Fast Driver Posted May 20, 2007 Share Posted May 20, 2007 Hey guys, I tried out a few mods for drivebys, when I do drivebys with other weapons than submachineguns, they aren't visible. Does anybody know the reason of this and is there any way to fix it? Link to comment https://gtaforums.com/topic/278852-doing-drivebys-with-other-weapons/ Share on other sites More sharing options...
Bigun Posted May 21, 2007 Share Posted May 21, 2007 May be their code because I remember it working fine for me. Anyway, what you can probably do to fix it is force the loading of that weapon's model with request_model before you use the opcode that makes the player driveby (use a loop to wait until the model is available as always). Link to comment https://gtaforums.com/topic/278852-doing-drivebys-with-other-weapons/#findComment-4249069 Share on other sites More sharing options...
Fast Driver Posted May 21, 2007 Author Share Posted May 21, 2007 Actually, I don't really know much about this scripting and stuff, can you send me the necessary file? I'll send my mail address as a pm. Link to comment https://gtaforums.com/topic/278852-doing-drivebys-with-other-weapons/#findComment-4249110 Share on other sites More sharing options...
Pelle Posted May 24, 2007 Share Posted May 24, 2007 What mods did u use? Link to comment https://gtaforums.com/topic/278852-doing-drivebys-with-other-weapons/#findComment-4254776 Share on other sites More sharing options...
ceedj Posted May 24, 2007 Share Posted May 24, 2007 @Bigun: that method in the SA SCM hook doesn't work; can't say for sure with Sanny. I too get an invisible model when firing with a ped or the player using say, the colt45. The submachine guns work fine. Maybe this can be done through memory hacking though? Link to comment https://gtaforums.com/topic/278852-doing-drivebys-with-other-weapons/#findComment-4254832 Share on other sites More sharing options...
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