and die. Exit the building and enter the police vehicle to keep the timer going, if they don't warp and die on the exit, enter the building again. I'll try this, thanks This happens at a random point, not really any specific time. Edit: Didn't work It's seems like this glitch happens with all the other Vigilante missions as well =/ Edited July 4, 2007 by Raged Link to comment Share on other sites More sharing options...
rubregg Posted July 4, 2007 Share Posted July 4, 2007 (edited) @OrionSR I replied to your SWAT-Vigilante comments in the racing / off-topic lounge. [Edit: link added] Edited July 5, 2007 by rubregg Link to comment Share on other sites More sharing options...
JAJ Posted July 4, 2007 Author Share Posted July 4, 2007 It's been more than 6 hours since the last turn was completed. The 3-mission rule has been reset and anyone may now call a turn. Link to comment Share on other sites More sharing options...
radioman Posted July 5, 2007 Share Posted July 5, 2007 (edited) Mission- Life's A Beach Called By- Radioman Completion- 17.11% Link- Chain Game(Unconverted). Notes- Collected Ammo. Saved at Marina Save House I like the new uploader, it actually tells the version number and the last mission passed now. @everyone, how do you cross out text on posts? @Rubregg, good job on the 4-star tutorial topic. Edited July 5, 2007 by radioman Link to comment Share on other sites More sharing options...
rubregg Posted July 5, 2007 Share Posted July 5, 2007 I like the new uploader, it actually tells the version number and the last mission passed now. @everyone, how do you cross out text on posts? @Rubregg, good job on the 4-star tutorial topic. Yeah, the new features at gtasnp are really helpful [s]text to cross out[/s] gives: text to cross out ...and glad you like the 4star topic (...was going to ask you to rate it 'good'....BUT.....) ...anyone know what's happened to the board's rating system? Link to comment Share on other sites More sharing options...
blentz Posted July 5, 2007 Share Posted July 5, 2007 (edited) I'll take a turn... Mission: Madd Dogg's Rhymes Played by: blentz Link: http://gtasnp.com/download/3555 Status: Complete Notes: Roboi's Food Mart Courier, Stamina+, Muscle+ Edited July 6, 2007 by blentz Link to comment Share on other sites More sharing options...
rubregg Posted July 6, 2007 Share Posted July 6, 2007 It's been more than 6 hours since the last turn was completed. The 3-mission rule has been reset and anyone may now call a turn. Link to comment Share on other sites More sharing options...
JAJ Posted July 7, 2007 Author Share Posted July 7, 2007 (edited) I'll take a turn... Mission: Burning Desire Played by: JAJ Link: <GTASnP> not converted Status: completed Notes: Hitman for 9mm Pistol bike skill increased collected ammo collected Oysters, 10 I think dated Denise Completion %: 18.72% Edited July 8, 2007 by JAJ Link to comment Share on other sites More sharing options...
Seddo Posted July 8, 2007 Share Posted July 8, 2007 (edited) ...anyone know what's happened to the board's rating system? It's been removed due to the system being abused. I'll take a go. Mission: Doberman Called by: Seddo Link: Here Status: Complete Completion: 19.25% Notes: Territories can now be taken over. Edited July 8, 2007 by Seddo Link to comment Share on other sites More sharing options...
JAJ Posted July 8, 2007 Author Share Posted July 8, 2007 (edited) It's been more than 6 hours since the last turn was completed. The 3-mission rule has been reset and anyone may now call a turn. (between JAJ & Seddo's turns) I'll take a turn... Mission: Gray Imports Played by: JAJ Link: <GTASnP> not converted Status: completed Notes: Hitman for Shotgun bike skill increased collected ammo Completion %: 19.79% Edited July 8, 2007 by JAJ Link to comment Share on other sites More sharing options...
JAJ Posted July 9, 2007 Author Share Posted July 9, 2007 It's been more than 6 hours since the last turn was completed. The 3-mission rule has been reset and anyone may now call a turn. Link to comment Share on other sites More sharing options...
JAJ Posted July 9, 2007 Author Share Posted July 9, 2007 Checklist updated to here. Link to comment Share on other sites More sharing options...
rubregg Posted July 9, 2007 Share Posted July 9, 2007 (edited) Mission: Management Issues Called by: rubregg Link: >gtasnp< (unconverted) Status: Complete Completion: 20.32% Notes: no respray / made some muscle at Ganton Gym Edited July 9, 2007 by rubregg Link to comment Share on other sites More sharing options...
Seddo Posted July 9, 2007 Share Posted July 9, 2007 (edited) I'll have another go. Mission: House party Called by: Seddo Link: Here Status: Completed Completion: 20.86% Edited July 9, 2007 by Seddo Link to comment Share on other sites More sharing options...
radioman Posted July 10, 2007 Share Posted July 10, 2007 (edited) I'll have another go Mission- Los Sepulcros called by- Radioman Status- Complete (21.39%) Link- Chain Game 15 (Un Converted). Notes- Collected Ammo/Armor Mission Passed Respect + Sorry I uploaded the wrong file. @Rubregg, I would rate your 4-star wanted level topic as well as this one as good if this forum had a rating system still in place. Sorry about the late reply from your last reply. Edited July 10, 2007 by radioman Link to comment Share on other sites More sharing options...
rubregg Posted July 10, 2007 Share Posted July 10, 2007 @Rubregg, I would rate your 4-star wanted level topic as well as this one as good if this forum had a rating system still in place. Sorry about the late reply from your last reply. Don't worry mate, turns out the rating system has been switched off due to abuse. Thanks for your support though Link to comment Share on other sites More sharing options...
JAJ Posted July 10, 2007 Author Share Posted July 10, 2007 It's been more than 6 hours since the last turn was completed. The 3-mission rule has been reset and anyone may now call a turn. (After Seddo's turn) Link to comment Share on other sites More sharing options...
radioman Posted July 11, 2007 Share Posted July 11, 2007 (edited) It's been more than six hours, and anyone may now call a turn. I'll have another go. Mission- Reuniting The Families Called by- Radioman Status- Complete (21.93%) Link- Chain Game (Un-Converted). Notes- Collected Ammo/Armor Next mission is "green sabre" and last one in Los Angeles. Ate at Pizza Stack in Inglewood. @everyone, why do you always lose your Assault Rifle(AK/M4) after this mission? Edited July 11, 2007 by radioman Link to comment Share on other sites More sharing options...
OrionSR Posted July 11, 2007 Share Posted July 11, 2007 @everyone, why do you always lose your Assault Rifle(AK/M4) after this mission? IIRC, CJ uses an AK-47 to shoot the chasing cops at the end of the mission, and this game tends to play nasty tricks with weapons that are used during the mission. Link to comment Share on other sites More sharing options...
Girish Posted July 11, 2007 Share Posted July 11, 2007 Looks like I'm going to miss the entire round, though I'll try not to. My dad, somehow, managed to scratch my SA disc. So, I guess it'll be some time before I get a new disc (my 3rd SA disc in 2 years!!!). Anyways, enjoy the round, guys. I'll be around. Link to comment Share on other sites More sharing options...
GTAGangsta58 Posted July 11, 2007 Share Posted July 11, 2007 (edited) I'll go..... Mission: Green Sabre Called By: GTAGangsta58 Link: Chain Game 17 Status: Complete Completion: 22.46% Notes: Forgot To Get New Weapons @Everyone: Sry I missed the 16th round and the first of this one. Got addicted to NCAA 07 on PS2. Edited July 11, 2007 by GTAGangsta58 Link to comment Share on other sites More sharing options...
blentz Posted July 11, 2007 Share Posted July 11, 2007 (edited) I'll take a turn... Mission: Badlands Played by: blentz Link: http://gtasnp.com/3666 Status: Complete Notes: +Muscles, Learning New Moves at SF Gym, 25 SF Photo Ops, Hippy Shopper Asset Completion %: 24.06% Edited July 11, 2007 by blentz Link to comment Share on other sites More sharing options...
JAJ Posted July 11, 2007 Author Share Posted July 11, 2007 Guess what? Yeah, we got barriers at the bridges from the Badlands to LS! Very interesting! The barriers are still on the Martin Bridge as they should be. We will start over with the Reuniting the Families save: <here>. Couple of questions; GTAGangsta58: Is your game Version 2? Could someone with V2 please check & see if they have the barriers from the Badlands to LS & see if there are barriers at the Martin Bridge? I'm beginning to think that it's when a V2 gamer does an area unlocking mission the V1 players will get the barriers & the V2 gamer will have none plus no barriers at the Martin Bridge, etc. I'll check it further when I get back from diner. Link to comment Share on other sites More sharing options...
radioman Posted July 11, 2007 Share Posted July 11, 2007 (edited) Guess what?Yeah, we got barriers at the bridges from the Badlands to LS! Very interesting! The barriers are still on the Martin Bridge as they should be. We will start over with the Reuniting the Families save: <here>. Couple of questions; GTAGangsta58: Is your game Version 2? Could someone with V2 please check & see if they have the barriers from the Badlands to LS & see if there are barriers at the Martin Bridge? I'm beginning to think that it's when a V2 gamer does an area unlocking mission the V1 players will get the barriers & the V2 gamer will have none plus no barriers at the Martin Bridge, etc. I'll check it further when I get back from diner. I have v.2 of the game, and I have no barriers anwhere in the state-in fact, for some reason I had no barriers in the very beginning of the game. I think we should do it where only v.1 players do the missions that open the new areas(ie. The Green Sabre, and Ya Ka Boom Boom), and see if that helps. Like JAJ said, can we get another V.2 user to verify this as a second opinion. If it is like JAJ said, where if a v.2 player who does an area opening mission is the cause, would it help if V.2 players that want to do those missions use the v.1 script/main.scm file, because I have V.1 scripts in my folder, but only use the V.2 ones that came with the game. Edited July 11, 2007 by radioman Link to comment Share on other sites More sharing options...
JAJ Posted July 11, 2007 Author Share Posted July 11, 2007 (edited) I'll take a turn... Mission: Green Sabre Played by: JAJ Link: <GTASnP> unconverted Status: Complete Notes: bought all the safe houses except Whetstone collected weapons: M4, SMG, Silenced 9mm, Sawn-off Shotgun & Molotov Cocktails used the AmmuNation glitch to max out the ammo Hitman for Silenced 9mm Completion %: 24.60% @GTSGansta58 & blentz: Sorry about your turns, please feel free to take your next turn with out consideration of the 3-turn wait rule. would it help if V.2 players that want to do those missions use the v.1 script/main.scm file, because I have V.1 scripts in my folder, but only use the V.2 ones that came with the game.I appreciate the thought but I think that even a downgraded V2 game still somehow marks the save as a V2. Thanks for the info on the barriers. It's very interesting how you didn't have any barriers "in the very beginning of the game", I'll bet that would have made doing 4-star wanted level stuff a little easier. I think we should do it where only v.1 players do the missions that open the new areas(ie. The Green Sabre, and Ya Ka Boom Boom), and see if that helps.That's probably a good idea. Edited July 12, 2007 by JAJ Link to comment Share on other sites More sharing options...
GTAGangsta58 Posted July 12, 2007 Share Posted July 12, 2007 (edited) @GTSGansta58 & blentz: Sorry about your turns, please feel free to take your next turn with out consideration of the 3-turn wait rule. EDIT: I Can Stay....I'll take a turn. Mission: Badlands Called By: GTAGangsta58 Link: Chain Game 17 Status: Complete Completion: 25.13% Notes: Got 1 snapshot(If u want to know why, Just ask). Edited July 13, 2007 by GTAGangsta58 Link to comment Share on other sites More sharing options...
rubregg Posted July 12, 2007 Share Posted July 12, 2007 (edited) Mission: Snapshots Called by: rubregg Link: >gtasnp< (unconverted) Status: Complete Completion: 25.67% Notes: Had a lot more but died due to stupidity Bridge Barrier Glitch That's really interesting - this time the glitch appeared in an unmodded v2 game, so it looks as if it's not the fault of pdescobars modded savegame, but something else. I thinks there's two possibilities left: Either it's a v1/v2 thing, as in I think we should do it where only v.1 players do the missions that open the new areas (ie. The Green Sabre, and Ya Ka Boom Boom), and see if that helps. Or, the whole bridge barrier dodginess originates from the game having been saved on a downgraded v2 on some point. would it help if V.2 players that want to do those missions use the v.1 script/main.scm file, because I have V.1 scripts in my folder, but only use the V.2 ones that came with the game.I appreciate the thought but I think that even a downgraded V2 game still somehow marks the save as a V2. Thanks for the info on the barriers.This sounds as if radioman has a downgraded v2 and had glitched up bridge barriers all along, so I'm taking this as a hint. BTW, I don't know much about downgraded v2s, but I do know that a while ago I *had* to use v2 scripts to play an SnP that came from a downgraded v2. @radioman Do you play with an ordinary or a downgraded v2? @GTAGangsta58 Which version of the game do you play - v1, v2 or downgraded v2 ? Edited July 12, 2007 by rubregg Link to comment Share on other sites More sharing options...
radioman Posted July 12, 2007 Share Posted July 12, 2007 Do you play with an ordinary or a downgraded v2? I use the original V.2 script files (the ones that came with the game when I first installed it), and it is the ones that are used when playing the chain game. Every now and then I have to run the save through pdescobar's "sa id converter" program before I can play in the game, is that what's wrong, you think? In the last chain game I participated in, I had Demerst's Mission Passers' code tool (main.scm) in place when doing the chain game, but the missions I did were ones that were not suppoted by the code tool so I still had to do them as usual-all the code tool does is act as a SNP replacement just like the Time Vault code tools for GTA 3 and VC.-so i'm pretty sure that has no barring on the barriers in game. But this round it is the original script and main.scm files as stated in my first sentence. Hope this helps. PS- as for the downgraded question, I only used the V.1 scripts one time (I was just testing it out to see if it worked on a V.2 game, but that was before this round started. Link to comment Share on other sites More sharing options...
GTAGangsta58 Posted July 12, 2007 Share Posted July 12, 2007 @GTAGangsta58Which version of the game do you play - v1, v2 or downgraded v2 ? I play w/ a v2. It was downgraded, I went through alot of trouble to get the patch off..I'm pretty sure it is...but if its not, then Oh Well..... Link to comment Share on other sites More sharing options...
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