KaZu0 Posted May 18, 2007 Share Posted May 18, 2007 (edited) dont know what to do , and where , and WHY!? here is the code i use Sanny builder . :MyMissthread 'SA'gosub @STARTifwasted_or_busted else_jump @MYMISS_1gosub @MYMISS_2:MYMISS_1wait 100gosub @MYMISS_OFFend_thread:STARTincrement_mission_attempts fade 0 0054C: use_GXT_table 'INTRO1'$ONMISSION = 1 // integer values:START_01IF ANDPlayer.Defined($PLAYER_CHAR)wait 100jf @START_01:START_101B5: force_weather 100C0: set_current_time 20 00 04E4: unknown_refresh_game_renderer_at 1350.1012 -665.0075 03CB: set_camera 989.2311 -852.3323 95.4973 0826: toggle_hud 002A3: toggle_widescreen 1IF ANDPlayer.Defined($PLAYER_CHAR)wait 100jf @START_2Player.CanMove($PLAYER_CHAR) = FalseActor.PutAt($PLAYER_ACTOR, 1349.0804, -661.3611, 109.1349 )Actor.Angle($PLAYER_ACTOR) = 190.0 :START_2Model.Load(#MAVERICK) :START_3wait 100if ANDModel.Available(#MAVERICK) jf @START_3$HELI = Car.Create(#MAVERICK, 1290.8029, -788.6552, 96.4609 ) Car.Angle($HELI) = 218.0 0229: set_car $HELI color_to 11 0 Car.SetImmunities($HELI, 1,1,1,1,1) fade 1 1000 015F: set_camera_position 1354.7966 -663.8769 109.138 0.0 0.0 0.0 0160: point_camera 1354.1356 -665.1297 109.138 2 wait 3000 0936: set_camera 1354.7966 -663.8769 109.138 position_to 1299.8623 -778.5202 96.4609 15000 ms unknown 1 0920: point_camera 1354.1356 -665.1297 109.138 transverse_to 1290.681 -788.3284 96.4609 15000 ms unknown 1 wait 15000 0826: toggle_hud 102A3: toggle_widescreen 0 Camera.SetBehindPlayer Camera.Restore_WithJumpCutPlayer.CanMove($PLAYER_CHAR) = True $MARK = Marker.CreateAboveCar($HELI) 0006: $UNL = 1;; integer values :START_4IF ANDPlayer.Defined($PLAYER_CHAR) wait 100jf @FAILEDif andwait 10000EC:actor $PLAYER_ACTOR 0 ()near_point 1290.8029 -788.6552 radius 30.0 30.0 jf @START_4Model.Load(#BALLAS1) :START_5ifModel.Available(#BALLAS1) wait 100jf @START_533@ = Actor.Create(Mission2, #BALLAS1, 1293.4708, -799.9387, 95.4609 ) Player.CanMove($PLAYER_CHAR) = FALSE 0826: toggle_hud 0 02A3: toggle_widescreen 1 015F: set_camera_position 1302.1816 -786.0975 96.4554 0.0 0.0 0.0 05CB: unknown_action_sequence 33@ $HELI 10000 wait 300 0159: camera_on_ped 33@ 15 2 wait 5000 0826: toggle_hud 1 02A3: toggle_widescreen 0 Camera.SetBehindPlayerCamera.Restore_WithJumpCut Player.CanMove($PLAYER_CHAR) = True 0724: flying_vehicle $HELI follow_and_attack_actor $PLAYER_CHAR radius 100.0 Car.SetImmunities($HELI, 0,0,0,0,0):START_6Model.Load(#AK47) 0006: $UNL = 2 :START_7if ANDPlayer.Defined($PLAYER_CHAR)wait 100jf @FAILED ifModel.Available(#AK47) wait 100jf @START_701B2: give_actor $PLAYER_ACTOR weapon 30 ammo 300 :START_8if andPlayer.Defined($PLAYER_CHAR)wait 100jf @FAILED if andCar.Wrecked($HELI) wait 100jf @START_8 01E3: text_1number_styled 'M_PASSR' 10 5000 ms 1 0998: add_respect 5 0394: play_music 1 Player.ClearWantedLevel($PLAYER_CHAR) /Model.Destroy(#AK47) Marker.Disable($MARK) Car.Destroy($HELI) Model.Destroy(#MAVERICK) Actor.DestroyInstantly(33@) Model.Destroy(#BALLAS1) 01B7: release_weather $ONMISSION = 0 // integer values mission_cleanup return end_thread:MYMISS_200BA: text_styled 'M_FAIL' 5000 ms 1 return:MYMISS_OFF$ONMISSION = 0 mission_cleanup if AND$UNL >= 1 jf @MYMISS_OFF1wait 100Marker.Disable($MARK) Car.Destroy($HELI) Model.Destroy(#MAVERICK) 01B7: release_weather if AND$UNL >= 2 jf @MYMISS_OFF1Actor.DestroyInstantly(33@) Model.Destroy(#BALLAS1) Model.Destroy(#AK47)return:MYMISS_OFF1return:FAILED00BA: text_styled 'M_FAIL' 5000 ms 1 $ONMISSION = 0 mission_cleanup if AND$UNL >= 1 jf @MYMISS_OFF1wait 100Marker.Disable($MARK)Car.Destroy($HELI)Model.Destroy(#MAVERICK)01B7: release_weatherif AND$UNL >= 2jf @MYMISS_OFF1Actor.DestroyInstantly(33@)Model.Destroy(#BALLAS1)Model.Destroy(#AK47)end_thread:LOADthread 'SA'02A7: $SPH = create_icon_marker_and_sphere 15 at 2468.9976 -1648.5471 13.4727 13.5598:LOAD_1if ANDPlayer.Defined($PLAYER_CHAR)$ONMISSION = 0wait 100jf @LOAD_1if AND0102:actor $PLAYER_CHAR stopped_near_point_on_foot 2468.9976 -1648.5471 13.4727 radius 1.2 1.2 3.0 sphere 1wait 100jf @LOAD_10164: disable_marker $SPH00BA: text_styled 'BEEFY' 1000 ms 2start_mission 0end_thread it isnt mine but it still doent work , what did i do wrong , it just doesnt appear in the Game ... the red Cricle ... so doesnt the mission .... help pls Edited May 19, 2007 by KaZu0 Link to comment https://gtaforums.com/topic/278635-scm-problem/ Share on other sites More sharing options...
zombieKILLER Posted May 18, 2007 Share Posted May 18, 2007 this must be in mision coding kazuo Link to comment https://gtaforums.com/topic/278635-scm-problem/#findComment-4244355 Share on other sites More sharing options...
coin-god Posted May 18, 2007 Share Posted May 18, 2007 this must be in mision coding kazuo Moved to Editing Discusion » Mision Coding Link to comment https://gtaforums.com/topic/278635-scm-problem/#findComment-4244483 Share on other sites More sharing options...
KaZu0 Posted May 19, 2007 Author Share Posted May 19, 2007 my bad, sorry . but any way whats with this Code ?! i dont get a sh*t whats going on wrong ... Link to comment https://gtaforums.com/topic/278635-scm-problem/#findComment-4245053 Share on other sites More sharing options...
grovespaz Posted May 21, 2007 Share Posted May 21, 2007 You could start by telling us what its supposed to, what doesn't work, what you have tried to get it working.. I'm sorry, but just posting code is not gonna get people motivated to help you by trying it themselves.. Link to comment https://gtaforums.com/topic/278635-scm-problem/#findComment-4248844 Share on other sites More sharing options...
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