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Poly/face limit?


Arvis
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whats the face and polygon limits for GTA VC? I imported my model ingame but the game crashes, i think it has too much faces/poly's.

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dertyjerzian

Out of curiosity, is this same rule applied to SA models? Or did collision accept higher poly count this time?

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but there are other limits in SA. one of them is the model size, which cannot be more than 255 units (see the info that comes with steve m's coleditor 2).

There's also a filesize limit, where if the col file is over a certain filesize, the game will crash. i think, working from memory here, it was around 15kb.

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dertyjerzian

255 makes sense since it won't draw until your within 300 units of the model's center, that probably was planned that way for efficiency and I'd bet it helped with a lot of "pop up" when they made Sa (remember the talks "less clumping, less pop up"?).

 

I can't verify that 15kb, but that sure would be plenty of collision data at that file size, I haven't reached 15kb yet.

 

Good to hear poly count is (im sure virtually) unlimited, that clears a LOT of stress my head about how to pull off the final version of the col-bearing part of my bridge.

 

Cheers, happy modding, and all that jazz <3

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There's also a filesize limit, where if the col file is over a certain filesize, the game will crash. i think, working from memory here, it was around 15kb.

 

hah, wrong, no limit for file size , i have 76kbs and above col files but never got error that cause of filesize

 

and about 255 units then i wanna say that you cant tell the exact limit for its size because i have models that have 400 or above length

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dertyjerzian
There's also a filesize limit, where if the col file is over a certain filesize, the game will crash. i think, working from memory here, it was around 15kb.

 

hah, wrong, no limit for file size , i have 76kbs and above col files but never got error that cause of filesize

 

and about 255 units then i wanna say that you cant tell the exact limit for its size because i have models that have 400 or above length

Each half of my bridge is about 300 units in length, but I *think* DexX means 255 from origin, so a total of 510, but 255 from absolute center 0 out to the edge.

 

How the hell you get a col that big? tounge.gif

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no man, you can tell the exact value of limit for col as i said, i dunno too as when i made 400 units sphere it crashed and my bridge is above 400 units and working gud

i think col limit work on area of model (L x B x H)

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little diff. to understand

if you stutied maths then there was area of rectangle(box or cubiod/cube)

 

area = Lenght x Breadth x Height

cool.gif

 

 

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No...

 

Volume = Length x Breadth x Height

 

Area = Length x Breadth.

WbZaxRP.png

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lol you wanna know how he got such a big col file 76kb then download his map and find out lmao tounge.gif

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dertyjerzian

Ah, Im on your page now, how did the connection escape me wow.gif

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  • 2 weeks later...
TheDude5000

Eh, I've imported a model half the size of Bone County and it showed in-game with no problems, so I don't know about those limits.

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dertyjerzian

I have finally experienced it, dude5000, I think that DexX was referring to a max size in CEII, not the cols themselves. If you try to create a col using CST or another method other than KAMS ColI/O, it will export them as col 1 format, not the target col3. Greetz blush.gif

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I have finally experienced it, dude5000, I think that DexX was referring to a max size in CEII, not the cols themselves. If you try to create a col using CST or another method other than KAMS ColI/O, it will export them as col 1 format, not the target col3. Greetz  blush.gif

yeah and in col1 no limit of size

 

Edited by xmen
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