Demarest Posted June 1, 2007 Share Posted June 1, 2007 (edited) For many, you already know what this is. Those of you who don't, but are familiar with Thirst For Blood, it is basically a similar alternative user interface (AUI), but tailored for the larger and more flexible world of SA. Promo pics: one two three four five six seven Download page here. Readme can be found here. Any comments, suggestions, bug reports are welcome. Edited June 1, 2007 by Demarest Link to comment https://gtaforums.com/topic/280085-windshield-v1-for-sa-v1/ Share on other sites More sharing options...
LT.Diablo Posted June 1, 2007 Share Posted June 1, 2007 Ah, I love it. Very good work Demarest, I'll have to re-install SA and give this ago. Link to comment https://gtaforums.com/topic/280085-windshield-v1-for-sa-v1/?do=findComment&comment=4268991 Share on other sites More sharing options...
Ben Posted June 1, 2007 Share Posted June 1, 2007 About time you released it . And pretty good timing too, with my uni holidays coming up in around 3 weeks. Link to comment https://gtaforums.com/topic/280085-windshield-v1-for-sa-v1/?do=findComment&comment=4269011 Share on other sites More sharing options...
stan101 Posted June 1, 2007 Share Posted June 1, 2007 What does this do? Add a marker on top of enemies heads? Or a new status bar for HP and money. Link to comment https://gtaforums.com/topic/280085-windshield-v1-for-sa-v1/?do=findComment&comment=4269023 Share on other sites More sharing options...
Ben Posted June 1, 2007 Share Posted June 1, 2007 There's links to a readme as well as promotional pics in the first post which cover that pretty well, I reckon . Link to comment https://gtaforums.com/topic/280085-windshield-v1-for-sa-v1/?do=findComment&comment=4269358 Share on other sites More sharing options...
Blackadder. Posted June 1, 2007 Share Posted June 1, 2007 Hurray! I'll be sure to test this out Link to comment https://gtaforums.com/topic/280085-windshield-v1-for-sa-v1/?do=findComment&comment=4269380 Share on other sites More sharing options...
Arvis Posted June 1, 2007 Share Posted June 1, 2007 looks sexy Link to comment https://gtaforums.com/topic/280085-windshield-v1-for-sa-v1/?do=findComment&comment=4269546 Share on other sites More sharing options...
unopesci Posted June 1, 2007 Share Posted June 1, 2007 Agreed, awesome job Link to comment https://gtaforums.com/topic/280085-windshield-v1-for-sa-v1/?do=findComment&comment=4269670 Share on other sites More sharing options...
-/TNT\- Posted June 1, 2007 Share Posted June 1, 2007 He has done it again! Link to comment https://gtaforums.com/topic/280085-windshield-v1-for-sa-v1/?do=findComment&comment=4270117 Share on other sites More sharing options...
Wesser Posted June 1, 2007 Share Posted June 1, 2007 Very nice work Dem!!! In the readme (HTML) i have found the bugs. The second bug can be fixed, enough that you change it... :WSHIELD_1106if Player.Defined($PLAYER_CHAR)jf @WSHIELD_2151 if and02D8: is_actor $PLAYER_ACTOR currentweapon 40 00E1: is_button_pressed_pad 0 button 17 jf @WSHIELD_1157 0555: set_actor $PLAYER_ACTOR remove_weapon 40 :WSHIELD_11570470: get_actor $PLAYER_ACTOR current_weapon_to 31@ 041A: get_actor $PLAYER_ACTOR weapon 31@ ammo_to 30@ gosub @WSHIELD_3389 The thread continues... ...with it :WSHIELD_1106if Player.Defined($PLAYER_CHAR)jf @WSHIELD_2151 0470: get_actor $PLAYER_ACTOR current_weapon_to 31@ 041A: get_actor $PLAYER_ACTOR weapon 31@ ammo_to 30@ gosub @WSHIELD_3389 There is a new bug. When you shoot with Rocket Luncher, the bar of the ammo doesn't decrease. Link to comment https://gtaforums.com/topic/280085-windshield-v1-for-sa-v1/?do=findComment&comment=4270325 Share on other sites More sharing options...
SteaVor Posted June 1, 2007 Share Posted June 1, 2007 What the hell do you mean? Which readme? The code for windshield is included, there is no need to decompile the mission script (and lose all the meaningful labels in the process), and you've failed to provide the reason for the change. Link to comment https://gtaforums.com/topic/280085-windshield-v1-for-sa-v1/?do=findComment&comment=4270341 Share on other sites More sharing options...
Demarest Posted June 1, 2007 Author Share Posted June 1, 2007 When you shoot with Rocket Luncher, the bar of the ammo doesn't decrease. You must have greater than 21 rockets. Because then shooting one would mean you still have at least 20 and since the readme says single shots will display a max of 20, this is why it does not decrement. I just loaded up SA+Windshield and tried Rocket Launcher and Heat Seeker, and both decrement fine. As for your code change, there is no wait inbetween where I check for player defined and where you're telling me I need to put one. So there is no chance player will not be defined since the last check. Link to comment https://gtaforums.com/topic/280085-windshield-v1-for-sa-v1/?do=findComment&comment=4270431 Share on other sites More sharing options...
Krailer Posted June 1, 2007 Share Posted June 1, 2007 Awesome mod. Simple, effective and much less distracting than the original. Good thing you made the orb meters optional, it suited TFB style quite well, but visually it doesn't fit the standard game, I think. Link to comment https://gtaforums.com/topic/280085-windshield-v1-for-sa-v1/?do=findComment&comment=4270546 Share on other sites More sharing options...
stan101 Posted June 1, 2007 Share Posted June 1, 2007 There's links to a readme as well as promotional pics in the first post which cover that pretty well, I reckon . Oops, I must have missed the readme link, thanks. It seems like an awesome modification and I will use it. Link to comment https://gtaforums.com/topic/280085-windshield-v1-for-sa-v1/?do=findComment&comment=4270720 Share on other sites More sharing options...
vivelapsp Posted June 2, 2007 Share Posted June 2, 2007 It's EXCEPTIONAL !!!!!! CONGRATULATIONS Demarest !! Can I add this code and modify that for my ps2 mod ? I will add this if you agree in external script in my scm menu for activate / desactivate your windshield like the user wants. Thanks you for answer and congratulations again ! Link to comment https://gtaforums.com/topic/280085-windshield-v1-for-sa-v1/?do=findComment&comment=4271728 Share on other sites More sharing options...
simkas Posted June 2, 2007 Share Posted June 2, 2007 So, this is a new HUD? Looks awesome. Link to comment https://gtaforums.com/topic/280085-windshield-v1-for-sa-v1/?do=findComment&comment=4272095 Share on other sites More sharing options...
Shutttlecock? Posted June 4, 2007 Share Posted June 4, 2007 nice work dem! its awesome. Link to comment https://gtaforums.com/topic/280085-windshield-v1-for-sa-v1/?do=findComment&comment=4277038 Share on other sites More sharing options...
sgiles0506 Posted June 8, 2007 Share Posted June 8, 2007 (edited) Great Script i managed to get it into my game fine Theres only one problem ive got that i need help when you start the lowrider competition in cesar vialpando mission all images for key commands are changed to weapon s like dildo and knuckle duster its down to the wshield overriding the :bdisply code i think :s, any idea what i can do so i can run wshield with access to the up,down...... commands images in :bdisply cheers Edited June 8, 2007 by sgiles0506 Link to comment https://gtaforums.com/topic/280085-windshield-v1-for-sa-v1/?do=findComment&comment=4284696 Share on other sites More sharing options...
sgiles0506 Posted June 9, 2007 Share Posted June 9, 2007 would also like to point out that i also tried with your supplies scm and it produces same result i would also like to point out i have been looking into scm coding for a couple of days now so im a bit rough, i tried to see if i cud workaround i managed to get it to call the bdisply code withing wshield using gosub bdisply_... (which i know was probably not the way to do it) but i did manage to display weapons correctly and also get the up down left right images to display on the mission, but after the competition it crashed to desktop so i obviously wasnt goin about it right. Link to comment https://gtaforums.com/topic/280085-windshield-v1-for-sa-v1/?do=findComment&comment=4286613 Share on other sites More sharing options...
Demarest Posted June 15, 2007 Author Share Posted June 15, 2007 Sorry I didn't get back sooner. The readme lists one of the known problems as being sometimes the graphics don't show up. I stated that this is well within my control, but I had a choice to make. Either screw the player on load where they could just as easily grab the save icon and not save to fix it. Or screw the player during Cesar Vialpando where there is no workaround. I chose the former because although it will come up more, there's a workaround. I sometimes get that too. Just press Sprint when the girl is walking to the car to skip that scene and you should see this: Link to comment https://gtaforums.com/topic/280085-windshield-v1-for-sa-v1/?do=findComment&comment=4298567 Share on other sites More sharing options...
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