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Kikizo massive preview


Mike0
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LINK LINK LINK

 

http://games.kikizo.com/news/200705/101_p1.asp

 

 

 

Interesting bit:

 

When we left the taxi depot earlier, one thing was immediately noticeable: there are no load times when leaving or entering buildings. And there are no load times, period, according to Brown. "You can basically play the game from beginning to end without a single load screen," he explains. And it won't be affected by your choice of console between Xbox 360 and PlayStation 3, either: "They will both be the same," says Brown - although he couldn't confirm at this point whether the PS3 uses caching on its hard disc. "We're still trying to solve all the riddles on both platforms; there is no target console... obviously it was in development a little bit longer on Xbox 360, just because people had access to the tools earlier, hence the PS3 [version currently] being slightly behind, but we'll probably be catching up in about a month on that. But in terms of actual development for both, to be honest I think they both have their own pleasures and pains. But the ultimate goal is for them both to be fantastic come October."

 

But you should read all. Like a real GTA fan:)

 

Schedule:

 

Schedule of GTA IV coverage - subject to change:

 

Announcement & HD Trailer (March 29)

Preview 1: Welcome to GTA IV (May 25)

Preview 2: Gameplay, PS3 Version & More (June TBC)

Preview 3: Online/MP modes - (August TBC)

Preview 4 & Beyond: Details and further preview timing TBC!

 

 

It seems Kikizo is the place to read:)

 

 

ALSO: Kikizo revealed the track:

 

 

Kikizo > Games > News > Article

: discuss article : related articles :

 

 

 

 

 

Welcome to Grand Theft Auto IV

 

The next-generation doesn't start until Rockstar says it does, it would seem, based on our first-hand introduction to GTA IV. Find out more in our series of stupidly detailed previews, complete with all-new screens!

 

Page: 1 2 3 4 5

 

 

 

 

 

 

 

 

 

View & Post comments on this article

 

 

Page 5

 

A great piece of funky jazz music (Fela Kuti - Sorrow Tears & Blood) plays on the bassy car stereo too and really adds to the vibe. We guess it's a placeholder track, though.

 

Fela Kuti - Sorrow Tears and Blood

 

Im Sherlock Holmes LOL

Edited by Mike0
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Hm.. the fact that Kikizo specificially mentions the PS3 version, i think my prayers for exclusive content have been heard.

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Blind Joe Death
Wow they actually announced what song was being played, is that even legal? Anyways I'll definitely be keeping my eye on this place as it seems that it will be getting some brand spanking new info next month with some new screens.
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Wow they actually announced what song was being played, is that even legal? Anyways I'll definitely be keeping my eye on this place as it seems that it will be getting some brand spanking new info next month with some new screens.

Maybe next time you could also mention what that song is - some people aren't interested in looking through the whole article.

 

(Fela Kuti - Sorrow Tears & Blood)

Edited by JCtheMC
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"It hasn't in any way lost its sense of humour, or the satirical elements." icon14.gif

 

 

"If you want to actually play through the game, you pretty much have to follow one storyline that then funnels you down one path - there aren't multiple endings or anything like that." cryani.gif

 

"Car horns and traffic noise doesn't just sound like it's coming from the right direction and distance but also seems to echo through the street as it should and is convincingly varied. Simply put, it doesn't sound like a game, it sounds like an actual city. It sounds incredible - kind of spookily real."

 

cool.gificon14.gifrahkstar2.gif

 

 

 

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million-2-1

 

"If you want to actually play through the game, you pretty much have to follow one storyline that then funnels you down one path - there aren't multiple endings or anything like that."    cryani.gif

 

I think you may have missed a part, I thought he was referring to how it was in previous GTAs...

 

EDIT: Yup:

 

"So, is this new GTA storyline still going to be one main story thread? After all, for some GTA critics, it was always something of a stumbling block in previous games that things were presented as being all about freedom, yet, if you want to actually play through the game, you pretty much have to follow one storyline that then funnels you down one path - there aren't multiple endings or anything like that."

 

 

Ya, I was disappointed for a bit too, until I read it over.

Edited by million-2-1
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JohnnyDrama

Wow. I must say, best article yet. At least, in my opinion. I've been waiting to read a full-blown description of Liberty City's ambience. This game is sounding better and better, as if I needed new reasons to want to play it. Thanks for the link.

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beanmachine43

I'm glad there aren't multiple endings simply for the fact that instead of multiple, dilluted endings that are either cool are just plain dull, you instead get one (possibly) climatic ending where everyone can relate to.

 

Good find as well. icon14.gif

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FatSkinnyGuy
I'm glad there aren't multiple endings simply for the fact that instead of multiple, dilluted endings that are either cool are just plain dull, you instead get one (possibly) climatic ending where everyone can relate to.

 

Good find as well. icon14.gif

There will be multiple endings, read the entire paragraph. Look 3 posts above mine, to million-2-1's post.

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I'm glad there aren't multiple endings simply for the fact that instead of multiple, dilluted endings that are either cool are just plain dull, you instead get one (possibly) climatic ending where everyone can relate to.

 

Good find as well.  icon14.gif

Re-read the article again.

 

 

So, is this new GTA storyline still going to be one main story thread? After all, for some GTA critics, it was always something of a stumbling block in previous games that things were presented as being all about freedom, yet, if you want to actually play through the game, you pretty much have to follow one storyline that then funnels you down one path - there aren't multiple endings or anything like that.

 

 

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Blind Joe Death

 

Wow they actually announced what song was being played, is that even legal? Anyways I'll definitely be keeping my eye on this place as it seems that it will be getting some brand spanking new info next month with some new screens.

Maybe next time you could also mention what that song is - some people aren't interested in looking through the whole article.

 

(Fela Kuti - Sorrow Tears & Blood)

Actually you don't need to go to the article to find it as it was posted in the first post by Mike0.

 

@ beanmachine43 - They still haven't ruled out a multiple ending as it was just a miss-interpretation by gt5mac. If you read carefully the guy was talking about the past GTA's and was asking the Rockstar employee the question if there will be multiple endings. Unfortunately he didn't really answer him properly.

 

I don't see why you don't want multiple endings though. If there will be multiple endings it means we can play the game over and over again and get a new experience every time. Anyways this is definitely one of the most in-depth previews by far. It's a shame not too many people have viewed this yet though.

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Multiple endings would be just an icing on the cake. But it wouldnt be the end of the world if there werent multiple endings. Thats how I think about it.

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WarburtonsMediumSlice

i like the fact that stuff you do when not on a mission will effect the storyline.

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AndyGanteks

Nothing new thought!!!good find.CAnt wait E3

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beanmachine43

I just see multiple endings having a negative effect if the next GTA is going to be related to this one. And regardless if it's going to be there or not, I am inclined to add my own input/opinions.

 

If the endings were drastic enough from each other in difference, how would that make sense in the next GTA? Say you're killed in one ending, and in another you get the girl at the end and leave for home. I don't want broad, general statements about what happened here in the next installment, considering that the universe is still going to be connected.

 

Other than that, multiple endings sound good, as long as they're something like Double Agent's Good, Okay, and Bad endings, where in the end it's the same experience with slight differences.

Edited by beanmachine43
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I just see multiple endings having a negative effect if the next GTA is going to be related to this one. And regardless if it's going to be there or not, I am inclined to add my own input/opinions.

 

If the endings were drastic enough from each other in difference, how would that make sense in the next GTA? Say you're killed in one ending, and in another you get the girl at the end and leave for home. I don't want broad, general statements about what happened here in the next installment, considering that the universe is still going to be connected.

 

Other than that, multiple endings sound good, as long as they're something like Double Agent's Good, Okay, and Bad endings, where in the end it's the same experience with slight differences.

What if there was only one ending, but there were multiple paths to take to reach it?

 

Like, there could be a few climatic missions where you get the choice of completing the given task or being insubordinate and not go through with it.

Every time you complete one of those missions, your ties and relations with other gangs are altered, strengthend or cut, depending on which mission it was and what you did.

Eventually, there will come a point in the game where all the gangs could turn against you, based on whatever reasons the storyline gives us; such as falsified information about you or your intentions were given out to gang leaders and and have now made you a target.

From that event, the game's would be "funneled," and eventually the game would end.

 

Just a thought

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beanmachine43

I would definitely prefer that over multiple endings themselves, because it still allows for varying experiences, but in the end everyone can relate to the ending and share their stories on how they got to it. Kill a notorious gang leader, and you become allies with another. Then you and him (or her) start developing a relationship, and you can have even more options on what to do from there. Become loyal to them as a partner, kill them and take over his gang, or screw them all over and wipe the floor with another gang. But again, in the end the storyline is the thing governing everything else, so everything has to abide how the main story arc goes. It's really limited to only your mind when you think about it. The question is its possibility and difficulty of it being implemented.

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AndyGanteks

If you guys remember you didnt have to do missions for Kenji in GTA3 but you could progress the game and it DIDNT(note the caps) have impact on the end of the game.What i have been thinking and very VERY(note caps again) shoure is that You will develop the storyline how you want it but the goal is the same.To reach the final mission which is the same always.So maybe if you choose a different path you get 25 missions before the last,or maybe if you choose the harder way you get 40 missions.I cant think of multiple endings.This is much better MUCH(caps again)much muchX1000000000000 better.

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There could be two halfs to each gang: a half you can control as your own no matter where you are in the storyline, and a half thats controlled by a noticable NPC and is heavily affected by the storyline.

 

The half that abides to the storyline has a noticable NPC leader that you can contact, become friends with or potentialy kill them. This half is heavily affected by your decisions on how the storyline progresses. The subordinates of this half can be recognized by wearing a certain colour stripe or something that would distinguish them from the other half.

 

The other half isn't really affected by the storyline all that much, and it's central power is unoticable (Unless its you). Unlike the storyline half, you can control this half alongside the storyline half, or you can destroy the storyline half and your gang can become larger and dominant. This half will survive even after the storyline finishes.

 

Just a thought.

 

 

 

If you guys remember you didnt have to do missions for Kenji in GTA3 but you could progress the game and it DIDNT(note the caps) have impact on the end of the game.

 

Same thing with Zero's missions or the San Fierro car missions in GTA San Andreas.

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I looked at it over the weekend, didn't they have the video that ended with Sam Houser talking about his vision of future games on PS3?! I thought that was one of the coolest things in a LONG time... Very well done site that will update as it goes along.

 

I'll be bookmarking it too

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