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Traffic light


zamzon

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I´ve tried long long long time for this (And even coded a little tool) and at least I tryed to simply convert the original Traffic Light (mtraffic1) and add the NVCol, Mesh Extension and 2dfx in the correct order manually, but it doesnt work. I belive Traffic Lights are Hardcodet!

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dertyjerzian

No way. No way they are hardcoded! Impossible. They wouldn't do that. Even if it is hard coded, their positions arent. There action may be hard coded, what would be certainly a gift. But where they are is not. It's got to be something like the Pool tables. An object with a directive attatched to it. Maybe no SCM attatched, but somewhere in those files is computer-directives meant for for the traffic lights...

Bandy Ban-Ban-Ban. Chugga Chugga Woot Woot.
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In the paths?

 

 

 

Flags

These are used to characterize path segment behavior, for more information see the table below.

 

0- 7 - unknown

8-10 - number of left lanes

11-13 - number of right lanes

  14 - unknown/intersection behavior

  15 - zero/unused

16,17 - traffic light behavior

18-31 - zero/unused

 

 

http://www.gtamodding.com/index.php?title=GTA_SA_Paths

Edited by xrk
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In the paths?

 

 

 

Flags

These are used to characterize path segment behavior, for more information see the table below.

 

0- 7 - unknown

8-10 - number of left lanes

11-13 - number of right lanes

  14 - unknown/intersection behavior

  15 - zero/unused

16,17 - traffic light behavior

18-31 - zero/unused

 

 

http://www.gtamodding.com/index.php?title=GTA_SA_Paths

Thats the behaviour of the Cars and PEDs!!!

 

I thought he means converting Trafficlights...

Man I tried it 100 times... theres nothing in 2dfx and nothing in Mesh Extension. Another info about TLight in the DFF I havent found. As I said, I even codet a tool for this!

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