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GTA III player model


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I am trying to make a player model for GTA3 using 3ds Max.

 

I used the original GTA3 player dff as a guide for how to group all the body parts/subparts and I scaled my model to approximately the same size as the GTA III player overall.

 

But when I preview the various animations in 3ds MAx all the body parts move/rotate out of sync with each other on differrent axis.

 

If anyone has any tips on how to set this up correctly I would really appreciate it.

 

Thank you

 

 

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