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The Chain Game V2 16th Round


JAJ
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I'll take the next mission.

 

Mission: 555 We Tip

Called By: OrionSR

Link: <GTASnP>

Status: Complete

Notes:

 

Valet Suit and Medic Suit now in Wardrobe

Valet Parking is an Asset

Trucking Level 6 complete

 

Completion: 42.25%

Edited by OrionSR
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Ill have a go

 

Mission: SUPPLY LINES...

Called By: Gray_Eagle

Link: http://gtasnp.com/3055

Status: Complete

Notes:

---

 

Completion %: 42.78%

Edited by Gray_Eagle
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It's been more than 6 hours since the last turn was completed. The 3-Mission Wait Rule has been reset and anyone may now call a turn.
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yay! ill take another

 

Mission: NEW MODEL ARMY

Called By: Gray_Eagle

Link: http://gtasnp.com/3059

Status: Complete

Notes:

 

NRG-500 and Go-Kart in Doherty garage

Modded the pheonix

 

Completion %: 43.31%

Edited by Gray_Eagle
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Right, so after being busy recently I was just catching up with what's going on in here. Turns out: a lot.

 

Of all that, my favourite quote has *got* to be:

i'm running vista, too. maybe that's part of the problem.

<no comment> lol.gif

 

Nice research into those bridge barricades, everyone! icon14.gif I'm curious what'll come out of Yay-Ka Boom Boom...

 

So, am I way off topic with these comment?

Obviously I personally don't think you are. And I'm taking notes too wink.gif

 

But now, lemme take a turn...

 

Mission: Deconstruction

Called by: rubregg

Link: here

Status: Complete

Completion: 44.39%

Notes: LV gym trainer beaten, 1 unique jump

 

I tried that super bunny-hop thing but I only succeeded very rarely. How exactly do you do those, do you have to have a certain speed or is it just the right timing when to fire?

 

Oh, and Martin bridge is locked, I have v1.

Edited by rubregg
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my turn...

Mission: Photo Opportunity

Called by: JAJ

Link: <GTASnP>

Status: completed

Notes:

saved at the Doherty garage

Completion %: 44.32%

 

 

So, am I way off topic with these comment?

I think this stuff is great & I enjoy reading about it, so I guess I'm taking notes too.

 

Edited by JAJ
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So, am I way off topic with these comment?

Obviously I personally don't think you are. And I'm taking notes too wink.gif

 

[...]

 

I tried that super bunny-hop thing but I only succeeded very rarely. How exactly do you do those, do you have to have a certain speed or is it just the right timing when to fire?

Well, it doesn't seem to be bothering anyone else...

 

The timing on the mega-hop is a little tricky, but I'm starting to suspect there is more to it than that. In order to get more reliable mega-hops, I programmed a gamepad button with recorded pauses. Since the profiler doesn't record joypad button releases, I used the default keyboard keys to record the new control. Holding the hop button (L-Ctrl) for .4 or .5 seconds gives me enough time to supplement a long hold with the joypad button. So for my configuration, Joy10 holds hop for .4 sec, then releases L-Ctrl and fires (L-Alt) an Uzi .1 seconds later. Or, hold Joy5, then press Joy10, and release both .5 seconds before I want to mega-hop.

 

Speed doesn't matter, but some momentum is required in order to land on anything, or clear the desired obstacle. A mega-hop can be done from a stop. This is often a handy way to access a difficult spot, but often requires getting the front or back wheel up on a curb or a sloped surface in order to launch CJ in the chosen direction. I tried it on a hedge with the front wheel nearly vertical, and CJ shot clear across the road. I've been using this trick for the longest time to collect that difficult corona during the BMX Challenge.

 

Cycle skill and and hop hold seem to have a fairly strong influence on mega-hop height. At Cycle Max, a short hold gains about 36 feet in height, a long hold is 40 feet. I don't have data on lower skill levels; Cycle Skill can be maxed out fairly quickly. Bunny-hops can be used to clear most obstacles, and I'm trying to use them whenever possible until I learn the clearance requirements for the routes I'm taking.

 

This has proven to be somewhat inconsistent. Perhaps a finer resolution in the pause would help, but I doubt it. It seems to help if I let CJ coast for a second before mega-hopping. I think his foot position might have something to do with it, and have been practicing by setting up with left or right turns, but can't find a consistent pattern. Anyway, I think my timing is fairly good. I've always enjoyed playing with the mega-hop and have practiced it frequently. I starting to suspect that there's something else involved, and if I can nail it down, then I'll be able to land the mega-hops consistently without the need for a programmed control.

 

So I loaded up the current OG Loc save before any horseshoes were collected and padded the cycles to max. I'm crossing at the train bridge and simply mega-hopping over the barriers. I'm still in the experimental stage of figuring out where the ped cops spawn, and where I can hop or mega-hop from roof to roof, or over fences and rails so the cops can follow. I keep getting busted far too often, but once I know where I need to burn a little armor I should be fairly safe. Some of the more difficult horseshoes are much easier to collect using a cycle; this is working out better than expected. I'm also liking the fact that the cycles don't get flats or take damage and explode.

 

The invisible barriers over the bridges seem to have different heights. The train trestle between LS and LV has a medium height barrier that extends a few meters above the large yellow sign. The nameless bridge between Fallen Tree and Blueberry and the Mako Span (LV/LS Freeway) also have medium height barriers - the Mako Span only has one barrier, or a short rail if returning to LS. The Fallow and Martin Bridges both have short barriers that extend about a meter above the yellow sign, but this height still requires a mega-hop. Other bridges between LS and SF territories appear to have tall barriers that a mega-hop cannot clear. I haven't tested the height of the SF to LV barriers. I think some barriers are tall enough to be dangerous to low flying aircraft.

Edited by OrionSR
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I'll take a turn.

 

Mission: Back to School

Called by: OrionSR

Link: <GTASnP> Saved on v1 with v2 scripts

Link: <GTASnP> ID Converted to version 2

Link: <unbase> ID Converted to version 2

Status: completed

Notes: Hotknife spawns at the Driving School

Completion %: 45.45%

 

This is weird. Normally there are only 53 total turfs, and Ballas get 40 of them. I don't think it matters though. I believe everything is reset before the next round of gang wars.

 

Biggest gang Ballas 39

2nd biggest gang Los Santos Vagos 18

 

Edit: Oops, I uploaded the correct file, but had converted the backup. The second link should work for you. Or, download the conversion program, the link is on the first page. If this happens again, then drop the save on the application and it should fix the problem for you. Links have been update, SnP is really slow at the moment.

Edited by OrionSR
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I'll have a turn...

 

OrionSR: I think that save file is bad... When I load it, it gives me the opening cutscene.

 

Thanks, OrionSR. My feeble brain did figure that out... eventually. dozingoff.gif

 

Mission: Jizzy

Called by: blentz

Link: http://www.unbase.com/n/2763903120

Status: Complete

Notes: Parked Jizzy's Broadway in one of the safe house garages... ya know, in case someone wants to giggle at the license plate. Saved near Woozie's.

Completion: 45.99%

Edited by blentz
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Does anybody know the person/folks who host gtasnp.com? I'd be willing to mirror or host their site somewhere, if I could get access to their code/application.

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The invisible barriers over the bridges seem to have different heights.

 

 

Well the Garver Bridge either has an invisible barrier that is higher than where it hits the supporting cable thingy that holds it up or more barriers start from right above the "No access across bridge " signs on the big cable, cos you cant go along there, i tried it last night.

 

@blentz: Samutz is the person you are looking for.

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And illl take a turn...

 

Mission: MOUNTAIN CLOUD BOYS

Called By: Gray_Eagle

Link:http://gtasnp.com/3071

Status: Complete

Notes:

 

I went to all the trouble of doing the bike school and was nearly back (thanks to rubreggs excellent locked missions guide) before i realised that schools are named missions....

 

Completion %:

Edited by Gray_Eagle
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Does anybody know the person/folks who host gtasnp.com? I'd be willing to mirror or host their site somewhere, if I could get access to their code/application.

AFAIK that would be Samutz. A mirror? What a fine suggestion.... cool.gif

BTW, blentz, I really like your member title lol.gif

 

Territories

 

This is weird. Normally there are only 53 total turfs, and Ballas get 40 of them. I don't think it matters though. I believe everything is reset before the next round of gang wars.

 

Biggest gang Ballas 39

2nd biggest gang Los Santos Vagos 18

I remember I noticed something like this before. I don't remember the details, but on some point in the game the total no. of territories suddenly went up by a couple (I think it was 57 too) and later down again. I never researched into this though - maybe we can keep an eye on those in the current round...

 

Another possibility could be the territory glitch, but I've never tried this and from reading I get the idea that you have to fly a really really long distance away from the mainland to get this. I think our flying skill is still at 0%, so that can't be it.

 

 

Mega-Hopping

Right. I play with keyboard and I don't have a joypad, so programming keys might be a bit tricky. Or is it? To be honest, I never did this so really have no clue...

 

It generally sounds as if the timing is quite important for the mega-hop, notably the time between releasing L-Ctrl and firing. ....and maybe I'll be more successful if I practiced *without* wanted stars first... In my last turn I went straight to the LV mountain bike you suggested and tried mega-hopping around LV. I must say, I might prefer the mountain bike over cars in 4starland, it was refreshingly funny to dodge cops on a bloody bike. On one point I was even surprised by the FBI courtesy of a fifth wanted star - but of course we're past 'Farewell My Love' so we can get 5 lol.gif

Edited by rubregg
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Gads, the barrier on the Gant Bridge is huge. Not just in height, but it extend more than half way across the bridge span. It's definitely a flying hazard. The other bridges connecting SF and LV also have very tall barriers, but they extend only a short distance on either side of the blockade. The barriers are roughly 80% the total height of the structure, and seem to be simple rectangular prisms. Here's a couple of screenshots from Gant.

 

user posted imageuser posted imageuser posted image

 

In the 3rd shot, CJ is facing the SF side of the barrier. This explains a lot of the plane crashes back when I was more inclined to fly into the restricted areas.

 

Now that the introductions are out of the way, should we move this conversation to your 4 Star topic? Maybe we can generate some on-going discussion and it can be a healthy and lasting thread.

 

I'm not sure I'm going to use my programmed mega-hop all that often. It kind of feels like cheating. I do program occasionally for specific tasks. Like super-sprint buttons for the triathlons, lift buttons for weights, or a drink button that doesn't release the Enter key in order to build a little fat. My gamepad doesn't work well at all for sprint swimming; on the surface, and especially underwater. The repeat rate is too slow or something, not sure why. So in order to reduce the risk of drowning on the deep oysters, I use a programmed button.

 

Anyway, you might be able to program a keyboard button, but I'm not sure how. I don't think it's necessary. I do pretty well without it. But keep in mind when it isn't working, it might not be a timing problem. There are often other factors, and that what I'm hoping to learn with the programmed button. For now, coast a little so... CJ can get his feet set. Try to take off from a level surface - it seems to help. Lift the front wheel and turn a little in case it doesn't work. The wheelie seems to help reduce falling, and turn to get the front wheel off the wall before landing.

 

There's a BMX spawn in the far north of LV, parked at the Burger Shot. I can't tell a difference between the BMX and Mt Bike quite yet. I seem to prefer the maneuverability of the BMX. But the Mt Bike appears to have a low gear, and it might be faster - haven't checked yet, so I'm not sure which will be best in the long run. The mega-hop height is the same for both vehicles.

Edited by OrionSR
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I'll have a go............

 

Mission: T-BONE MENDEZ

Called By: girishb_86

Link: **Click Here**

Status: Complete

Notes: ---

 

Completion: 47.06%

 

Edited by girishb_86
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I call the next turn.

 

Mission: Mike Toreno

Called By: OrionSR

Link: <GTASnP>

Link: <unbase>

Status: Complete

Notes:

Completion: 47.59%

Update with unbase link. Original mission submission time was 22 minutes after original post.

Edited by OrionSR
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Retract, I cant seem to download the file it isnt loading

Edited by jetwells
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@jetwells: Sorry the GTASnP site didn't work for you. Here's a different site for OrionSR's last turn <Mike Toreno>. It's at UnBase.

 

 

I went to all the trouble of doing the bike school and was nearly back (thanks to rubreggs excellent locked missions guide) before i realised that schools are named missions....

The only School missions/tests that I know of that change the mission 'name' is Back to School (Driving school) & Learning to Fly. The Bike School & Boat School don't change the mission name & can be done along with any mission.

Edited by JAJ
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The only School missions/tests that I know of that change the mission 'name' is Back to School (Driving school) & Learning to Fly. The Bike School & Boat School don't change the mission name & can be done along with any mission.

 

... angry.gifangry.gifanuj_cop.gif

 

ah well. Theres always next time

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Mission: Outrider

Called By: Jet

Link: <GTASnP>

Status: Complete

Notes:

Completion: Forgot to look.

Edited by jetwells
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I've sent a PM over to Samutz to see if he'd be willing to give me a slice of that sweet sweet gtasnp action. It's really a nice interface. I suppose I could try and write my own in PHP if I get denied, and then try to convince you all to use mine instead; Maybe with the v1 to v2 convert code, I could automatically convert file versions too. biggrin.gif

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Anyway, ill take a turn (10 minutes later and it is still downloading......) ooh! it finished and it only took 10:12!

 

Mission: RAN FA LI

Called By: Gray_Eagle

Link: http://gtasnp.com/3083

Status: Complete

Notes:

 

Bike School - Gold

NRG-500, FCR-900 and another bike i've forgotten (Freeway???) spawn outside Bike School in LV

Banshee in Doherty garage

 

@jetwells: If ever i forget to look at the completion %, i just add 0.53% for any mission. e.g. just then i had to add 1.59% (3 x 0.53) to OrionSR's 47.59%. One set of 0.53 was your mission and the other two were for Ran Fa Li and Bike School

 

@anybody who give a sh*te about bridge barriers: On the Martin Bridge ( Badlands to LV), you can ride a bike (i was on a Sanchez) along the red railing and get over the barrier wow.gifmonocle.gif

Completion %: 49.18% (pretty sure)

Edited by Gray_Eagle
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Now that the introductions are out of the way, should we move this conversation to your 4 Star topic? Maybe we can generate some on-going discussion and it can be a healthy and lasting thread.

Yeah, I think that's a good idea. ...now that this 4star topic *finally* exists... lol.gif --> I've just posted over there and started shifting the discussion over.

 

@Gray_Eagle

sorry about your lost turn!! but great to see you're successfully trying the 4star stuff!! icon14.gif

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I'll take a turn...

Mission: Snail Trail

Called by: JAJ

Link: <GTASnP>

Link: <UnBase>

Status: completed

Notes:

saved at the Doherty garage

Completion %: 49.73%

 

Edited by JAJ
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crazyanurag

umm, there's a LOT going on in here, and i really don't have the time to read through all the discussions, but great going guys smile.gif

 

about the extra terrtories:

there are 57 territories in LS, and in fact, the GSF can hold all of them...however, after "Los Desperados", 4 of those are taken over by the Varrios Los Aztecas (with the help of CJ, as we know)...i dunno if this remained as a little programming glitch, but it did bother me on my first playthrough, and a little tinkering subsequently cleared it up...

 

i dunno if you guys have noticed, but rubregg's 4-star tutorial over on SA Gameplay is now pinned...good job, Alex icon14.gif

 

You'll Never Walk Alone

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Oh hey, I can play again. Next!

Mission: Lure

Called by: OrionSR

Link: <GTASnP>

Status: completed

Notes: ---

Completion %: 50.27%

 

 

Biggest gang Ballas 39

2nd biggest gang Los Santos Vagos 18

 

Turf counts are back to normal.

Edited by OrionSR
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Samutz isn't interested in sharing his source code with random strangers for mirroring purposes, and with good reason based on his apparent past experience.

 

He has, however, made some adjustments which he expects will improve the performance of gtasnp.com.

 

@Gray_Eagle: Yep, just now. I think it's because I complained moto_whistle.gif

Edited by blentz
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ill take one!

Mission: AMPHIBIOUS ASSAULT

Called By:Gray_Eagle

Link: <<<<<GTASnP>>>>

Status: Complete

Notes:

 

Boat School - Gold

 

@blentz: i saw the notice on GTASnP; have you???

 

Completion %: 51.33%

Edited by Gray_Eagle
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I'll have a go..............

 

Mission: THE DA NANG THANG

Called By: girishb_86

Link: **Click Here**

Status: Complete

Notes: ---

 

Completion: 51.87%

 

Edited by girishb_86
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Retract again, The clock is bugged for me it keeps repeating back to 13:00

Edited by jetwells
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