Sixdust Posted June 1, 2007 Share Posted June 1, 2007 IGN Link to comment Share on other sites More sharing options...
TheDude5000 Posted June 1, 2007 Share Posted June 1, 2007 Two new songs announced! http://ps3.ign.com/articles/793/793262p1.html Evenflow: Pearl JamLay Down: Priestess Evenflow is a much more fun song to play than the previous Pearl Jam song we've seen, Life Wasted, which was one of the 10 new tracks included on the Xbox 360 iteration of Guitar Hero II. It's also a master track, so you won't have to wonder how it will turn out other than note placement. Lay Down is also a master track and it's one of those nice surprises that Guitar Hero games are known for. Priestess isn't a member of the rock pantheon so you might not have heard about them yet, but this metal song is a ton of fun to play. It's fairly fast and has a great riff to it. It isn't the toughest song to play, but the fast nature of it make it a nice choice for a Guitar Hero III battle. EVEN FLOW! My fav Pearl Jam song, and it's a master track! Excuse me while I f*cking flip out. Link to comment Share on other sites More sharing options...
ChaosAlert Posted June 2, 2007 Share Posted June 2, 2007 IGN Preview of Battle Mode Here's a rundown of the attacks we got a chance to try out. They may change in name or function before the game comes out and others may get tossed into the mix, too. Broken String: When an opponent breaks one of your strings, that button on the guitar controller won't work until you fix it. To do so you'll have to rapidly tap that "string" until it is repaired. Difficulty Up: This one won't appear if both players have the difficulty set to expert. If you're playing on hard or lower and this gets sent your way, then you'll find yourself playing up a difficulty level for a brief period of time. Amp Overload: This attack causes the scrolling fret board on screen to shake and blur, making it extremely difficult to read which notes are approaching. Whammy Bar: If you get attacked with this bad boy, you'll have to get your whammy bar moving and fast before you can play notes again. Steal Power: This one is self-explanatory. Use it to steal an attack from your opponent before they can use it. If they don't have one to steal and you activate this power, you'll lose it. Double Notes: Make your opponent double up on how many notes they have to play for a short period of time: Devastating in the midst of a crazy solo. Lefty Flip: The attack to end all attacks. Putting lefty flip on your opponent forces them to either transcribe the music or actually flip their guitar over and play left handed. Used at the right moment, it can not be stopped. This should make the single player career much more interesting. Can't wait to see some of this in action. Link to comment Share on other sites More sharing options...
speekers Posted June 2, 2007 Share Posted June 2, 2007 Guitar Hero: Rock the 80's is the title. Only one song I know for certain: I Ran (So Far Away)-A Flock Of Seagulls Link to comment Share on other sites More sharing options...
AlianAnt Posted June 3, 2007 Share Posted June 3, 2007 IGN Preview of Battle Mode Here's a rundown of the attacks we got a chance to try out. They may change in name or function before the game comes out and others may get tossed into the mix, too. Broken String: When an opponent breaks one of your strings, that button on the guitar controller won't work until you fix it. To do so you'll have to rapidly tap that "string" until it is repaired. Difficulty Up: This one won't appear if both players have the difficulty set to expert. If you're playing on hard or lower and this gets sent your way, then you'll find yourself playing up a difficulty level for a brief period of time. Amp Overload: This attack causes the scrolling fret board on screen to shake and blur, making it extremely difficult to read which notes are approaching. Whammy Bar: If you get attacked with this bad boy, you'll have to get your whammy bar moving and fast before you can play notes again. Steal Power: This one is self-explanatory. Use it to steal an attack from your opponent before they can use it. If they don't have one to steal and you activate this power, you'll lose it. Double Notes: Make your opponent double up on how many notes they have to play for a short period of time: Devastating in the midst of a crazy solo. Lefty Flip: The attack to end all attacks. Putting lefty flip on your opponent forces them to either transcribe the music or actually flip their guitar over and play left handed. Used at the right moment, it can not be stopped. This should make the single player career much more interesting. Can't wait to see some of this in action. Single player? These things are only for the multiplayer 'battle mode' or whatever its called. Metal up your ass! Link to comment Share on other sites More sharing options...
Grandthefter Posted June 3, 2007 Share Posted June 3, 2007 Battle mode sounds good - im assuming that GHII guitars will work with GHIII right? Link to comment Share on other sites More sharing options...
AlianAnt Posted June 3, 2007 Share Posted June 3, 2007 Yes, they've been confirmed to work. Metal up your ass! Link to comment Share on other sites More sharing options...
the ninja Posted June 14, 2007 Share Posted June 14, 2007 So this will be coming out on the 360? Because I saw a couple of sites that contradicted each other on this. Link to comment Share on other sites More sharing options...
Grandthefter Posted June 14, 2007 Share Posted June 14, 2007 Yes, they've been confirmed to work. excellent, finally a way to prove who's better at GH between my mates rather than just going by the leaderboards Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now