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Black Roads Again!


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Hi, about 1 year ago when i bought the game, i had that very annoying Black Road glitch that many people have also had. Since im somebody who likes to take pictures with fraps, the glitch made it impossible for me to make nice shots. After a couple of months, i had installed the GTA Lost Angelz mod and strangely it FIXED the bug, but it lagged dramatically on my game and had many bugs itself so i had a nice fresh reinstallation of the game, and now THEY ARE BACK!!! Here are some pics:

 

user posted image

user posted image

 

Please help, im sure ive tried all of the solutions posted in other threads, thanks for reading.

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Im running it on my laptop too but my GFX card is 128MB, here are my sys. specs.:

 

Acer TravelMate 4100

Processor: Intel Pentium M processor 1.6GHz

512 MB RAM

GFX: Mobile Intel® 915GM/GMS,910GML Express

128MB

1024x768 (32 bit) (60Hz)

Conexant AMC Audio (emulation)

 

Heres a video i made in 10 mins to see better the glitch in action:

 

http://www.youtube.com/watch?v=7CMYj_PoPA0

 

Thanks for the help.

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Is that a problem??? notify.gif

 

I have been playing San Andreas with those kind of roads since 2 years and I don't find anything wrong with it. They don't look ugly or something.

He's not tlkin bout the marks on the middle of the road, look @ the horizon of the road

Yeah. Even the horizon is similar and I didn't think of it as a problem. It's not really too much.

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The horizon is a fact of physics. And it's "out there." No need to let it frustrate you.

Ive made another video but this time it shows some instances when it is not "Out There":

 

http://www.youtube.com/watch?v=DHy9lKJaBHE

 

And i know for a fact that it is not normal to get these black roads since many people have managed to fix it.

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My draw distance is maxed, ive tried varying with the VFX quality but no difference, mim mapping is off becuase i was considered that in one of the topics, and my GFX card dont support anti aliasing.

 

also, ive tried alot of the fixes proposed on other topics but none work.

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My draw distance is maxed, ive tried varying with the VFX quality but no difference, mim mapping is off becuase i was considered that in one of the topics, and my GFX card dont support anti aliasing.

 

also, ive tried alot of the fixes proposed on other topics but none work.

Well then I guess you have to live(play) with it.

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Replaced them with what though? If it's a different texture (say from a mod or something), then that could mean it has to do with the style of compression the original textures are done in. I'm glad you got it sorted, but I hope you'll stick around long enough to explain this so others may benefit.
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Im not sure what it is that makes the black shades appear but it worked by replacing the for example the road textures of the mullholland intersection into something else. The textures ive used are from the GTALostAngelz mod but it mght work with simply any other texture as long as it isnt the original one from Rockstar, i dont know.

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There are three known ways to fix the black roads problem:

 

1- Force 16x Antisotropic Filtering in the game (Recommended)

 

2- Using a graphics driver modification tool (Like RivaTuner or nHancer), set the LOD bias to -3.000 and make sure negative lod bias setting is allowed in the driver. (I don't recommend this option, it's better to just clamp negative LB)

 

3- Put the game settings on High or Very High BEFORE STARTING THE GAME. If you start the game on Low or Medium and then switch to High or Very High, the black roads will remain. You do not have to do this every time you want to play the game, just leave it on one of those two settings. (Not recommended if you don't have a high end PC)

 

Hope it helps turn.gif

 

 

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AF can be a game killer, especially at 16x. Besides, it's integrated video that he said doesn't even support AA.

 

@Mr. Resta: Can you compare the two files in TXD Workshop to see if there's a settings difference? If you can find one, simply exporting the offending texture, recompressing it or whatever to match the corrective texture, and replacing the original with it might be a way that works.

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