Arvis Posted May 27, 2007 Share Posted May 27, 2007 is it possable to get lights from 3Ds MAX to GTA Vice City, im making a map mod, but buildings and interiors is very dark, can someone help me? I need to get theese buildings get lighter, exspecially interiors Link to comment Share on other sites More sharing options...
FANGTA Posted August 2, 2007 Share Posted August 2, 2007 is it possable to get lights from 3Ds MAX to GTA Vice City, im making a map mod, but buildings and interiors is very dark, can someone help me? I need to get theese buildings get lighter, exspecially interiors set the colors to the vertices of the building and paint its to a light color;) Link to comment Share on other sites More sharing options...
xrk Posted August 2, 2007 Share Posted August 2, 2007 Slightly more detailed explanation than above here Link to comment Share on other sites More sharing options...
AK-73 Posted August 3, 2007 Share Posted August 3, 2007 Slightly more detailed explanation than above here VC has no radiosity though. But the answers being given are incomplate. Yes, you can do vertex preliting. But you can also include another form of light. I believe that Kam's scripts support the export of omnilights, provided they are child elements of the actual geometry object. VC certainly does have such point lights. For example, on Ocean drive at night the neon of the hotels does tint vehicles and actors... that goes beyond mere vertex preliting. So my advice is to try to include omni lights into the hierarchy. I once coded a GTA Light (ala GTA Material) but Kam dropped out before I could ask him to incorporate it into his scripts. Only a few parameters of the omni lights get used anyway - color, range, maybe attenuation (don't remember). Compare your output in rwanalyze with the parameter setting of some test omnilight and it should be easy to figure out. Alex Link to comment Share on other sites More sharing options...
Gforce Posted August 3, 2007 Share Posted August 3, 2007 the building models in VC do indeed need to have vertex pre-lighting applied to them and the omni lighting for VC was not contained within the dff hierarchy, they were placed with the ide files using the model ID numbers and used xyz coord's on the models and not xyz map coords in the 2dfx section of the IDE file. i highly recommend that you try to find a tool by REspawn called IDE Editor, that allows for the easy addition of 2dx and particle effects for your models and will help you a lot to make the 2dfx ide line entries. to obtain the coord's for where you want to add 2dfx omni lights to your models you need to use a 3D package to pinpoint the coord's on your models. Good luck .... Link to comment Share on other sites More sharing options...
xrk Posted August 3, 2007 Share Posted August 3, 2007 VC has no radiosity though. Its applied to the models in max, so how can it matter which game version it is? Link to comment Share on other sites More sharing options...
Gforce Posted August 4, 2007 Share Posted August 4, 2007 going slightly off topic a bit i thought i should clarify some other information in AK-73's post. Kams Max scripts do not actually support direct exporting of omni light's, it does export the dummy section for the coord's of where the 2dfx should be not the 2dfx section, to export the full omni/2dfx section from Max you need to use the 2DFX Scripts by DeXX then edt them into the dff manually using RWA by Steve-m. afaik the only way to get Radiosity lighting to work in VC would be to use the RW3.4 dff format but atm there is no way to direct export from any 3D package in that format, you would need to export the dff as SA format then use RWA to change the dff to RW3.4, however i haven't actually tried this method but in theory it should work given RW3.4 dff's work in both SA and VC. Link to comment Share on other sites More sharing options...
Arvis Posted August 4, 2007 Author Share Posted August 4, 2007 (edited) I know about vertex prelighting, im using it always. Thanks for help Gforce. Edited August 4, 2007 by vecis13 Link to comment Share on other sites More sharing options...
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