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Patriot spawn point


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sneezing_llama

Most sites tell me the Patriot is only found in the SF naval base and in Area 69. I found another spot where it appeared twice for me (on two different save files).

 

user posted image

 

San Andreas Chemicals I think the place is called.

 

I think once you've taken it from there and exported it, it doesn't spawn there again. Rather like the Euros in LV.

 

Sorry if this has been mentioned before or if it's well known about.

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Every car on the carlists has ONE spawn point where it only spawns when that list is active. I think this was a big mistake on R*'s part. The world of SA is huge and to have such a contingency... Not at all fair to those who tried to play without guides the first time.

 

Here's where all the carlist cars can be found ONLY when their list is active

014B: $PARKED_IMPORT_CAR = init_parked_car_generator #BUFFALO -1 -1  0 alarm  70 door_lock  40  0  10000 at -1673.94  439.02  7.01 angle  136.0014B: $PARKED_IMPORT_CAR(1) = init_parked_car_generator #SENTINEL -1 -1  0 alarm  60 door_lock  30  0  10000 at  926.45 -1292.29  13.6 angle  270.0014B: $PARKED_IMPORT_CAR(2) = init_parked_car_generator #INFERNUS -1 -1  0 alarm  80 door_lock  50  0  10000 at -2665.44  990.77  64.45 angle  51.0014B: $PARKED_IMPORT_CAR(3) = init_parked_car_generator #CAMPER -1 -1  1 alarm  30 door_lock  10  0  10000 at -2516.598  1228.919  36.4283 angle  211.5014B: $PARKED_IMPORT_CAR(4) = init_parked_car_generator #ADMIRAL -1 -1  0 alarm  50 door_lock  10  0  10000 at  1122.29 -1699.76  13.43 angle  270.0014B: $PARKED_IMPORT_CAR(5) = init_parked_car_generator #PATRIOT -1 -1  1 alarm  50 door_lock  10  0  10000 at -1006.41 -628.27  32.0 angle  270.0014B: $PARKED_IMPORT_CAR(6) = init_parked_car_generator #SANCHEZ -1 -1  0 alarm  50 door_lock  10  0  10000 at -2085.23 -2437.52  30.31 angle  142.0014B: $PARKED_IMPORT_CAR(7) = init_parked_car_generator #STRETCH -1 -1  0 alarm  50 door_lock  10  0  10000 at -1922.19  288.34  40.84 angle  180.0014B: $PARKED_IMPORT_CAR(8) = init_parked_car_generator #FELTZER -1 -1  0 alarm  50 door_lock  10  0  10000 at -16.66 -2521.17  36.37 angle  210.0014B: $PARKED_IMPORT_CAR(9) = init_parked_car_generator #REMINGTN -1 -1  0 alarm  50 door_lock  10  0  10000 at  1803.38 -1931.05  13.66 angle  0.0014B: $PARKED_IMPORT_CAR(10) = init_parked_car_generator #CHEETAH -1 -1  1 alarm  90 door_lock  30  0  10000 at  1272.24  2603.03  10.49 angle  117.0014B: $PARKED_IMPORT_CAR(11) = init_parked_car_generator #RANCHER -1 -1  0 alarm  50 door_lock  10  0  10000 at -112.4 -41.82  3.26 angle  160.0014B: $PARKED_IMPORT_CAR(12) = init_parked_car_generator #STALLION -1 -1  0 alarm  50 door_lock  10  0  10000 at -2456.1  741.65  34.92 angle  180.0014B: $PARKED_IMPORT_CAR(13) = init_parked_car_generator #PETRO -1 -1  1 alarm  50 door_lock  10  0  10000 at -1951.81  2393.83  50.08 angle  292.0014B: $PARKED_IMPORT_CAR(14) = init_parked_car_generator #COMET -1 -1  0 alarm  90 door_lock  40  0  10000 at -2751.79 -281.5  6.81 angle  0.0014B: $PARKED_IMPORT_CAR(15) = init_parked_car_generator #SLAMVAN -1 -1  0 alarm  50 door_lock  10  0  10000 at  1923.93 -2118.89  13.35 angle  0.0014B: $PARKED_IMPORT_CAR(16) = init_parked_car_generator #BLISTAC -1 -1  0 alarm  50 door_lock  10  0  10000 at -1675.94 -618.74  13.86 angle  256.0014B: $PARKED_IMPORT_CAR(17) = init_parked_car_generator #STAFFORD -1 -1  0 alarm  50 door_lock  10  0  10000 at -2430.22  320.84  34.97 angle  245.0014B: $PARKED_IMPORT_CAR(18) = init_parked_car_generator #SABRE -1 -1  0 alarm  50 door_lock  10  0  10000 at -2265.33  200.65  34.97 angle  270.0014B: $PARKED_IMPORT_CAR(19) = init_parked_car_generator #FCR900 -1 -1  0 alarm  50 door_lock  10  0  10000 at  2282.7  2535.88  10.39 angle  180.0014B: $PARKED_IMPORT_CAR(20) = init_parked_car_generator #BANSHEE -1 -1  0 alarm  90 door_lock  50  0  10000 at  2133.04  1009.75  10.49 angle  270.0014B: $PARKED_IMPORT_CAR(21) = init_parked_car_generator #SUPERGT -1 -1  1 alarm  90 door_lock  50  0  10000 at  2229.3  1402.99  10.82 angle  180.0014B: $PARKED_IMPORT_CAR(22) = init_parked_car_generator #JOURNEY -1 -1  0 alarm  50 door_lock  10  0  10000 at -1550.4  2687.54  56.22 angle  90.0014B: $PARKED_IMPORT_CAR(23) = init_parked_car_generator #HUNTLEY -1 -1  0 alarm  50 door_lock  10  0  10000 at -2068.69 -83.75  35.1 angle  0.0014B: $PARKED_IMPORT_CAR(24) = init_parked_car_generator #BFINJECT -1 -1  0 alarm  70 door_lock  10  0  10000 at  682.17 -1867.46  4.82 angle  180.0014B: $PARKED_IMPORT_CAR(25) = init_parked_car_generator #BLADE -1 -1  0 alarm  80 door_lock  10  0  10000 at  1747.87 -2098.03  13.28 angle  180.0014B: $PARKED_IMPORT_CAR(26) = init_parked_car_generator #FREEWAY -1 -1  0 alarm  50 door_lock  10  0  10000 at  1144.46 -1101.26  25.35 angle  300.0014B: $PARKED_IMPORT_CAR(27) = init_parked_car_generator #MESA -1 -1  0 alarm  70 door_lock  10  0  10000 at -2406.25 -2180.84  33.39 angle  180.0014B: $PARKED_IMPORT_CAR(28) = init_parked_car_generator #ZR350 -1 -1  0 alarm  80 door_lock  10  0  10000 at  2163.79  1810.23  10.58 angle  180.0014B: $PARKED_IMPORT_CAR(29) = init_parked_car_generator #EUROS -1 -1  0 alarm  50 door_lock  10  0  10000 at  2207.43  1286.13  10.57 angle  180.0

 

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Every car on the carlists has ONE spawn point where it only spawns when that list is active. I think this was a big mistake on R*'s part. The world of SA is huge and to have such a contingency... Not at all fair to those who tried to play without guides the first time.

 

Here's where all the carlist cars can be found ONLY when their list is active

014B: $PARKED_IMPORT_CAR = init_parked_car_generator #BUFFALO -1 -1  0 alarm  70 door_lock  40  0  10000 at -1673.94  439.02  7.01 angle  136.0014B: $PARKED_IMPORT_CAR(1) = init_parked_car_generator #SENTINEL -1 -1  0 alarm  60 door_lock  30  0  10000 at  926.45 -1292.29  13.6 angle  270.0014B: $PARKED_IMPORT_CAR(2) = init_parked_car_generator #INFERNUS -1 -1  0 alarm  80 door_lock  50  0  10000 at -2665.44  990.77  64.45 angle  51.0014B: $PARKED_IMPORT_CAR(3) = init_parked_car_generator #CAMPER -1 -1  1 alarm  30 door_lock  10  0  10000 at -2516.598  1228.919  36.4283 angle  211.5014B: $PARKED_IMPORT_CAR(4) = init_parked_car_generator #ADMIRAL -1 -1  0 alarm  50 door_lock  10  0  10000 at  1122.29 -1699.76  13.43 angle  270.0014B: $PARKED_IMPORT_CAR(5) = init_parked_car_generator #PATRIOT -1 -1  1 alarm  50 door_lock  10  0  10000 at -1006.41 -628.27  32.0 angle  270.0014B: $PARKED_IMPORT_CAR(6) = init_parked_car_generator #SANCHEZ -1 -1  0 alarm  50 door_lock  10  0  10000 at -2085.23 -2437.52  30.31 angle  142.0014B: $PARKED_IMPORT_CAR(7) = init_parked_car_generator #STRETCH -1 -1  0 alarm  50 door_lock  10  0  10000 at -1922.19  288.34  40.84 angle  180.0014B: $PARKED_IMPORT_CAR(8) = init_parked_car_generator #FELTZER -1 -1  0 alarm  50 door_lock  10  0  10000 at -16.66 -2521.17  36.37 angle  210.0014B: $PARKED_IMPORT_CAR(9) = init_parked_car_generator #REMINGTN -1 -1  0 alarm  50 door_lock  10  0  10000 at  1803.38 -1931.05  13.66 angle  0.0014B: $PARKED_IMPORT_CAR(10) = init_parked_car_generator #CHEETAH -1 -1  1 alarm  90 door_lock  30  0  10000 at  1272.24  2603.03  10.49 angle  117.0014B: $PARKED_IMPORT_CAR(11) = init_parked_car_generator #RANCHER -1 -1  0 alarm  50 door_lock  10  0  10000 at -112.4 -41.82  3.26 angle  160.0014B: $PARKED_IMPORT_CAR(12) = init_parked_car_generator #STALLION -1 -1  0 alarm  50 door_lock  10  0  10000 at -2456.1  741.65  34.92 angle  180.0014B: $PARKED_IMPORT_CAR(13) = init_parked_car_generator #PETRO -1 -1  1 alarm  50 door_lock  10  0  10000 at -1951.81  2393.83  50.08 angle  292.0014B: $PARKED_IMPORT_CAR(14) = init_parked_car_generator #COMET -1 -1  0 alarm  90 door_lock  40  0  10000 at -2751.79 -281.5  6.81 angle  0.0014B: $PARKED_IMPORT_CAR(15) = init_parked_car_generator #SLAMVAN -1 -1  0 alarm  50 door_lock  10  0  10000 at  1923.93 -2118.89  13.35 angle  0.0014B: $PARKED_IMPORT_CAR(16) = init_parked_car_generator #BLISTAC -1 -1  0 alarm  50 door_lock  10  0  10000 at -1675.94 -618.74  13.86 angle  256.0014B: $PARKED_IMPORT_CAR(17) = init_parked_car_generator #STAFFORD -1 -1  0 alarm  50 door_lock  10  0  10000 at -2430.22  320.84  34.97 angle  245.0014B: $PARKED_IMPORT_CAR(18) = init_parked_car_generator #SABRE -1 -1  0 alarm  50 door_lock  10  0  10000 at -2265.33  200.65  34.97 angle  270.0014B: $PARKED_IMPORT_CAR(19) = init_parked_car_generator #FCR900 -1 -1  0 alarm  50 door_lock  10  0  10000 at  2282.7  2535.88  10.39 angle  180.0014B: $PARKED_IMPORT_CAR(20) = init_parked_car_generator #BANSHEE -1 -1  0 alarm  90 door_lock  50  0  10000 at  2133.04  1009.75  10.49 angle  270.0014B: $PARKED_IMPORT_CAR(21) = init_parked_car_generator #SUPERGT -1 -1  1 alarm  90 door_lock  50  0  10000 at  2229.3  1402.99  10.82 angle  180.0014B: $PARKED_IMPORT_CAR(22) = init_parked_car_generator #JOURNEY -1 -1  0 alarm  50 door_lock  10  0  10000 at -1550.4  2687.54  56.22 angle  90.0014B: $PARKED_IMPORT_CAR(23) = init_parked_car_generator #HUNTLEY -1 -1  0 alarm  50 door_lock  10  0  10000 at -2068.69 -83.75  35.1 angle  0.0014B: $PARKED_IMPORT_CAR(24) = init_parked_car_generator #BFINJECT -1 -1  0 alarm  70 door_lock  10  0  10000 at  682.17 -1867.46  4.82 angle  180.0014B: $PARKED_IMPORT_CAR(25) = init_parked_car_generator #BLADE -1 -1  0 alarm  80 door_lock  10  0  10000 at  1747.87 -2098.03  13.28 angle  180.0014B: $PARKED_IMPORT_CAR(26) = init_parked_car_generator #FREEWAY -1 -1  0 alarm  50 door_lock  10  0  10000 at  1144.46 -1101.26  25.35 angle  300.0014B: $PARKED_IMPORT_CAR(27) = init_parked_car_generator #MESA -1 -1  0 alarm  70 door_lock  10  0  10000 at -2406.25 -2180.84  33.39 angle  180.0014B: $PARKED_IMPORT_CAR(28) = init_parked_car_generator #ZR350 -1 -1  0 alarm  80 door_lock  10  0  10000 at  2163.79  1810.23  10.58 angle  180.0014B: $PARKED_IMPORT_CAR(29) = init_parked_car_generator #EUROS -1 -1  0 alarm  50 door_lock  10  0  10000 at  2207.43  1286.13  10.57 angle  180.0

 

btw thanks for this thing, now i will edit the car spawn locations. tounge.gif

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In Las Venturas there's a mission that you need to go to the hospital to pick up guy but he was allready taken by a enemy gang and then you need to slam 3 ambulances to find the one who has him,

in the parking lot of the hospital there is one, just steel it, drive to a garage and if you can finish the mission do it, otherwise you will have to fail it. cool.gif

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