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Official "What are you playing now?" thread


Jonny_Tightlips
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The Time Ranger

Playing RDR. Unlocked the Marshal outfit last night, died a couple of times because of enemies spawning out of nowhere in the hideouts when you first enter. It was a rush trying to complete all five hideouts within one in game day. Next up is the master hunter outfit.

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I've been replaying the original Ratchet and Clank trilogy, these games are absolutely amazing

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chronic lumbago

I've been replaying the original Ratchet and Clank trilogy, these games are absolutely amazing

I have the trilogy on my vita, but I haven't even finished the first game yet. I didn't remember it being so challenging. How the hell did I even complete this as a kid? :D

The humor is surprisingly good in the first game. I didn't understand half of the jokes because I didn't knew english back then yet.

 

R&C3 had the best spilt screen multiplayer back then. Had a lot of fun with it.

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The Time Ranger

Ratchet and Clank 3 was my favourite, the rift gun was boss, can still remember the layout of the starship Phoenix. Kind of missed the space battles from 2 though.

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Femme Fatale

Max Payne, been a long ass time since I've played it.

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Picked up Planetside 2 again.

 

Got my ass handed to me, I'm getting too old for this sh*t.

IPMBMBAP

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hasidichomeboy

Been playing through the first four Silent Hill games, started with 2 first. Currently on 4, and while I'm really enjoying it so far, the gameplay is super f*cking frustrating and the ghosts can just go eat a huge dick.

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Playing Attack on Titan atm.

Got this game today for 20$ from my local shop. I'm having a blast with this game & it's def. one of those hidden gems you have to play on PS4.

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Richard Power Colt

I played like 5 hours of Hellblade: Senua's Sacrifice today. I usually don't buy games so soon and at full price, but this one had me really interested in it. The psychosis narrative in the game is super cool and so far I think it's one of the most effectively told stories I've seen in video games. Gameplay-wise the game really isn't anything remarkable as it mostly consists of simplistic combat and puzzles, but it's a really cool experience if you enjoy games that are really immersive and more story-focused. I kinda wanted to beat the entire game in one sitting, I feel like I was pretty close to the end already. However I ended up stopping due to some frustrating crashes. It probably has to do with my PC, but there was one section where I ended up dying twice and both times the game crashed. What made it worse was the fact that for some reason my task manager was barely responding as a result as well, meaning it took forever for me to actually kill the process. So yeah that kinda made me wanna play something else for a change. I'll probably come back to it tomorrow and try to avoid dying.

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chronic lumbago

I'm 5-6 hours in and about halfway through, I think. I just got to where

 

you need to complete the three trials

 

I think it's an excellent game. While the combat isn't anything too complicated, the tension and the camera angle make every encounter incredibly fun.

I've seen people complaining about the puzzles. While it's no Portal 3, the puzzles are decent and all you need to do is to look around. I'll look around in this beautiful world and atmosphere with pleasure.

Btw, you can go into photomode even during cutscenes and have full control of it.

 

Sorry to hear you have some PC trouble. I'm on PS4 and have 0 issues.

 

I think it's not a game for everyone, for people who expect too much gameplay or get irritated by the easiest puzzles.

 

So yes, I've been playing Hellblade in short sessions, been playing GR Wildlands again and bought Skate 2 for the X360. Dunno why I skipped it.

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Just finished Half Life 2 Episode 1 for the umpteenth time, so tonight I'm gonna start Episode 2 again. And after that Episode 3.

 

 

 

 

 

Oh wait....

 

lODNvyA.png

Edited by Matrelith
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Femme Fatale

I finished Max Payne, so now I'm replaying the sequel.

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I just finished up MGSV: TPP.

 

The prologue was so good. So good they let you play it twice. But then the rest of the game just feels irrelevant. The twist is not so much a twist, but a plot point that they hoped you forgot happened. Does it do anything for the overall story? Really?

 

Granted I never played Peacewalkers or MGS4. But from what I've gathered it only really means that one character you think is dead, is actually not dead.

 

The gameplay was fun, but it just never feels like a MGS game.

 

Anyway, on to the Telltale Batman game. I really like how it's less action focused, and more focused on the detective work of the world's greatest detective.

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chronic lumbago

Telltale's Batman S1 wasn't one of my favorite telltales. In fact, it's the only telltale I haven't finished at least twice. I'm gonna wait for a significant price drop before jumping into S2.

 

Oh and I quit Minecraft Story Mode after episode 2. Didn't have a season pass for that one.

 

Right now, I'm replaying GTAIV and switch it between GR Wildlands. Haven't touched The Crew in a while.

FC primal landed in my backlog. Still like that game and want to finish it sometime, but Survival mode is a real kick in the dick when you're halfway through. It's gotten a bit repetitive as well.

 

GR Wildlands taught me, when a game gets a bit repetitive, push it back for a while. I've given GR a two month break and am enjoying it again now.

Edited by fashion
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Femme Fatale

I finished Max Payne 2, so now it's time to replay the sequel.

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We Are Ninja

Agents of Mayhem. It's a mixed bag in every sense of the expression. Some parts of it (like the city iyself and the graphics and the gunplay) are exquisite. Other parts of it (like pacing and level traversal and some of the voice work/dialogue) leave a lot to be desired.

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As someone who mocked the game when it was announced, I'm glad to say Agents of Mayhem proved me wrong.

 

The game works as intended. Fun run n gun with lotsa fight, check. Diverse stats, ability, status, and enemy behavior, check. Makes me giggling over the jokes, check. Game is still fun, satisfying, and rewarding outside missions unlike some narrative-driven open-world out there, check. Actually need to build a 'team' instead of bringing 3 different characters for the heck of it, also check.

 

My view about the dev, sadly, still proven to be right.

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We Are Ninja

As someone who mocked the game when it was announced, I'm glad to say Agents of Mayhem proved me wrong.

 

The game works as intended. Fun run n gun with lotsa fight, check. Diverse stats, ability, status, and enemy behavior, check. Makes me giggling over the jokes, check. Game is still fun, satisfying, and rewarding outside missions unlike some narrative-driven open-world out there, check. Actually need to build a 'team' instead of bringing 3 different characters for the heck of it, also check.

 

My view about the dev, sadly, still proven to be right.

I agree, for the most part. The run n gun is actually quite good. The best that the house of Saints Row has ever given us for sure. I do kinda wish that the stats and abilities weren't tied to specific characters. It's not a bad thing, but after 4 games of complete customization, it's jarring to be tied to a preset character that suits your playstyle, and to have to use them whether you like them or not.

 

The enemies are kinda samey, but there's enough variation so that as long as the game mixes up the enemy types, the challenge is still challenging. But the missions became repetitive in the first couple of hours. The jokes are kinda falling flat for me. And some of the voices don't work for me at all. Gadget (or whatever the tech chick's name is) and Braddock immediately come to mind.

 

The city is dense and vertical. Which is awesome. It's also really pretty and laid out in a way that suits the gameplay, but it's bland and dead and lifeless. Seoul NPCs have nothing on Stilwater's NPCs. But the vehicles so far range from horrendous to [positive] meh, and the run/sprint is surprisingly slow. So getting around this large, dense map is kinda painful. And the verticality... It'd be awesome... If they hadn't completely tossed out all the lessons they learned from the SR3 DLC, all of SR4 and even Gat Out of Hell. On everything, if they had given the agents uniforms, literal Crysis-style suits, and you could keep a good portion of the awesome abilities you had from SR4. Super speed, Jumping 20 stories, etc. You could upgrade the gadget/legion tech to add a backpack that would give you Gat Out of Hell-style wings. Not only would it be awesome, traversing the city wouldn't be slow and painful. It'd also explain how we can fall form any height and land safely... The triple jump is cool and all, but climbing skyscrapers under construction with it is a pain. -.-

 

Honestly, with all the options they had after God recreated the earth, I have a hard time believing that they decided that AoM's premise was the best way to go. You know that would have been cool?

 

 

IMHO, they should have run hard with the Gat as a cop angle. In this reshaped reality, Gat is a police commander/superintendent/whatever, other members of the Saints are cops in various divisions/part of a task force, and The Boss is a fresh-faced recruit out to save Stilwater from the gangs that have gotten increasingly violent. They started out all good and wholesome, but the war for the streets of Stilwater has taken it's toll, and Gat and Company aren't so good or so wholesome anymore. They could be more or less dirty cops. Effectively gangbangers with badges. Like Denzel in Training Day, or the dude from The Shield. Out to do "the right thing" the wrong way. We'd still keep the crew and iconic characters, we'd still keep/battle the gangs. Just from within a new "gang", the dark, gritty, battle-weary, most-likely corrupted SPD. Pierce could be over Drug Enforcement and after this universe's Sons of Samedi. Lin could be over street racing, and attempt to take down this Universe's Rollerz. Etc. They could completely change things up, but stick to the series' roots, and have the fans beside themselves. They could bring back SO. MANY. CHARACTERS...

 

Anyway, it's good to see Gat, Peirce, and Oleg again.

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I just finished up MGSV: TPP.

 

The prologue was so good. So good they let you play it twice. But then the rest of the game just feels irrelevant. The twist is not so much a twist, but a plot point that they hoped you forgot happened. Does it do anything for the overall story? Really?

 

Granted I never played Peacewalkers or MGS4. But from what I've gathered it only really means that one character you think is dead, is actually not dead.

 

The gameplay was fun, but it just never feels like a MGS game.

 

Anyway, on to the Telltale Batman game. I really like how it's less action focused, and more focused on the detective work of the world's greatest detective.

 

I seriously want to play this game after owning it for quite some time now, but I'm trying to force myself in to playing MGS in order, but keep getting distracted by other games. Saying that, MGS1 is still somewhat of a masterpiece and still manages to fascinate me to this day - even the small things like footprints in the snow. Need to get back on to it at some point and finish it off - Currently fighting my way back to Sniper Wolf after finding the sniper rifle - trying not to cheat and look at guides.

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We Are Ninja

^ I said the same thing back when MGS4 came out. It's 2017, and I've played MGS1 for a combined total of, like, half an hour... 2, 3, and 4 are sitting on my shelf looking at me.

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Go bang it out. MGS1 is amazing. I played it when it came out before I had a memory card for my PS1, so I played it in one run without saving. One of my favorite video game memories.

 

That's a game that needs to be remastered ever console generation.

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I agree. A few years ago I bought the MGS Legacy collection, played through MGS1 to 4 and they were amazing. They definitely belong in the category ''games you have to play at least once''.

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We Are Ninja

I'll give it another go. Stealth is not my forte. All that tension. I get bored/antsy/impatient...

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BenMitchell90

So I recently played through Mad Max, and I know it didn't really set Metacritic on fire but I really loved it. At the time I played it, the only film I'd seen was Fury Road (like I'd imagine a lot of people, haha), but since then I've seen both the first film and Beyond Thunderdome (still looking for The Road Warrior and the game's really faithful to the series. I think it was to Mad Max what Red Dead Redemption was to Westerns, or Assassin's Creed IV: Black Flag was to the Golden Age of Piracy. Yeah it's a bit repetitive, but I had a blast driving around the wasteland and taking out fortresses, f*cking up convoys, exploring old ruins, and other Mad Max-y things, and I liked the story too. It's pretty bare-bones for a while, but I liked how it was lean and mean and actually really gelled well with the sandbox formula. You spend most of the game looking to upgrade your car, and pretty much everything you do ties into that goal. And when the story kicked into gear later on, it really worked for me.

 

 

 

I love how it can be taken as a prequel to Fury Road.

 

 

 

I've also been playing Ghost Recon: Wildlands, and still loving it, even on solo. I can perfectly understand how a lot of longtime fans were let down, as even if I haven't played any of the others, it still feels like a departure from the rest of the series. But I'm taking it as a third-person Far Cry on steroids mixed with Watch Dogs, and it's completely working for me. And the map's still blowing my mind. I went down to the heavily forested section in the southeast, and holy sh*t, it's the forest I wanted from GTA V but never got.

 

And hey, speaking of which... I've started up a new playthrough of GTA V, and this time I'm really gonna aim to finish it on XB1 and get 100%. Maybe it's because we're approaching the game's fourth anniversary (HOLY SH*T I can't believe this game is that old and I remember going to the midnight release like it was yesterday and I saw a grey hair in the mirror the other day dammit), but I'm feeling nostalgic and hungry for GTA V. But one thing I've noticed about this game after getting into The Fast and the Furious series is that it actually feels quite a bit like that series, especially if you do Franklin's street races. The Los Angeles setting, street racing, how it starts out fairly grounded but winds up having you fly a car out of a plane, chasing a train on a motorcycle and other assorted action/espionage missions (like how the series has changed over time), the mix of action and humor, I'm getting major The Fast and the Furious vibes. It's not the Breaking Bad/Heat tone I wanted, but hey, I really like The Fast and the Furious, so whatever.

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chronic lumbago

Mad Max was awesome. I've played through it last year and haven't gone back since but still, it was a great game overall.

I'm on the same boat as you, Fury Road was the only movie I've seen. The vibe actually reminded me of Fallout games.

I haven't collected every single little thing but took my time finishing those fortresses and whatnot. I pretty much skipped those minefields though.

 

Overall I'd give it a 8/10. It took a lot of elements from other games but everything just worked well, the atmosphere ensured the game still had it's own identity along with the fun upgrade systems. Slowly upgrading Max, his ride and the fortress just felt pretty damn good.

A lot of games throw you a silly skill tree but here most upgrades were visible on the character/car/fortress/weapon.

 

Repetitive? Maybe a little, but it was still one hell of a ride. Played more repetitive games in my life than this one.

 

My only gripe with this game was the damn silence. There was a music score here and there, but when exploring it was so silent it made me sleepy sometimes. I don't ask for a 10/10 soundtrack, just something to make it a bit more enjoyable.

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thatstupidbug

After weeks in the Capital wasteland of F3, I'm currently in Empire Bay, enjoying Mafia 2 for the first time.

 

And for now, my ps3 version is a pure nightmare

 

- Horrid italian dub (weird, we should be among the best in understanding mafia stories)

- out of synch dub (like blabbing mouth with no voice and vice versa)

- misplaced voices (the old newspaper vendor speak with a yougster voice...WTF???)

- bugs and glitches, bugs and glitches EVERYWHERE (first 5 minutes of Vito in Empire bay, a woman walked in place and a policeman floated gracioulsy over a wall... way to break the immersion in the first real scene)

- low, blurry cutscene and in game quality (i don't usually mind about graphic, but where's the vibrant world described in many reviews?)

 

I hope it gets better, because I'm a sucker for mafia stories, and I survived and half-enjoyed The godfather 2 (a DISASTER of a game)...

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^ I said the same thing back when MGS4 came out. It's 2017, and I've played MGS1 for a combined total of, like, half an hour... 2, 3, and 4 are sitting on my shelf looking at me.

 

Having a blast on MGS1 to be honest - Just forgot how much of the game feels like a continuous boss battle at times, if you know what I mean. I've only ever really played 1 and 2, yet own all of the games up to 5, so it's always been on my to-do list to complete them all, since 5 looks pretty amazing.

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Downloaded Victoria II yesterday. Now I'm addicted, playing all day long when I should be learning Ruby and Rails. I always loved strategy games, but this one is special.

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