mutant Posted June 2, 2007 Share Posted June 2, 2007 I am trying to make a player model for GTA3 using 3ds Max. I used the original GTA3 player dff as a guide for how to group all the body parts/subparts and I scaled my model to approximately the same size as the GTA III player overall. But when I preview the various animations in 3ds MAx all the body parts move/rotate out of sync with each other on differrent axis. If anyone has any tips on how to set this up correctly I would really appreciate it. Thank you Link to comment https://gtaforums.com/topic/280232-gta-iii-player-model/ Share on other sites More sharing options...
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