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InsideGamer Preview


Ozziefest
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http://www.insidegamer.nl/playstation3/gra...mpressies/15430

 

Nothing really new, except maybe:

a developer of rockstar said: "...some people will remember you! For example, if you shoot a cop down and a witness bumbs into you later in the game. He/she will scream and run away from you without doing a thing wrong."

Further: Rockstar will reveal 30% of the game before release, 70% you'll have to discover en experience yourself.

 

(Ozziefest: I have to chance pedestrian into people cause thats a more proper translation. In that context the gameplay is, of course, more broaden. Think of shopkeepers remember you're face...that last thing is not in the artikel though!)

Edited by Ozziefest
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Blind Joe Death
Well I can't really read it as it is in a different language but I like the sound of pedestrians remembering who you are. I am expecting that police will remember your face as well which will add on the difficulty of the game.
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MysteryGamer

Cool some new details. Is that site in Dutch I can't understand a word of it.

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AndyGanteks

it is dutch,please traanslate it.

 

Ruud Van Nistelrooy

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Here's hoping that poeple remembering your face wont become one of those annoying little features which prevents you from going into certain parts of the city without being gunned down straight away.

 

A la GTA3

kippers.png

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Vanilla Shake
Here's hoping that poeple remembering your face wont become one of those annoying little features which prevents you from going into certain parts of the city without being gunned down straight away.

 

A la GTA3

I agree. That annoyed the f*ck out of me. Portland was my favorite borough and I couldn't f*cking go there because of the Leones and the Triads. Let's hope that doesn't happen this time around.

 

On-topic: Nice find. icon14.gif

TC718 / <629 / CF5

NGEh8XV.png

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Hey, going to Portland wasn't a problem. Just go there and make ure you're strapped cool.gif .

 

But seriously. This thread almost gave me a heart attack. This is the exact kind of thing I was hoping for - and I love it.

user posted image

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Vanilla Shake
Hey, going to Portland wasn't a problem. Just go there and make ure you're strapped cool.gif .

 

But seriously. This thread almost gave me a heart attack. This is the exact kind of thing I was hoping for - and I love it.

You try casually driving through St. Mark's when you've got Leone thugs shooting at you from all directions with shotguns. sly.gif

TC718 / <629 / CF5

NGEh8XV.png

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Master_Of_Games1

 

Grand Theft car IV (X360, PS3)

Impression | 24 May 2007 - Beginning this month could I to Rockstar London to examine car IV the first pictures of Grand Theft. Of course I knew what else as I had already seen sceenshots in the magazine official PlayStation, but you can read still so much concerning GTA IV, it itself see an unique experience is absolutely. On the enormous 62 TV of Rockstar one of the developers short with Grand Theft car played. The demo starts in the taxibedrijfje of the cousin of Niko Bellic, who Russian whom we know all from the trailer. Niko to New Yo... ehm....Liberty city have come, for two reasons. First he has wanted start a terrible difficult past and he with clean slate and secondly claimed its cousin stinkend rich and successful be. In Liberty city arrived appears however that Niko's cousin have lain. He has a small taxi company with large debts in broker, the Liberty City-versie of the Bronx.

 

Niko stand therefore in this small taxi firm, which look rather bald. Niko themselves see happy particular good and move very realistic. Most beautiful is however the sunlight which seems by the enormous windows to within. It is shortly after sun rise, the sun is still beautiful rood and hangs low and this is the ideal show time how well the lichteffecten are. The impact is dynamically of course complete and this to consider as Niko with a car drives you for example perfectly (which you steal of course by smashing the square). The schittering of the sun moves itself then, as it happens, splendid concerning the back of the car. The good belichting to see you of course also to shadowing: at a certain moment in the demo Niko on a grating stand. Its shade is not thrown as a large dark macula concerning grating, but you do not see only shade on the spijlen of grating, therefore on the open pieces which ertussen sit. Also if you fall shade on a wall and vervolgens along a rain pipe to see you these simply realistically reacting.

 

A large difference with the previous GTA's is realism. Liberty sense city much more than ever as a realistic world. The belichting helps thereby of course, but there is much more than that. The textures of the bldg. and streets are considerably more detailed and more grauwer, there cheap goods lies on the street and moreover is the NPC's more realistic. The inhabitants of Liberty city look more crediblely because them all something for doing be. In the demo you saw ringing for example a number of people at tel. cell and stood one or other suck dronkenlap there to its whiskeyfles. What also still could tell the developer (and pays attention to: this is a free exclusive nieuwtje) was that some people will remember you. Someone you have for example a police constable see shooting down and that person meets again you later on the street, then those shouts will run away and before have done you also but something.

 

What I personally consider as possibly the largest renewal in Grand Theft car IV am something that still must prove itself. You will get, as it happens, friends in this game. That does not sound this way interesting, but it becomes better such as you this combines with the philosophy behind GTA IV. You must be, as it happens, more than ever really a component of the world. This will happen according to Rockstar by interaction, control and the tale line. I hope and think that those friendships will play in this also an important role. Of course wild Rockstar still nothing lost about this, but you become just real component of that world if you yourself if player will feel emotionally linked. In GTA IV you must contract thus real friendships and I suspect in fact that one of your friends on a certain point will die also. If the game can ensure that you feels himself thus really kut, then they have what really concerns me a large step ahead put.

 

Rockstar a small step has correctly done reverse in the field of the size of the city. With regard to surface the city is not long as large as San Andreas, but belief me, if you see that city you can that make a difference really nothing. Liberty city are perhaps not larger, but more massive. You can much more spots to, you can also more often bldg. and are notable there especially much more to do and see in the city. The more massive treatment is not the only change, by the style there are changes also other. The game contains for example no bicycles and you can give a lollig haircut the sport school or him with Niko also not to. This comes a beetje because the game has an irradiation more serious than the previous games. Moreover I must emphasise, however, that humour absolutely still typical GTA will be.

 

Something where I myself am a lot aroused curiosity to is the advancement of the missions. I have thus asked if we would have to the hospital or police station after failing a mission. Although they could nothing/savages say here concerning, they have me, however, assuredly that the complete mission structure has been again built. The details cannot I you therefore tell, but I am certainly of it that you must again start after a failed mission not entirely as from the hospital. Also the way is the police force works entirely changed, but clear to make how that works in the future in London a new demonstration is given.

 

I have unfortunately seen nothing what I had not yet read, but that is also not this way strange, because Rockstar are always particular economical with releasing information. During my visit could me there them tell that them reveals about 30% of the contents of GTA IV at the release of the game will have made. The other 70% we entirely ourselves must discover. A delicious expectancy, I cannot wait!

 

I used Babelfish Translation (Like Google Translation) to translate the whole webpage.

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AndyGanteks

 

Grand Theft car IV (X360, PS3)

Impression | 24 May 2007 - Beginning this month could I to Rockstar London to examine car IV the first pictures of Grand Theft. Of course I knew what else as I had already seen sceenshots in the magazine official PlayStation, but you can read still so much concerning GTA IV, it itself see an unique experience is absolutely. On the enormous 62 TV of Rockstar one of the developers short with Grand Theft car played. The demo starts in the taxibedrijfje of the cousin of Niko Bellic, who Russian whom we know all from the trailer. Niko to New Yo... ehm....Liberty city have come, for two reasons. First he has wanted start a terrible difficult past and he with clean slate and secondly claimed its cousin stinkend rich and successful be. In Liberty city arrived appears however that Niko's cousin have lain. He has a small taxi company with large debts in broker, the Liberty City-versie of the Bronx.

 

Niko stand therefore in this small taxi firm, which look rather bald. Niko themselves see happy particular good and move very realistic. Most beautiful is however the sunlight which seems by the enormous windows to within. It is shortly after sun rise, the sun is still beautiful rood and hangs low and this is the ideal show time how well the lichteffecten are. The impact is dynamically of course complete and this to consider as Niko with a car drives you for example perfectly (which you steal of course by smashing the square). The schittering of the sun moves itself then, as it happens, splendid concerning the back of the car. The good belichting to see you of course also to shadowing: at a certain moment in the demo Niko on a grating stand. Its shade is not thrown as a large dark macula concerning grating, but you do not see only shade on the spijlen of grating, therefore on the open pieces which ertussen sit. Also if you fall shade on a wall and vervolgens along a rain pipe to see you these simply realistically reacting.

 

A large difference with the previous GTA's is realism. Liberty sense city much more than ever as a realistic world. The belichting helps thereby of course, but there is much more than that. The textures of the bldg. and streets are considerably more detailed and more grauwer, there cheap goods lies on the street and moreover is the NPC's more realistic. The inhabitants of Liberty city look more crediblely because them all something for doing be. In the demo you saw ringing for example a number of people at tel. cell and stood one or other suck dronkenlap there to its whiskeyfles. What also still could tell the developer (and pays attention to: this is a free exclusive nieuwtje) was that some people will remember you. Someone you have for example a police constable see shooting down and that person meets again you later on the street, then those shouts will run away and before have done you also but something.

 

What I personally consider as possibly the largest renewal in Grand Theft car IV am something that still must prove itself. You will get, as it happens, friends in this game. That does not sound this way interesting, but it becomes better such as you this combines with the philosophy behind GTA IV. You must be, as it happens, more than ever really a component of the world. This will happen according to Rockstar by interaction, control and the tale line. I hope and think that those friendships will play in this also an important role. Of course wild Rockstar still nothing lost about this, but you become just real component of that world if you yourself if player will feel emotionally linked. In GTA IV you must contract thus real friendships and I suspect in fact that one of your friends on a certain point will die also. If the game can ensure that you feels himself thus really kut, then they have what really concerns me a large step ahead put.

 

Rockstar a small step has correctly done reverse in the field of the size of the city. With regard to surface the city is not long as large as San Andreas, but belief me, if you see that city you can that make a difference really nothing. Liberty city are perhaps not larger, but more massive. You can much more spots to, you can also more often bldg. and are notable there especially much more to do and see in the city. The more massive treatment is not the only change, by the style there are changes also other. The game contains for example no bicycles and you can give a lollig haircut the sport school or him with Niko also not to. This comes a beetje because the game has an irradiation more serious than the previous games. Moreover I must emphasise, however, that humour absolutely still typical GTA will be.

 

Something where I myself am a lot aroused curiosity to is the advancement of the missions. I have thus asked if we would have to the hospital or police station after failing a mission. Although they could nothing/savages say here concerning, they have me, however, assuredly that the complete mission structure has been again built. The details cannot I you therefore tell, but I am certainly of it that you must again start after a failed mission not entirely as from the hospital. Also the way is the police force works entirely changed, but clear to make how that works in the future in London a new demonstration is given.

 

I have unfortunately seen nothing what I had not yet read, but that is also not this way strange, because Rockstar are always particular economical with releasing information. During my visit could me there them tell that them reveals about 30% of the contents of GTA IV at the release of the game will have made. The other 70% we entirely ourselves must discover. A delicious expectancy, I cannot wait!

 

I used Babelfish Translation (Like Google Translation) to translate the whole webpage.

Lovving you....

Edit:actually after reading it throught again i see a lot of grammar errors and that is because of online translation.

We need someebody Dutch to translate it better,.

Anyways

 

a developer of rockstar said: "...some people will remember you! For example, if you shoot a cop down and a witness bumbs into you later in the game. He/she will scream and run away from you without doing a thing wrong."

Further: Rockstar will reveal 30% of the game before release, 70% you'll have to discover en experience yourself.

 

 

I like the fact that they wwilll reveal only 30% before release and .And about the first thing this could possibily be very VERY interesting.Note the caps.

I'll post a new topic on this sometime later,as i have some interesting ideas!!!

Edited by AndySerb
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If the article were somewhat interesting i'd translate, but the most important things have already been pointed out.

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I Smell Like Swag
Here's hoping that poeple remembering your face wont become one of those annoying little features which prevents you from going into certain parts of the city without being gunned down straight away.

 

A la GTA3

I agree. That annoyed the f*ck out of me. Portland was my favorite borough and I couldn't f*cking go there because of the Leones and the Triads. Let's hope that doesn't happen this time around.

 

On-topic: Nice find. icon14.gif

Well come prepared with a bulletproof Cheetah or Patriot biggrin.gif

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PyroHazard
30% of the game before release, 70% you'll have to discover en experience yourself.

That's why the preview that was viewed by GI, OPM, etc was condensed to that one little area near the Broker bridge. (Except the shots in the trailer.)

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i'm not gonna translate.. i don't work for free, bitches... but here goes:

 

Impressie | 24 mei 2007 - Begin deze maand mocht ik naar Rockstar London om de eerste beelden van Grand Theft Auto IV te bekijken. Natuurlijk had ik ook alle nieuwtjes al in het Official PlayStation Magazine gezien, maar je kunt nog zoveel lezen over GTA IV, het zelf zien is absoluut een unieke ervaring. Op de enorme 62” TV van Rockstar speelde één van de ontwikkelaars kort met Grand Theft Auto. De demo begint in het taxibedrijfje van de neef van Niko Bellic, die Rus die we allemaal kennen uit de trailer. Niko is naar New Yo…ehm….Liberty City gekomen, om twee redenen. Ten eerste heeft hij een erg moeilijk verleden en wil hij met schone lei beginnen en ten tweede beweerde zijn neef stinkend rijk en succesvol te zijn. In Liberty City aangekomen blijkt echter dat Niko’s neef heeft gelogen. Hij heeft een klein taxibedrijf met grote schulden in Broker, de Liberty City-versie van de Bronx.

this is basically saying he went to london to preview the game. It's tells a bit of the backstory of Niko and Roman, like they got the taxifirm, and why Niko came to LC.

 

 

Niko staat dus in dit kleine taxibedrijfje, dat nogal kaal oogt. Niko zelf ziet er gelukkig bijzonder goed uit en beweegt zeer realistisch. Het allermooiste is echter het zonlicht dat door de enorme ramen naar binnen schijnt. Het is vlak na zonsopgang, de zon is nog mooi rood en hangt laag en dit is de ideale tijd om te laten zien hoe goed de lichteffecten zijn.

 

Niko is standing inside this small taxi firm, it looks kind of bare (strange, as the other previews said it was cluttered). Luckily, Niko looks very good and moves very realistically. The prettiest thing of all is the sunlight that shines trough the large windows. It's a red morning sun, very low and shows off the great lighting effects.

 

 

De effecten zijn uiteraard volledig dynamisch en dit zie je bijvoorbeeld perfect als Niko met een auto rijdt (die je natuurlijk steelt door de ruit kapot te slaan). De schittering van de zon verplaatst zich dan namelijk prachtig over de achterkant van de auto. De goede belichting zie je uiteraard ook aan de schaduwen: op een bepaald moment in de demo staat Niko op een rooster. Zijn schaduw wordt niet als een grote donkere vlek over het rooster gegooid, maar je ziet alleen schaduw op de spijlen van het rooster, dus niet op de open stukken die ertussen zitten. Ook als je schaduw op een muur valt en vervolgens langs een regenpijp zie je deze gewoon realistisch reageren.

 

The whole lighting is dynamic too. When Niko drives a car (which he steals by breaking a window), you can see the reflections moving over the car's paint. The great lighting also shows in the shadows, at some point Niko is standing over some grating in the sidewalk, and at another point he walks next to a wall with a rain pipe. The shadows deform realistically.

 

Een groot verschil met de vorige GTA’s is het realisme. Liberty City voelt veel meer dan ooit aan als een realistische wereld. De belichting helpt daarbij uiteraard, maar er is veel meer dan dat. De textures van de gebouwen en straten zijn aanzienlijk gedetailleerder en grauwer, er ligt rommel op straat en bovendien zijn de NPC’s realistischer.

 

The biggest difference is the realism. LC is a realistic world more than ever. Lighting helps, but there's a lot more. Textures have more detail and look grittier. There's trash on the streets and npc's are more realistic.

 

De inwoners van Liberty City ogen geloofwaardiger doordat ze allemaal iets aan het doen zijn. In de demo zag je bijvoorbeeld een aantal mensen bellen bij de telefooncel en stond er één of andere dronkenlap aan zijn whiskeyfles te zuigen. Wat de ontwikkelaar ook nog wist te vertellen (en let op: dit is een vrij exclusief nieuwtje) was dat sommige mensen je zullen onthouden. Heeft iemand je bijvoorbeeld een politieagent zien neerschieten en die persoon ziet je later op straat weer, dan zal die schreeuwen en wegrennen voordat je ook maar iets hebt gedaan.

 

Okay, this is the only real news so far: >

the LC citizens look more realistic cause they're all doing something. In the demo, there were some people calling in phonebooths, and some drunk was sucking on his whisky-bottle. Another thing the developer mentioned (and this is pretty exclusive) is that people will remember you. If somebody sees you shoot a cop and he'll meet you again, he'll scream and run before ýou've done anything.

 

 

 

 

Wat ik persoonlijk zie als mogelijk de grootste vernieuwing in Grand Theft Auto IV is iets dat zich nog moet bewijzen. Je zult namelijk vrienden krijgen in deze game. Dat klinkt niet zo interessant, maar het wordt beter als je dit combineert met de filosofie achter GTA IV. Je moet namelijk meer dan ooit echt een onderdeel zijn van de wereld. Dit gaat volgens Rockstar gebeuren door interactie, de besturing en de verhaallijn. Ik hoop en denk dat die vriendschappen daar ook een belangrijke rol in gaan spelen. Uiteraard wilde Rockstar nog niets kwijt hierover, maar je wordt pas echt onderdeel van die wereld als je je als speler emotioneel verbonden gaat voelen. In GTA IV moet je dan ook echte vriendschappen aangaan en ik vermoed eigenlijk dat één van je vrienden op een bepaald punt ook zal doodgaan. Als de game ervoor kan zorgen dat je je dan ook echt kut voelt, dan hebben ze wat mij betreft echt een grote stap vooruit gezet.

 

Rockstar heeft juist een kleine stap achteruit gedaan op het gebied van de grootte van de stad. Qua oppervlakte is de stad lang zo groot niet als San Andreas, maar geloof me, als je die stad ziet kan dat je echt niets schelen. Liberty City is misschien niet groter, maar wel grootser. Je kunt op veel meer plekken naar binnen, je kunt ook vaker gebouwen op en er valt vooral veel meer te doen en te zien in de stad. De grootsere aanpak is niet de enige verandering, door de stijl zijn er ook andere veranderingen. De game bevat bijvoorbeeld geen fietsen en je kunt met Niko ook niet naar de sportschool of hem een lollig kapsel geven. Dit komt een beetje doordat de game een serieuzere uitstraling heeft dan de vorige games. Overigens moet ik hierbij wel benadrukken dat de humor absoluut nog typisch GTA zal zijn.

 

Iets waar ik zelf erg benieuwd naar ben is de opbouw van de missies. Ik heb dan ook gevraagd of we weer terug zouden moeten naar het ziekenhuis of politiebureau na het mislukken van een missie. Hoewel ze hier niets over konden/wilden zeggen, hebben ze me wel gegarandeerd dat de hele missiestructuur opnieuw is opgebouwd. De details kan ik je dus niet vertellen, maar ik ben er zeker van dat je na een mislukte missie niet helemaal vanaf het ziekenhuis opnieuw hoeft te beginnen. Ook is de manier waarop de politie werkt helemaal veranderd, maar om duidelijk te maken hoe dat werkt wordt in de toekomst in Londen een nieuwe demonstratie gegeven.

 

This is not really interesting, some speculation about how friends will play into the game, and how you'll be emotionally connected to them. Also about the size of the city, it's a bit smaller than SA but the scope is bigger. No hard infos here, at least nothing new. The funny haircuts from SA, the gyms and bicycles wont return, but the humor will be there.

He goes on into more speculation about mission structure, he doesn't give any real details, just that rockstar garantueed them the whole mission-structure will be completely rebuilt. The way the police works in the game too. He can't give details, tho.... that's for a next preview.

 

 

Video: Trailer

Bekijk de videoIk heb jammer genoeg niets gezien wat ik nog niet had gelezen, maar dat is ook niet zo raar, want Rockstar is altijd bijzonder zuinig met het vrijgeven van informatie. Tijdens mijn bezoek daar wisten ze me te vertellen dat ze bij de release van de game zo’n 30% van de inhoud van GTA IV openbaar zullen hebben gemaakt. De andere 70% zullen we helemaal zelf moeten ontdekken. Een heerlijk vooruitzicht, ik kan niet wachten!

 

The writer hasn't seen anything he hadn't read about before, but rockstar is always sparse on the information they let out. They told him that at the time of release about 30% of GTA's content will have been made public, the other 70 is for the gamers to find out.

 

 

so there you have it, not a literal translation, but the gist of it ... bring on those virtual space-cookies...

 

 

 

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Everyone keeps talking about these new camera angle's I really thought the previous camera angles were great I really hope they don't change things to much I mean I hope its still GTA. I really have a feeling R* is going to expirement with some new things that will screw up the game.

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