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vcmp.04 pawno


matthiasvegh
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matthiasvegh

ok, so vcmp 04, will use pawno right? will it be the same pawno as in samp?? confused.gif will vcmp.04 use mirc?? this is gonna take a heck of time to code. will there be pawno scripts as a template? i would really need templates like in samp, coz doing it from scratch.. even with new and that giving a templ. its gonna be hard. and how much after the release of pawno will servers be using the pawno scripts??

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Vercetti Gangsta

 

  1. It's the same Pawn as in SA-MP. The server configuration will be the same.
  2. VC-MP 0.4 will have alternative scripting with mIRC. It's unknown how advanced it will be.

     

    this is gonna take a heck of time to code.

Not really. tounge.gif

Yes, there will be templates ready at the release.Every server will be using pawn.

We are preparing the biggest release to date.

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matthiasvegh

kool, pawno enables ammonation right? like vcmp02. or do u have to do a script like my sig.??

 

elseif (!shotgu* iswm $2) || (!pmshotgu* iswm $2) {if (%a == -1) vcmp.say Error - You are an Unknown player.elseif vcmp.area(%a)==ammu {vcmp.setweapon %a 19 100}else vcmp.say Error - You need to be at Ammunation to use this command!} }

 

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Vercetti Gangsta

You can do ammunation through Pawno. However, it's not like mIRC scripting.

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matthiasvegh

ye i saw that, im saying its something like c.

kool, ammunation's open up then. i suppose pay & spray + bombshop aswell right? btw, is it possibble to make the script in visual c? would help a bit, but, i have 2 learn it n e way, so that doesnt help much.

can i choose not to have pawno? coz ive had an idea, samp, has pawno, too many players, vcmp has no pawno, not as much players, but better players. of course this shouldnt hav n e thing to do with it, just idea... dozingoff.gif

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