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Tommy Verceti swimming


SamHarrison
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SamHarrison

I have both San Andreas and Vice City is it possible to change the swimming stats over to tommy from San Andreas or any other way because tommy swimming would be great

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Such mods do exist, but they're dodgy at best.

 

Barton included one in his Mission Builder 1.5, but for some reason killed all hosting of it. I can't find a link quickly, but I'm sure someone has one lying around.

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Ask and thou shalt receive. smile.gif

 

I don't have the complete 1.5 package, but I did find the mission mods in a not-so-used folder, so here it is.

 

 

; Swimming mod. Press FORWARD when in water to "swim".; Stear with the mouse.; This mod doesn't work very well with missions that use boats.004F: create_thread ££SwimmingMod  ...:SwimmingMod0001: wait 250 ms 00D6: if 0 0256:   player $PLAYER_CHAR defined 004D: jump_if_false ££SwimmingMod 00D6: if 0 80E0:   NOT   player $PLAYER_CHAR driving 004D: jump_if_false ££SwimmingMod5 0054: store_player $PLAYER_CHAR position_to [email protected] [email protected] [email protected] ; no-swim areas (because z_ground didn't do it)00D6: if 0 8057:   NOT   player $PLAYER_CHAR 0 in_cube -209.0 -1450.0 0.0 -110.0 -1337.0 20.0 004D: jump_if_false ££SwimmingMod 00D6: if 1 0021:   [email protected] > 0.0 ;; floating-point values 0023:   7.0 > [email protected] ;; floating-point values 004D: jump_if_false ££SwimmingMod :SwimmingMod20001: wait 50 ms 00D6: if 0 0256:   player $PLAYER_CHAR defined 004D: jump_if_false ££SwimmingMod 0054: store_player $PLAYER_CHAR position_to [email protected] [email protected] [email protected] 00D6: if 0 0023:   7.0 > [email protected] ;; floating-point values 004D: jump_if_false ££SwimmingMod 00D6: if 21 0021:   [email protected] > -10.0 ;; floating-point values 80E1:   NOT   key_pressed 0 8 004D: jump_if_false ££SwimmingMod4 00D6: if 0 00E1:   key_pressed 0 8 004D: jump_if_false ££SwimmingMod2 00D6: if 0 8118:   NOT   actor $PLAYER_ACTOR dead 004D: jump_if_false ££SwimmingMod 04C4: create_coordinate [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR offset 0.0 2.0 0.0 0055: put_player $PLAYER_CHAR at [email protected] [email protected] [email protected] 0002: jump ££SwimmingMod2 :SwimmingMod40055: put_player $PLAYER_CHAR at [email protected] [email protected] -100.0 0002: jump ££SwimmingMod2 :SwimmingMod503C1: [email protected] = player $PLAYER_CHAR car 00D6: if 0 02BF:   car [email protected] sunk 004D: jump_if_false ££SwimmingMod 00D6: if 3 80DE:   NOT   player $PLAYER_CHAR driving_vehicle_type #rio 80DE:   NOT   player $PLAYER_CHAR driving_vehicle_type #predator 80DE:   NOT   player $PLAYER_CHAR driving_vehicle_type #squalo 80DE:   NOT   player $PLAYER_CHAR driving_vehicle_type #speeder 004D: jump_if_false ££SwimmingMod 00D6: if 3 80DE:   NOT   player $PLAYER_CHAR driving_vehicle_type #reefer 80DE:   NOT   player $PLAYER_CHAR driving_vehicle_type #tropic 80DE:   NOT   player $PLAYER_CHAR driving_vehicle_type #skimmer 80DE:   NOT   player $PLAYER_CHAR driving_vehicle_type #coastg 004D: jump_if_false ££SwimmingMod 00D6: if 3 80DE:   NOT   player $PLAYER_CHAR driving_vehicle_type #dinghy 80DE:   NOT   player $PLAYER_CHAR driving_vehicle_type #marquis 80DE:   NOT   player $PLAYER_CHAR driving_vehicle_type #jetmax 80DE:   NOT   player $PLAYER_CHAR driving_vehicle_type #SEASPAR 004D: jump_if_false ££SwimmingMod 00D6: if 3 80DE:   NOT   player $PLAYER_CHAR driving_vehicle_type #rcbandit 80DE:   NOT   player $PLAYER_CHAR driving_vehicle_type #rcbaron 80DE:   NOT   player $PLAYER_CHAR driving_vehicle_type #rcraider 80DE:   NOT   player $PLAYER_CHAR driving_vehicle_type #rcgoblin 004D: jump_if_false ££SwimmingMod 0001: wait 1000 ms 0407: create_coordinate [email protected] [email protected] [email protected] from_car [email protected] offset -3.0 0.0 0.0 012A: put_player $PLAYER_CHAR at [email protected] [email protected] [email protected] and_remove_from_car 0002: jump ££SwimmingMod 

 

I'm actually not against democracy though. I'm against things I think are f*cking stupid. I think this is f*cking stupid. - Sweets

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spaceeinstein

My All in One Mod has a slight update to that code. I discontinued it a long time ago so the code is pretty out-dated. I don't have the original code so I just ripped it out of the file.

 

:Label034E050001: wait  250 ms00D6: if  00256:   player $PLAYER_CHAR defined004D: jump_if_false ££Label034E0500D6: if  080E0:   NOT   player $PLAYER_CHAR driving004D: jump_if_false ££Label034F680054: store_player $PLAYER_CHAR position_to  [email protected]  [email protected]  [email protected]: if  18057:   NOT   player $PLAYER_CHAR  0 ()in_cube -209.0 -1450.0  0.0  154.0 -1297.0  20.08057:   NOT   player $PLAYER_CHAR  0 ()in_cube -995.0 -885.0  0.0 -865.0  250.0  20.0004D: jump_if_false ££Label034E0500D6: if  10021:    [email protected] >  0.0;; floating-point values0023:    7.0 >  [email protected];; floating-point values004D: jump_if_false ££Label034E05:Label034EAC0001: wait  50 ms00D6: if  00256:   player $PLAYER_CHAR defined004D: jump_if_false ££Label034E050054: store_player $PLAYER_CHAR position_to  [email protected]  [email protected]  [email protected]: if  00023:    7.0 >  [email protected];; floating-point values004D: jump_if_false ££Label034E0500D6: if  210021:    [email protected] > -10.0;; floating-point values80E1:   NOT   key_pressed  0  8004D: jump_if_false ££Label034F5100D6: if  000E1:   key_pressed  0  8004D: jump_if_false ££Label034EAC00D6: if  08118:   NOT   actor $PLAYER_ACTOR dead004D: jump_if_false ££Label034E0504C4: create_coordinate  [email protected]  [email protected]  [email protected] from_actor $PLAYER_ACTOR offset  0.0  2.0  0.00055: put_player $PLAYER_CHAR at  [email protected]  [email protected]  [email protected]: jump ££Label034EAC:Label034F510055: put_player $PLAYER_CHAR at  [email protected]  [email protected] -100.00002: jump ££Label034EAC:Label034F6803C1:  [email protected] = player $PLAYER_CHAR car00D6: if  002BF:   car  [email protected] sunk004D: jump_if_false ££Label034E0500D6: if  584A8:   NOT   unknown_player_driving_boat $PLAYER_CHAR84C9:   NOT   unknown_player_driving_plane $PLAYER_CHAR80DE:   NOT   player $PLAYER_CHAR driving_vehicle_type #RCBANDIT80DE:   NOT   player $PLAYER_CHAR driving_vehicle_type #RCBARON80DE:   NOT   player $PLAYER_CHAR driving_vehicle_type #RCRAIDER80DE:   NOT   player $PLAYER_CHAR driving_vehicle_type #RCGOBLIN004D: jump_if_false ££Label034E050001: wait  1000 ms0407: create_coordinate  [email protected]  [email protected]  [email protected] from_car  [email protected] offset -3.0  0.0  0.0012A: put_player $PLAYER_CHAR at  [email protected]  [email protected]  [email protected] and_remove_from_car0002: jump ££Label034E05

 

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