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Resident Evil: Outbreak File #3


Recommended Posts

i wasnt satisfied with kevins head so i decided to remodel it

tell me what you think

[iPIC OF RYMANS HEAD]

3899 polies

Now that looks better than the older, compared to the real Outbreaks Ryman. GREAT Job BeeswaX icon14.gif

 

Noticed that Ryman looks a "bit" like Tom Cruise...

LOL yeah tom cruise but it is a nice kevin head and the new character looks nice to so far...whats his name mark?

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Quantum Man

wow, both these head models look sick, but kev's eyes look a TAD too big..hmm, whatever you think. tounge.gif (i never played the game so I wouldn't know what his eyes look like)

 

 

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yeah his iris was too big, i first didnt notice, but ingame i did, so consider it fixed wink.gif

good, it looked like he had anime eyes for a while biggrin.gif hey have you rigged that midget? if you don't have time thats ok smile.gif you could make a zombie midget lol.gif but that would probably need its own tiny animation wow.gif

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yeah zombie midget, good idea, it doesnt need a custom anim, if the skeleton is the same as a ped, it doesnt need a custom anim

anyway here is some progress on mark

user posted image

 

edit;

i forgot to post this, i made this a while ago i will finish it soon

its david king's suit

user posted image

Edited by BeeswaX
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First beta scm released !!!!! rampage_ani.gif

user posted image

Download link at the kendo download shop, on the reof#3 website

Be sure to read the readme carefully.

next beta should be released with christmas

 

reof3website

 

 

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wow i am in love with this mod inlove.gif it was even a little scary biggrin.gif but you should make new animation for the zombie attack wow.gif to bed we have to wait for christmas for the models and stuff cryani.gif but it is worth it icon14.gif

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the zombies will have custom anims for attacking and walking

btw, cheats will be disabled too, i hate cheats

i want this to be one damn hard mod to beat

Edited by BeeswaX
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the zombies will have custom anims for attacking and walking

btw, cheats will be disabled too, i hate cheats

i want this to be one damn hard mod to beat

good to hear this will be a hard mod smile.gif will there be a real trailer for this mod any soon? sigh.gif

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the zombies will have custom anims for attacking and walking

btw, cheats will be disabled too, i hate cheats

i want this to be one damn hard mod to beat

good to hear this will be a hard mod smile.gif will there be a real trailer for this mod any soon? sigh.gif

when the missions are scripted, there will be a nice trailer wink.gif

oh and the falling planes will be fixed, its the only bug i came across too

 

btw

1.dff and .txd has the movements of mr.X

2.dff and .txd have the movements of the hunters

and 3.dff and txd has the movements of nemesis,

they apear after each 100 zombies are killed,

after killing nemesis a evac chopper apears

so this is what the beta is about, just to show some little stuff

 

Edited by BeeswaX
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I really dont like planes falling, the streets where full of planes confused.gif

 

Any way it was funny to figth asgainst a red guy! xD

like i said, the planes will be fixed

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I really dont  like planes falling, the streets where full of planes confused.gif

 

Any way it was funny to figth asgainst a red guy! xD

like i said, the planes will be fixed

but the falling planes was awesome! i love to suddenly have a plane falling right infront of me! i got the feeling that i had to watch out for planes falling straight to my face! i liked it. oh and i have a little problem replaceing those files in img tools so i only get to kill 99 zombies before i have to start new game sneaky2.gif but i will probably find out how to fix that. GREAT mod! i love the zombie spawning system. i never feel safe in san andreas anymore. i am truly looking forward for christmas this year biggrin.gificon14.gif

 

little edit: i solved the img thingy wink.gif

Edited by Therman
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you dont have to replace the files in your gta3.img, you have to

ADD

them

the planes are unreal so i will ditch them

yeah i understood that now (Therman the retard with only one glowing finger) robot chicken joke wink.gif yeah the planes was unrealistic so ditch those planes indeed icon14.gif but funny anyway lol.gif

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this is pretty bad-ass, do you get to save after you get to level 3, or after you get all of the weaon pick ups? Cuz my car exploded on me and died, but I can't play it anymore at the moment.

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hi, im having troubles getting this to work... when i go into the game the only things that are different are the HUD and Radar, everything else is regular ol' GTA:SA, im pretty sure i did everything right... i added the img files and stuff lemme try again..

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hi, im having troubles getting this to work... when i go into the game the only things that are different are the HUD and Radar, everything else is regular ol' GTA:SA, im pretty sure i did everything right... i added the img files and stuff lemme try again..

Did you add the scm? 95% of this beta its the main.scm.

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yeah, the scm and the stick man models are needed to run it properly, the rest is only for looks

i had problems with the mod yesterday. i did add those files but it snapped at hundred zombies. i'm at school right now so i'll try to solve it when i get home. i love this mod now so when its finished i will probably marry it inlove.gif

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i will continue mgs after christmas, and now please stay ontopic

 

@ therman, if your game chrased at 99 or 100 zombies you didnt add the new models properly

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