dertyjerzian Posted June 9, 2007 Share Posted June 9, 2007 Deniska, did I hear through the grapevine that you are working on v2.0 of your wonderful scripts, even adding new functionality? <3 Link to comment Share on other sites More sharing options...
JKM Posted June 10, 2007 Share Posted June 10, 2007 and pls can you fix the bug smen told us? I know that San Andreas should have low poly models. But I made an undergroundstation with a lot of details and its really long. So I need a script which supports nvc with this model typw. Thanks JKM Link to comment Share on other sites More sharing options...
JKM Posted June 17, 2007 Share Posted June 17, 2007 Sry for dubleposting, but I found a new bug. I've exported an object with vertex colors and night vertex colors and suddenly the axle is rotated 90°. I didn't change any IPL option or the pivot. Pls have a look at it because its a fantastic tool! Link to comment Share on other sites More sharing options...
xmen Posted June 18, 2007 Share Posted June 18, 2007 you should use "Size/Alignment solver" of kams max script Link to comment Share on other sites More sharing options...
string227 Posted June 26, 2007 Share Posted June 26, 2007 does this script pack support gmax? Link to comment Share on other sites More sharing options...
xmen Posted June 26, 2007 Share Posted June 26, 2007 does this script pack support gmax? nope Link to comment Share on other sites More sharing options...
pantheforemc Posted September 11, 2008 Share Posted September 11, 2008 hey deniska i want a help i can find 3dmax bu i have script can you give me a link for download and give me a tutorial haw to instal gta tools plss (My english is not very good) plss Link to comment Share on other sites More sharing options...
Flat Face Posted September 22, 2008 Share Posted September 22, 2008 is this SA only or does it have uses in VC? Link to comment Share on other sites More sharing options...
Areppon Posted December 28, 2008 Share Posted December 28, 2008 (edited) Since editing traffic light functions does not work properly with APE, Aschratt suggested I use these max scripts to do so. I have downloaded and played with Alien City a while back and noticed that there were some intersections with working traffic lights. So how do I do it? How do I add, remove or adjust the positions and directions where the cars stop? I will use the game's original paths. Also will these scripts work with Gmax or is there a compatible version? Edited December 28, 2008 by Areppon Link to comment Share on other sites More sharing options...
xrk Posted December 29, 2008 Share Posted December 29, 2008 Path maxscript by Deniska you cant edit existing paths unless you already have them as splines in a max scene afaik. http://www.gtaforums.com/index.php?showtopic=283684&hl=path Link to comment Share on other sites More sharing options...
metalistas2 Posted July 2, 2010 Share Posted July 2, 2010 dosn't work startup sript on 3D max 2010 Link to comment Share on other sites More sharing options...
GritEngine Posted July 2, 2010 Share Posted July 2, 2010 You may be able to leave out the startup script and run single scripts, these are likely to have bugs or be outright broken as well, though. Link to comment Share on other sites More sharing options...
metalistas2 Posted July 6, 2010 Share Posted July 6, 2010 maybe Link to comment Share on other sites More sharing options...
vans123 Posted July 6, 2010 Share Posted July 6, 2010 Yeh they work, i have them installed even in 2011 Link to comment Share on other sites More sharing options...
Tosyk Posted October 13, 2010 Share Posted October 13, 2010 Can i import DFF in 3ds max with your script Deniska? Link to comment Share on other sites More sharing options...
hristobg Posted October 13, 2010 Share Posted October 13, 2010 No, you can't. You can only export dff, also col. If you want to import dff, use Kam's max scripts. Link to comment Share on other sites More sharing options...
backsage Posted June 27, 2016 Share Posted June 27, 2016 Whoa! Thanks for the script! I was modifying a dff in 3DS Max 2012. I imported it with Kam's Max Scripts. Then I replaced the texture of the object with something else. Then I used this tool to export it. Then I opened it in MTA and I got the original vertex color back! Link to comment Share on other sites More sharing options...
ermaccer Posted July 1, 2016 Share Posted July 1, 2016 Whoa! Thanks for the bump! Link to comment Share on other sites More sharing options...
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