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altman

[WIP | SA | Thread] Air traffic mod

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[MenaceMovies]

I tested this mod and was very pleased but I noticed some type of wrongness in the mod. Well, I followed an airplane to the LS airport. The airplane touched down nicely and stopped but then when it was about to take off again it just drove straight and hit into a wall. But nevermind that, this mod was amusing. I spawned a Hydra with 'JUMPJET' and followed the Airplanes as if the Government had ordered me to gun them down happy.gif

 

//MenaceMovies

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ZAZ

 

You should've posted a new reply instead of editing the old post. This would've bumped up your topic and would have notified the regulars of your update.

Editing a post (adding relevant information) after such a long time is not useful for you or your audience because there's absolutely no visual change that would indicate that there are new infos inside the thread. And double-posting is definitely allowed in such cases since there's no other possibility to make others take note of the updated content.

Yeh, right. I never saw this topic but i found this script one year ago at gtainside (gamigo)

The problem of the script is that the planes starts all time and if the trip ends the next plane starts.

Its nearly impossible to find it.

Its bettter to let the plane start if the player is in range of the starting place.

I changed that, but its still not perfect because it needs to know the time for each trip to set the correct time check.

 

:PLANEZ0thread 'PLANEZ':PLANEINIT_298wait 000D6: if  00256:   player $PLAYER_CHAR defined004D: jump_if_false @PLANEINIT_29800D6: if  00038:   $ONMISSION ==  0  // integer values004D: jump_if_false @PLANEINIT_298:[email protected] = 1473.33 // integer [email protected] = -2600.0 // integer values            [email protected] = [email protected] = [email protected] = [email protected] = [email protected] = [email protected] = [email protected] = 13.082200D6: if  000FE:   actor $PLAYER_ACTOR  0 ()near_point [email protected] [email protected] [email protected] radius  150.5  150.5  50.5004D: jump_if_false @PLANEINIT_320jump @PLANEZ1:PLANEINIT_320    [email protected] = 1577.298 // integer [email protected] = -2493.749 // integer [email protected] = [email protected] = [email protected] = [email protected] = [email protected] = [email protected] = [email protected] = 13.082200D6: if  000FE:   actor $PLAYER_ACTOR  0 ()near_point [email protected] [email protected] [email protected] radius  150.5  150.5  50.5004D: jump_if_false @PLANEINIT_341jump @PLANEZ1:[email protected] = 1577.298 // integer [email protected] = -2493.749 // integer [email protected] = [email protected] = [email protected] = [email protected] = [email protected] = [email protected] = [email protected] = 13.082200D6: if  000FE:   actor $PLAYER_ACTOR  0 ()near_point [email protected] [email protected] [email protected] radius  150.5  150.5  50.5004D: jump_if_false @PLANEINIT_363jump @PLANEZ1:PLANEINIT_363              [email protected] = 1479.46 // integer [email protected] = 1641.41 // integer values            [email protected] = [email protected] = [email protected] = [email protected] = [email protected] = [email protected] = [email protected] = 10.358100D6: if  000FE:   actor $PLAYER_ACTOR  0 ()near_point [email protected] [email protected] [email protected] radius  150.5  150.5  50.5004D: jump_if_false @PLANEINIT_385jump @PLANEZ1:[email protected] = 1479.46 // integer [email protected] = 1641.41 // integer values            [email protected] = [email protected] = [email protected] = [email protected] = [email protected] = [email protected] = [email protected] = 10.358100D6: if  000FE:   actor $PLAYER_ACTOR  0 ()near_point [email protected] [email protected] [email protected] radius  150.5  150.5  50.5004D: jump_if_false @PLANEINIT_407jump @PLANEZ1:[email protected] = -1586.67 // integer [email protected] = -93.33 // integer values            [email protected] = [email protected] = [email protected] = [email protected] = [email protected] = [email protected] = [email protected] = 13.690400D6: if  000FE:   actor $PLAYER_ACTOR  0 ()near_point [email protected] [email protected] [email protected] radius  150.5  150.5  50.5004D: jump_if_false @PLANEINIT_429jump @PLANEZ1:[email protected] = -1626.0 // integer [email protected] = -137.3 // integer [email protected] = [email protected] = [email protected] = [email protected] = [email protected] = [email protected] = [email protected] = 13.690400D6: if  000FE:   actor $PLAYER_ACTOR  0 ()near_point [email protected] [email protected] [email protected] radius  150.5  150.5  50.5004D: jump_if_false @PLANEINIT_298:PLANEZ1wait 0Model.Load(#AT400)Model.Load(#WMYPLT)038B: load_requested_models:PLANEZ1_38wait 0if and Model.Available(#AT400) Model.Available(#WMYPLT)else_jump @PLANEZ1_380395: clear_area 1 at [email protected] [email protected] [email protected] range [email protected] = Car.Create(#AT400, [email protected], [email protected], [email protected])Car.Angle([email protected]) = [email protected]: [email protected] = random_int 0 306ED: set_car [email protected] paintjob [email protected]: [email protected] = create_actor_pedtype 4 model #WMYPLT in_car [email protected] driverseat01C8: [email protected] = create_actor 4 #WMYPLT in_car [email protected] passenger_seat 0Model.Destroy(#WMYPLT)Model.Destroy(#AT400)07C0: load_path [email protected]:PLANEZ1_139wait 0if07C1:   path [email protected] availableelse_jump @PLANEZ1_139if not Car.Wrecked([email protected])else_jump @PLANEZ1_32405EB: assign_vehicle [email protected] to_path [email protected]@ = 0 // integer values:PLANEZ1_195wait 500if not Car.Wrecked([email protected])else_jump @PLANEZ1_3[email protected] > 10000 // integer valueselse_jump @PLANEZ1_195if060E:  [email protected]_jump @PLANEZ1_32408E6: set_plane [email protected] landing_gear  [email protected] =  0:PLANEZZ_305B    wait 000D6: if  00256:   player $PLAYER_CHAR defined004D: jump_if_false @PLANEZ1_324if not Car.Wrecked([email protected])0205:   actor $PLAYER_ACTOR near_car [email protected] radius 500.0 500.0 500.0 flag 0else_jump @PLANEZ1_324if001D:  [email protected] > [email protected] // integer valueselse_jump @PLANEZZ_305Bif060E:  [email protected]_jump @PLANEZ1_32408E6: set_plane [email protected] landing_gear  0wait 2000:PLANEZ1_324Car.RemoveReferences([email protected])Actor.RemoveReferences([email protected])06C5: release_car [email protected] from_path0873: release_path [email protected]@ =  0:PLANEZ1_325wait [email protected] > 10000else_jump @PLANEZ1_3250395: clear_area 1 at [email protected] [email protected] [email protected] range 40.0jump @PLANEINIT_298

 

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Rob.Zombie

Damn is this an .scm script? I have to start a new game, right? Can some1 make it for CLEO?

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evilrex

Yeah, a cleo version of this would be awesome.

Zaz, I'm sure you could do it. icon14.gifsmile.gif

EDIT: Okay, I tried myself, I made a new file in Sanny, put the script posted above in, put {$CLEO .cs} at the beginning (I figured that's how to save it as a .cs file) , and put the .cs file in my cleo folder, however the game crashes like a second after a plane spawns at the airport. Help would be appreciated, I've never done anything like this before. smile.gif

EDIT EDIT: Okay, it's stable now, works fine I think. biggrin.gif

Edited by evilrex

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usfvampire

Can you put download of your cleo version? And... please try to make cleo version of driver mod...

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evilrex

I'd probably need the permission from altman before I uploaded it, since it's his mod not mine. confused.gif

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Kowaah

Amazing!It works in SA-MP!

 

P.S. Evilrex you bumped yesterday this topic very well biggrin.gif

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Mattoropael

Little bump.

 

Any update?

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evilrex

No. sad.gif I really wish Zaz or someone would make a stable version of this for cleo.

This mod is simply awesome and makes the state feel more alive. smile.gif

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_VaNkAtA_

 

No. sad.gif I really wish Zaz or someone would make a stable version of this for cleo.

This mod is simply awesome and makes the state feel more alive. smile.gif

DOWNLOAD

 

 

 

It's so easy.

Edited by _VaNkAtA_

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Mattoropael

 

No. sad.gif I really wish Zaz or someone would make a stable version of this for cleo.

This mod is simply awesome and makes the state feel more alive. smile.gif

DOWNLOAD

 

 

 

It's so easy.

 

 

That link doesn't work...?!

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altman

Guys, head to Sanny Builder forums. You can find updated cleo version there.. please check MOD section

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Mattoropael
Guys, head to Sanny Builder forums. You can find updated cleo version there.. please check MOD section

Endless Russian.... and failed to find anything in English forum.... Login needed?

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_VaNkAtA_
No. sad.gif I really wish Zaz or someone would make a stable version of this for cleo.

This mod is simply awesome and makes the state feel more alive. smile.gif

DOWNLOAD

 

 

 

It's so easy.

 

 

That link doesn't work...?!

Works fine for me maybe it's because the web is hosted in Bulgaria...Try this

 

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Bad~Boy#17

This mod is f*cking epic !

I didn't managed to get it working by adding the lines in the scm or downloading a working scm,

but this cleo script rocks ! I'll try to shot a plane down now devil.gif

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Luna Lovegood

can i convert this mod into CLEO?

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altman

WTF guys, this mod IS ALREADY IN CLEO!

Please check archive before posting replies!

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evilrex

 

No. sad.gif I really wish Zaz or someone would make a stable version of this for cleo.

This mod is simply awesome and makes the state feel more alive. smile.gif

DOWNLOAD

 

 

 

It's so easy.

Oops.. sorry I didn't know it was there. bored.gif

 

Thanks for the link.

 

EDIT: How often do planes spawn in the cleo version? I went to the airport and it took like 15 mins (real time) to see one spawn..

Edited by evilrex

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_VaNkAtA_

Well I didn't change the code... confused.gif

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Mattoropael
EDIT: How often do planes spawn in the cleo version? I went to the airport and it took like 15 mins (real time) to see one spawn..

They're completely random due to my test, and most of the flights spawn from San Fierro Airport, Las Venterus Airport sometimes spawn flights also, and Los Santos International rarely spawn anything.

 

This is only my test and it's not related to anything about the exact code, it's all about random.

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slap knot

can u help me?? my game crashes when i did what is told iin the read me file

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Mattoropael
can u help me?? my game crashes when i did what is told iin the read me file

Check if you CLEO Library is broken or the cleo script file is broken.

 

 

 

Tips: You may put more than one .cs file, that means you can put 30 same mod with different filenames, and get loads of planes for you to shoot down!

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KillerGangster

This Is Rubbish The Best Mods are When You Can Load A game Not A new Game This Is R-U-B-B-I-S-H!!!

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SLAYERMAGGOT
This Is Rubbish The Best Mods are When You Can Load A game Not A new Game This Is R-U-B-B-I-S-H!!!

First: When you post something read the first site, there's all information of this mod, and use a bit of your brain

Second: Take a small english course, this helps you a lot

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KillerGangster

And wht are ya seposed to do with the boeing.dff theres not even a dff or txd of that in player.img or gta_img.img or finally gta3.img what are you seposed to do with the .dff

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KillerGangster

i have a bug with this i keep flying to no where over the water then i flyed all over the place and fell out

 

Edited by KillerGangster

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EvilRaptor

Hey Ass features, rename it to at400.dff/txd dozingoff.gif

 

Awesome Cleo, time to go test/edit biggrin.gif

 

EDIT: I just downloaded the .rar and there's just the cleo, wth are you on about with boeing.dff?

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KillerGangster

What about the boeing1 2 3 and 4.txds what do you do to them

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