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Gmax efficiant editor?


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well i would like to start modding in San Andreas. I already have gmax wich ive been using for other projects. Ive seen 3ds max wich i cant afford. and i see zmodler for free. What i need to know is if gmax is a good editor to creat new vehicles and perhaps weapons. Would you recomend that i use gmax or download zmodler and use that, wich comes a good amount of tutorials to help get me started.

 

-Also were can i obtain a script for gmax to export vehicles and weapons

-Please tell me about any other good plugins/scripts for gmax editing corrasponding to GTA SA

Edited by Adam.M
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ok thanks guys for the info. i would have liked to just search topics, but it says its down. is it not workin for everyone or is it me?

yes i feel gmax has alot smoother and user freindly interface. All the scripts say they are for 3ds max not gmax. plus wich script is the best for gmax.

Also jp245 what tools do you use with gmax for san andreas modiling.

any good gta related tutorials for gmax/3ds max. something more on the begginer side?

 

Edited by Adam.M
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ok i got kam script for gmax. theres only one probolem, I dont curently own san andreas. im picking it up in like a week when i get my pay check. i would like to start practicing now tho so when i do get it, it dosnt take me too long to start making some modifications. Is there any way that some one can send me some of the most comonly moddid models. (cars, weapons, characters) or if there is a database some there with ingame models and textures (.dff, .txd files) pleas let me know about theese rahkstar2.gif

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ok cool, now i didnt really see in the pinned threads how to import the .dff files into gmax. do i need a converter to convert into an acceptible format for gmax. Or maybe a plugin/script for gmax that allows it to import .dff files.

Edited by Adam.M
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yeah i didnt even run it before i posted that. well it all seems to be working fine now thanks for the help guys. now i just have to get the rest of the tools. now all i need are some good tutorials for max. Alsot does anyone know a good tutorial, or have any advice on scaling so they well be the correct size ingame?

 

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dertyjerzian

Ok, Adam, for that, head over to 3DBuzz.com. You have to register, but their Max videos are super informative and short. Just have gMax open while you watch them and do what they do. They are old as hell, but they give you the basics and make a lot of text tutorials make a lot more sense when you work through them.

 

As for scale, I find when modeling the map it is best for me to work at game-scale, which is (for me) 3.0 units per story or floor of buildings (means 5 story building is give or take 15 units high, 30 units would be 10 stories), curbs are between 0.15 and 0.12 of a unit from the street level.

 

As you'll find with anything that has to do with modifying something into something new, referring to the originals or other modifications will usually not steer you wrong. If you download a map that isn't packaged in an installer, you can get some view there too.

 

I will tell you this: You have a long way to go before you consider a serious mod. First thing you should do, and I will continue here with you after, is to watch at least the entire "first issue" of the 3ds Max videos at 3DBuzz, then report back with your experience wink.gif

 

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