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SCM problem


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dont know what to do , and where , and WHY!?

here is the code

i use Sanny builder .

 

:MyMissthread 'SA'gosub @STARTifwasted_or_busted else_jump @MYMISS_1gosub @MYMISS_2:MYMISS_1wait 100gosub @MYMISS_OFFend_thread:STARTincrement_mission_attempts fade 0 0054C: use_GXT_table 'INTRO1'$ONMISSION = 1 // integer values:START_01IF ANDPlayer.Defined($PLAYER_CHAR)wait 100jf @START_01:START_101B5: force_weather 100C0: set_current_time 20 00  04E4: unknown_refresh_game_renderer_at 1350.1012 -665.0075 03CB: set_camera 989.2311 -852.3323 95.4973  0826: toggle_hud 002A3: toggle_widescreen 1IF ANDPlayer.Defined($PLAYER_CHAR)wait 100jf @START_2Player.CanMove($PLAYER_CHAR) = FalseActor.PutAt($PLAYER_ACTOR, 1349.0804, -661.3611, 109.1349 )Actor.Angle($PLAYER_ACTOR) = 190.0 :START_2Model.Load(#MAVERICK) :START_3wait 100if ANDModel.Available(#MAVERICK) jf @START_3$HELI = Car.Create(#MAVERICK, 1290.8029, -788.6552, 96.4609 ) Car.Angle($HELI) = 218.0 0229: set_car $HELI color_to 11 0 Car.SetImmunities($HELI, 1,1,1,1,1) fade 1 1000 015F: set_camera_position  1354.7966 -663.8769 109.138    0.0  0.0  0.0 0160: point_camera  1354.1356 -665.1297 109.138     2  wait 3000 0936: set_camera 1354.7966 -663.8769 109.138 position_to 1299.8623 -778.5202 96.4609    15000 ms unknown 1 0920: point_camera 1354.1356 -665.1297 109.138 transverse_to 1290.681 -788.3284 96.4609    15000 ms unknown 1  wait 15000 0826: toggle_hud 102A3: toggle_widescreen 0 Camera.SetBehindPlayer Camera.Restore_WithJumpCutPlayer.CanMove($PLAYER_CHAR) = True  $MARK = Marker.CreateAboveCar($HELI)  0006: $UNL =  1;; integer values  :START_4IF ANDPlayer.Defined($PLAYER_CHAR)  wait 100jf @FAILEDif andwait 10000EC:actor $PLAYER_ACTOR  0 ()near_point  1290.8029 -788.6552 radius  30.0  30.0 jf @START_4Model.Load(#BALLAS1)  :START_5ifModel.Available(#BALLAS1)  wait 100jf @START_533@ = Actor.Create(Mission2, #BALLAS1, 1293.4708, -799.9387, 95.4609 )  Player.CanMove($PLAYER_CHAR) = FALSE  0826: toggle_hud 0 02A3: toggle_widescreen 1 015F: set_camera_position  1302.1816 -786.0975 96.4554  0.0  0.0  0.0 05CB: unknown_action_sequence 33@ $HELI 10000 wait 300 0159: camera_on_ped 33@  15  2  wait 5000  0826: toggle_hud 1 02A3: toggle_widescreen 0 Camera.SetBehindPlayerCamera.Restore_WithJumpCut Player.CanMove($PLAYER_CHAR) = True 0724: flying_vehicle $HELI follow_and_attack_actor $PLAYER_CHAR radius 100.0  Car.SetImmunities($HELI, 0,0,0,0,0):START_6Model.Load(#AK47) 0006: $UNL =  2  :START_7if  ANDPlayer.Defined($PLAYER_CHAR)wait 100jf @FAILED ifModel.Available(#AK47) wait 100jf @START_701B2: give_actor $PLAYER_ACTOR weapon 30 ammo 300 :START_8if andPlayer.Defined($PLAYER_CHAR)wait 100jf @FAILED if andCar.Wrecked($HELI)  wait 100jf @START_8   01E3: text_1number_styled 'M_PASSR' 10 5000 ms 1 0998: add_respect 5 0394: play_music 1 Player.ClearWantedLevel($PLAYER_CHAR)  /Model.Destroy(#AK47) Marker.Disable($MARK)  Car.Destroy($HELI)  Model.Destroy(#MAVERICK)  Actor.DestroyInstantly(33@) Model.Destroy(#BALLAS1)  01B7: release_weather $ONMISSION = 0 // integer values  mission_cleanup  return   end_thread:MYMISS_200BA: text_styled 'M_FAIL' 5000 ms 1 return:MYMISS_OFF$ONMISSION = 0 mission_cleanup  if AND$UNL >= 1 jf @MYMISS_OFF1wait 100Marker.Disable($MARK) Car.Destroy($HELI) Model.Destroy(#MAVERICK)  01B7: release_weather  if AND$UNL >= 2  jf @MYMISS_OFF1Actor.DestroyInstantly(33@) Model.Destroy(#BALLAS1) Model.Destroy(#AK47)return:MYMISS_OFF1return:FAILED00BA: text_styled 'M_FAIL' 5000 ms 1 $ONMISSION = 0  mission_cleanup if AND$UNL >= 1                    jf @MYMISS_OFF1wait 100Marker.Disable($MARK)Car.Destroy($HELI)Model.Destroy(#MAVERICK)01B7: release_weatherif AND$UNL >= 2jf @MYMISS_OFF1Actor.DestroyInstantly(33@)Model.Destroy(#BALLAS1)Model.Destroy(#AK47)end_thread:LOADthread 'SA'02A7: $SPH = create_icon_marker_and_sphere 15 at 2468.9976 -1648.5471 13.4727 13.5598:LOAD_1if ANDPlayer.Defined($PLAYER_CHAR)$ONMISSION = 0wait 100jf @LOAD_1if AND0102:actor $PLAYER_CHAR stopped_near_point_on_foot 2468.9976 -1648.5471 13.4727 radius  1.2  1.2  3.0 sphere 1wait 100jf @LOAD_10164: disable_marker $SPH00BA: text_styled 'BEEFY'  1000 ms  2start_mission 0end_thread

 

it isnt mine but it still doent work , what did i do wrong , it just doesnt appear in the Game ... the red Cricle ... so doesnt the mission .... help pls

Edited by KaZu0
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