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Demarest

WINDSHIELD v1 for SA v1

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Demarest

For many, you already know what this is. Those of you who don't, but are familiar with Thirst For Blood, it is basically a similar alternative user interface (AUI), but tailored for the larger and more flexible world of SA.

 

Promo pics: one two three four five six seven

 

Download page here. Readme can be found here. Any comments, suggestions, bug reports are welcome.

Edited by Demarest

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LT.Diablo

Ah, I love it. Very good work Demarest, I'll have to re-install SA and give this ago.

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Ben

About time you released it tounge.gif. And pretty good timing too, with my uni holidays coming up in around 3 weeks.

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stan101

What does this do? Add a marker on top of enemies heads? Or a new status bar for HP and money. catspider.gif

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Ben

There's links to a readme as well as promotional pics in the first post which cover that pretty well, I reckon wink.gif.

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Blackadder.

Hurray! I'll be sure to test this out wink.gif

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Arvis

looks sexy wink.gif

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unopieceo

Agreed, awesome job

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-/TNT\-
He has done it again!

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Wesser

Very nice work Dem!!!

In the readme (HTML) i have found the bugs. The second bug can be fixed, enough that you change it...

 

:WSHIELD_1106if   Player.Defined($PLAYER_CHAR)jf @WSHIELD_2151 if and02D8:   is_actor $PLAYER_ACTOR currentweapon 40 00E1:   is_button_pressed_pad 0 button 17 jf @WSHIELD_1157 0555: set_actor $PLAYER_ACTOR remove_weapon 40 :WSHIELD_11570470: get_actor $PLAYER_ACTOR current_weapon_to [email protected] 041A: get_actor $PLAYER_ACTOR weapon [email protected] ammo_to [email protected] gosub @WSHIELD_3389 The thread continues...

 

...with it

 

:WSHIELD_1106if   Player.Defined($PLAYER_CHAR)jf @WSHIELD_2151 0470: get_actor $PLAYER_ACTOR current_weapon_to [email protected] 041A: get_actor $PLAYER_ACTOR weapon [email protected] ammo_to [email protected] gosub @WSHIELD_3389 

 

There is a new bug.

When you shoot with Rocket Luncher, the bar of the ammo doesn't decrease.

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SteaVor

What the hell do you mean? Which readme?

The code for windshield is included, there is no need to decompile the mission script (and lose all the meaningful labels in the process), and you've failed to provide the reason for the change.

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Demarest

 

When you shoot with Rocket Luncher, the bar of the ammo doesn't decrease.

You must have greater than 21 rockets. Because then shooting one would mean you still have at least 20 and since the readme says single shots will display a max of 20, this is why it does not decrement. I just loaded up SA+Windshield and tried Rocket Launcher and Heat Seeker, and both decrement fine.

 

As for your code change, there is no wait inbetween where I check for player defined and where you're telling me I need to put one. So there is no chance player will not be defined since the last check.

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Krailer

Awesome mod. Simple, effective and much less distracting than the original.

 

Good thing you made the orb meters optional, it suited TFB style quite well, but visually it doesn't fit the standard game, I think.

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stan101
There's links to a readme as well as promotional pics in the first post which cover that pretty well, I reckon wink.gif.

Oops, I must have missed the readme link, thanks.

 

It seems like an awesome modification and I will use it. smile.giftounge2.gif

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vivelapsp

It's EXCEPTIONAL !!!!!! CONGRATULATIONS Demarest !!

Can I add this code and modify that for my ps2 mod ? I will add this if you agree in external script in my scm menu for activate / desactivate your windshield like the user wants.

 

Thanks you for answer and congratulations again !

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simkas

So, this is a new HUD? Looks awesome.

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Shutttlecock?

nice work dem!

its awesome. biggrin.gif

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sgiles0506

Great Script i managed to get it into my game fine

Theres only one problem ive got that i need help

 

when you start the lowrider competition in cesar vialpando mission all images for key commands are changed to weapon s like dildo and knuckle duster

 

its down to the wshield overriding the :bdisply code i think :s, any idea what i can do so i can run wshield with access to the up,down...... commands images in :bdisply

 

cheers

Edited by sgiles0506

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sgiles0506

would also like to point out that i also tried with your supplies scm and it produces same result

 

i would also like to point out i have been looking into scm coding for a couple of days now so im a bit rough,

 

i tried to see if i cud workaround i managed to get it to call the bdisply code withing wshield using gosub bdisply_... (which i know was probably not the way to do it) but i did manage to display weapons correctly and also get the up down left right images to display on the mission, but after the competition it crashed to desktop so i obviously wasnt goin about it right.

 

 

 

 

 

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Demarest

Sorry I didn't get back sooner. The readme lists one of the known problems as being sometimes the graphics don't show up. I stated that this is well within my control, but I had a choice to make. Either screw the player on load where they could just as easily grab the save icon and not save to fix it. Or screw the player during Cesar Vialpando where there is no workaround. I chose the former because although it will come up more, there's a workaround. I sometimes get that too. Just press Sprint when the girl is walking to the car to skip that scene and you should see this:

 

user posted image

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