Fast Driver Posted May 20, 2007 Share Posted May 20, 2007 Hey guys, I tried out a few mods for drivebys, when I do drivebys with other weapons than submachineguns, they aren't visible. Does anybody know the reason of this and is there any way to fix it? Link to comment Share on other sites More sharing options...
Bigun Posted May 21, 2007 Share Posted May 21, 2007 May be their code because I remember it working fine for me. Anyway, what you can probably do to fix it is force the loading of that weapon's model with request_model before you use the opcode that makes the player driveby (use a loop to wait until the model is available as always). Link to comment Share on other sites More sharing options...
Fast Driver Posted May 21, 2007 Author Share Posted May 21, 2007 Actually, I don't really know much about this scripting and stuff, can you send me the necessary file? I'll send my mail address as a pm. Link to comment Share on other sites More sharing options...
Pelle Posted May 24, 2007 Share Posted May 24, 2007 What mods did u use? Link to comment Share on other sites More sharing options...
ceedj Posted May 24, 2007 Share Posted May 24, 2007 @Bigun: that method in the SA SCM hook doesn't work; can't say for sure with Sanny. I too get an invisible model when firing with a ped or the player using say, the colt45. The submachine guns work fine. Maybe this can be done through memory hacking though? I'm actually not against democracy though. I'm against things I think are f*cking stupid. I think this is f*cking stupid. - Sweets Link to comment Share on other sites More sharing options...
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