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Doing drivebys with other weapons


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May be their code because I remember it working fine for me. Anyway, what you can probably do to fix it is force the loading of that weapon's model with request_model before you use the opcode that makes the player driveby (use a loop to wait until the model is available as always).

@Bigun: that method in the SA SCM hook doesn't work; can't say for sure with Sanny. I too get an invisible model when firing with a ped or the player using say, the colt45. The submachine guns work fine.

 

Maybe this can be done through memory hacking though? dontgetit.gif

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