SamHarrison Posted May 27, 2007 Share Posted May 27, 2007 I got Zmodelor 1.0.7 and imported downtown.col from Vice City but every time i click export it says cant export col is there any way i can change this. Link to comment Share on other sites More sharing options...
dertyjerzian Posted May 27, 2007 Share Posted May 27, 2007 Export as directx .X file (Right, Zmodelers?) Use either col maker or col editor II, both by Steve-M. Should help, there are guides around as well as readme.txt files with Steve's helpers. Link to comment Share on other sites More sharing options...
me!!! Posted September 19, 2007 Share Posted September 19, 2007 [-] *.dff * /\ that is usialy is how the model looks in hitchary (i think) rename:[-] *.dff * <that to colision and you can import it in to col editor Link to comment Share on other sites More sharing options...
Gforce Posted September 21, 2007 Share Posted September 21, 2007 I got Zmodelor 1.0.7 and imported downtown.col from Vice City but every time i click export it says cant export col is there any way i can change this. .col export from Zmod 1.7b was never fully supported, export a copy of your dff model as .3ds then ColleditorII can "add" the exported .3ds file to your main colfile and convert it to a matching colfile for each dff, CEII can also mirror all axis' (a common issue when exporting files from Zmod and making col's) to match the dff should the colfile rotation be wrong. good luck Link to comment Share on other sites More sharing options...
Arvis Posted September 21, 2007 Share Posted September 21, 2007 Anyway, the fastest way is to export collision files from max/gmax using kams maxscript, that saves a lot of time. Link to comment Share on other sites More sharing options...
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