zSTACKz 0 Posted September 5, 2007 Share Posted September 5, 2007 it's mark wilkins Link to post Share on other sites
Therman 0 Posted September 5, 2007 Share Posted September 5, 2007 wow that dude looks the most awesome for this mod! Link to post Share on other sites
Yami~Yoko 0 Posted September 5, 2007 Share Posted September 5, 2007 i wasnt satisfied with kevins head so i decided to remodel ittell me what you think [iPIC OF RYMANS HEAD] 3899 polies Now that looks better than the older, compared to the real Outbreaks Ryman. GREAT Job BeeswaX Noticed that Ryman looks a "bit" like Tom Cruise... LOL yeah tom cruise but it is a nice kevin head and the new character looks nice to so far...whats his name mark? Link to post Share on other sites
Quantum Man 0 Posted September 5, 2007 Share Posted September 5, 2007 wow, both these head models look sick, but kev's eyes look a TAD too big..hmm, whatever you think. (i never played the game so I wouldn't know what his eyes look like) Link to post Share on other sites
BeeswaX 2 Posted September 6, 2007 Author Share Posted September 6, 2007 yeah his iris was too big, i first didnt notice, but ingame i did, so consider it fixed Link to post Share on other sites
Therman 0 Posted September 6, 2007 Share Posted September 6, 2007 yeah his iris was too big, i first didnt notice, but ingame i did, so consider it fixed good, it looked like he had anime eyes for a while hey have you rigged that midget? if you don't have time thats ok you could make a zombie midget but that would probably need its own tiny animation Link to post Share on other sites
BeeswaX 2 Posted September 6, 2007 Author Share Posted September 6, 2007 (edited) yeah zombie midget, good idea, it doesnt need a custom anim, if the skeleton is the same as a ped, it doesnt need a custom anim anyway here is some progress on mark edit; i forgot to post this, i made this a while ago i will finish it soon its david king's suit Edited September 6, 2007 by BeeswaX Link to post Share on other sites
-Rusty- 0 Posted September 7, 2007 Share Posted September 7, 2007 i'm just wondering how you managed to rip the textures from outbreak? i've tried but i was unsuccessful. Link to post Share on other sites
BeeswaX 2 Posted September 11, 2007 Author Share Posted September 11, 2007 First beta scm released !!!!! Download link at the kendo download shop, on the reof#3 website Be sure to read the readme carefully. next beta should be released with christmas reof3website Link to post Share on other sites
jojo_7 6 Posted September 11, 2007 Share Posted September 11, 2007 AWSOME!!! Link to post Share on other sites
TheTank 7 Posted September 11, 2007 Share Posted September 11, 2007 WOOOOHOOOOOO!!! Link to post Share on other sites
Therman 0 Posted September 11, 2007 Share Posted September 11, 2007 wow i am in love with this mod it was even a little scary but you should make new animation for the zombie attack to bed we have to wait for christmas for the models and stuff but it is worth it Link to post Share on other sites
BeeswaX 2 Posted September 11, 2007 Author Share Posted September 11, 2007 (edited) the zombies will have custom anims for attacking and walking btw, cheats will be disabled too, i hate cheats i want this to be one damn hard mod to beat Edited September 11, 2007 by BeeswaX Link to post Share on other sites
Therman 0 Posted September 11, 2007 Share Posted September 11, 2007 the zombies will have custom anims for attacking and walkingbtw, cheats will be disabled too, i hate cheats i want this to be one damn hard mod to beat good to hear this will be a hard mod will there be a real trailer for this mod any soon? Link to post Share on other sites
Scotty/chino 0 Posted September 11, 2007 Share Posted September 11, 2007 (edited) .................. Edited May 27, 2009 by Scotty/chino Link to post Share on other sites
BeeswaX 2 Posted September 11, 2007 Author Share Posted September 11, 2007 (edited) the zombies will have custom anims for attacking and walkingbtw, cheats will be disabled too, i hate cheats i want this to be one damn hard mod to beat good to hear this will be a hard mod will there be a real trailer for this mod any soon? when the missions are scripted, there will be a nice trailer oh and the falling planes will be fixed, its the only bug i came across too btw 1.dff and .txd has the movements of mr.X 2.dff and .txd have the movements of the hunters and 3.dff and txd has the movements of nemesis, they apear after each 100 zombies are killed, after killing nemesis a evac chopper apears so this is what the beta is about, just to show some little stuff Edited September 11, 2007 by BeeswaX Link to post Share on other sites
zombieKILLER 0 Posted September 11, 2007 Share Posted September 11, 2007 I really dont like planes falling, the streets where full of planes Any way it was funny to figth asgainst a red guy! xD Link to post Share on other sites
BeeswaX 2 Posted September 11, 2007 Author Share Posted September 11, 2007 I really dont like planes falling, the streets where full of planes Any way it was funny to figth asgainst a red guy! xD like i said, the planes will be fixed Link to post Share on other sites
Claude GTA3 3 Posted September 11, 2007 Share Posted September 11, 2007 These ARE AWESOME,who blames you,BeeS,they are pretty sickening Link to post Share on other sites
Therman 0 Posted September 11, 2007 Share Posted September 11, 2007 (edited) I really dont like planes falling, the streets where full of planes Any way it was funny to figth asgainst a red guy! xD like i said, the planes will be fixed but the falling planes was awesome! i love to suddenly have a plane falling right infront of me! i got the feeling that i had to watch out for planes falling straight to my face! i liked it. oh and i have a little problem replaceing those files in img tools so i only get to kill 99 zombies before i have to start new game but i will probably find out how to fix that. GREAT mod! i love the zombie spawning system. i never feel safe in san andreas anymore. i am truly looking forward for christmas this year little edit: i solved the img thingy Edited September 11, 2007 by Therman Link to post Share on other sites
BeeswaX 2 Posted September 11, 2007 Author Share Posted September 11, 2007 you dont have to replace the files in your gta3.img, you have to ADD them the planes are unreal so i will ditch them Link to post Share on other sites
Therman 0 Posted September 11, 2007 Share Posted September 11, 2007 you dont have to replace the files in your gta3.img, you have to ADD them the planes are unreal so i will ditch them yeah i understood that now (Therman the retard with only one glowing finger) robot chicken joke yeah the planes was unrealistic so ditch those planes indeed but funny anyway Link to post Share on other sites
Quantum Man 0 Posted September 11, 2007 Share Posted September 11, 2007 this is pretty bad-ass, do you get to save after you get to level 3, or after you get all of the weaon pick ups? Cuz my car exploded on me and died, but I can't play it anymore at the moment. Link to post Share on other sites
Scotty/chino 0 Posted September 11, 2007 Share Posted September 11, 2007 (edited) .................. Edited May 27, 2009 by Scotty/chino Link to post Share on other sites
vash_5 0 Posted September 12, 2007 Share Posted September 12, 2007 hi, im having troubles getting this to work... when i go into the game the only things that are different are the HUD and Radar, everything else is regular ol' GTA:SA, im pretty sure i did everything right... i added the img files and stuff lemme try again.. Link to post Share on other sites
coin-god 27 Posted September 12, 2007 Share Posted September 12, 2007 hi, im having troubles getting this to work... when i go into the game the only things that are different are the HUD and Radar, everything else is regular ol' GTA:SA, im pretty sure i did everything right... i added the img files and stuff lemme try again.. Did you add the scm? 95% of this beta its the main.scm. Link to post Share on other sites
BeeswaX 2 Posted September 12, 2007 Author Share Posted September 12, 2007 yeah, the scm and the stick man models are needed to run it properly, the rest is only for looks Link to post Share on other sites
Therman 0 Posted September 12, 2007 Share Posted September 12, 2007 yeah, the scm and the stick man models are needed to run it properly, the rest is only for looks i had problems with the mod yesterday. i did add those files but it snapped at hundred zombies. i'm at school right now so i'll try to solve it when i get home. i love this mod now so when its finished i will probably marry it Link to post Share on other sites
Just a Guy 0 Posted September 12, 2007 Share Posted September 12, 2007 Umm.. how about a beta of the MGS mod now? Link to post Share on other sites
BeeswaX 2 Posted September 12, 2007 Author Share Posted September 12, 2007 i will continue mgs after christmas, and now please stay ontopic @ therman, if your game chrased at 99 or 100 zombies you didnt add the new models properly Link to post Share on other sites