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OPM Italy - New artwork and some new info


GTA Series Videos
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GTA Series Videos

First of all, sorry for my English.

 

The preview published in the Official PlayStation Magazine Italy includes the same things of Game Informer and OPM UK previews, but it introduces a brand new artwork - an afroamerican relaxing on a sofa while smoking, seemingly, some weed - and some new details:

 

* During the demo I saw the protagonist walk on the sidewalk and approach a bus stop: then on the screen an icon appeared that showed timetables for buses. Usable? Nothing is 100% sure, but it’s a possibility.

* When Niko pulls out a weapon, the camera will place at his shoulder and it appears a crosshair at the center of the screen. It's possible to lock a target and move laterally to avoid shots. The system seems to work wonderfully, therefore, resolving one of the problems (aiming while shooting) that has always plagued GTA.

* Walking on the grating of a sidewalk, you can see what is underneath, with the light that trickles realistically around the iron bars.

* Philip Glass is the author of the music in the trailer and will be involved GTA IV’s soundtrack, although we still don’t know how.

 

Translation by al[e]ssio:

 

 

GTA IV Preview

 

Yes, you will be surprised, once again.

If your name is Rockstar, life isn't easy. If your game has sold more than 50 million copies, life isn't easy. If everybody expects something exceptional every time, life isn't easy. But there is always someone who loves complicating their life, fortunately...

 

Imagine the scene. A softly illuminated room, a door that has been door closed for several hours, a bookcase sagging under the weight of the various prizes, protruding as if it wants to listen to the words of those strange people seated around a modern wood and crystal table. On the wall an enormous Rockstar Games logo, maybe to remind others that they don’t simply make games here but defend a passion for videogames that many have lost. They have transformed themselves into an industry that has only one rule: series. On the chairs, game designers, programmers, all the creators of Rockstar, even the brothers Sam and Dan Houser, founders of the company. Object of the reunion: Grand Theft Auto IV. I haven’t any idea of how the reunion went, but surely none of them asked "and now what do we have to do in order to astonish them?" I was sure of this during my flight to New York, eight hours from Rome to the Big Apple during which I tried imagining a dozen times what GTA IV would be like, things more interesting than “Happy Feet”, which I had already seen. Then, when Dan Houser spoke the first time about GTA IV, demonstrating the game on a 60 inch plasma inside a suite from which you could see all of New York City, I understood that these guys had known what they wanted the first second they started creating GTA IV. No doubts, no uncertainties, no "and now, what do we have to do in order to astonish them"...

 

Hard choices

 

That doesn't mean that creating a game like GTA IV is easy. At Rockstar they have had to make difficult decisions, first of all, where to set the game. If you are one of those who, on the night of March 29th, was waiting for the GTA trailer on the official website, then you already know they decided on the New York of our days, or better, Liberty City. The move to PlayStation 3 allowed the programmers to create an impressively realistic city, the sensation of being in New York is total; it’s not just the reproduction of famous buildings. Roads, buildings, signs, sidewalks, mailboxes: here everything is identical to the Big Apple, and this provides a feeling of realism that had never been seen in a GTA. And don't think that moving from the state of San Andreas to the alleys of Liberty City means that we will have a smaller game area. Liberty City (not based on Manhattan only, but also on other boroughs, take a look at the boxes for more information) will be enormous, more or less the size of the entire state of San Andreas and moving from one end of the city to the other will take a lot of time. For this reason there is the metro, besides the many vehicles that you can use, from cars and motorbikes to helicopters (no planes). Not only, during the demo I saw the protagonist walk on the sidewalk and approach a bus stop: then on the screen an icon appeared that showed timetables for buses. Usable? Nothing is 100% sure, but it’s a possibility. The other thing I saw in Liberty City is the vitality of its people. People walk, shop, go around with shopping bags, speak on cell phones, call taxis, argue, play... in the alleys it will be easy to see the homeless chatting around a fire to warm up, while in the city center a young manager will speak on his cell phone and girls come out of various boutiques loaded with bags and packages. The attention for details is maniacal and this makes Liberty City the most realistic city that has ever been seen in a video game; an important quality for a title that makes atmosphere and feeling one of its greatest qualities.

 

My name is Niko

 

The man in the various images of this page is the absolute protagonist of Grand Theft Auto IV. His name is Niko Bellic and he comes from eastern Europe, presumably from Russia. Niko is not a "saint", he has always lived on the wrong side of the law and life in his country was beginning to be too complicated. Therefore, when it receives a letter from his cousin Roman, who immigrated to Liberty City years ago, he decides to pack up everything and change his life. At least that’s what he hoped... When he arrives in Liberty City he discovers that Roman is not what he said he was, his taxi company is almost bankrupt and he even has too many enemies. Consequently, Niko will have to fight for survival and this will place him, once more, against the law. From this first information, we understand that the protagonist is not a novice Tony Montana who wants to conquer the world, craving for money and power, wanting to be above the law. No, Niko is a criminal only because, in order to survive, this is the only way of life he knows. As tradition for the saga, the main story unfolds through a series of missions, where you will also be able to carry out numerous secondary activities, besides enjoying the freedom of running around the city more or less as you please. In a few words, it’s not that different from San Andreas. What changes is the way you live, how you interact with your surroundings. Niko has a cell phone where you can add new contacts and telephone numbers. You will be able to call someone in order to obtain new ‘odd jobs’ or simply answer incoming calls. It won’t be simple to get telephone numbers: this means that differently from the other GTAs you’ll have to find the contacts for new jobs, you won’t receive "accidental" calls that unblock new areas of the game like in the past. Moreover, life in the city is much more believable. For example, in order to steal a car it will no longer be sufficient simply opening the car door and driving off as if that has been your car for years. Now you will see Niko approach the car sneakily, break the glass with his elbow, use the injection cables to start the car and only after all this will you be able to drive away. Imagine having to do all this with a policeman close at hand and you will understand why in GTA IV you’ve got to think before acting. Shaking the police will be far from easy: changing the color of the car won’t be enough.

The power of the new-generation

 

Thanks to the greater abilities of PlayStation 3, Rockstar was able to introduce elements in the game that were not possible with the PS2. We are not only speaking about graphics or the physical engine, but also about aspects of game-play. For example, Niko can freely climb wherever possible and this is a great innovation for the series. We saw him climb up telephone pole, with his shadow reflecting realistically on the asphalt. It’s all too easy to imagine the consequences this characteristic will have on game-play. Maybe while you’re on the telephone pole you can even intercept calls, or you can enter a building climbing down from the terrace and taking your objective by surprise. What is certain is that this way Rockstar gives each player more than one possibility to choose what to do and how to do it. Not only, you’ll be able to explore the inside of a large number of the buildings. You can enter the houses, stores and offices: naturally, you can’t enter every building in Liberty City, but in a good part you can. The loading times between interiors and exteriors will be null, zero, zilch. The passage is simultaneous, there are no pauses and, considering this game’s level of detail, it is, without a doubt, an important result. Speaking about detail, it isn’t simple to describe the quality of this game, therefore I’ll give you an example. Walking on the grating of a sidewalk, you can see what is underneath, with the light that trickles realistically around the iron bars. A small example that demonstrates the quality of the job carried out by Rockstar’s programmers. The animation of the protagonist is particularly effective, extremely varied and natural, therefore similar to the common people who, as I said at the beginning, do not constantly repeat themselves (as happened, instead, in the past episodes). In addition, the quality of the lighting in GTA IV is impressive, just like the passage from day to night, and this gives the game a unique atmosphere. The physics of the characters and objects have been completely reviewed: the impression you get driving a car is more satisfactory, above all when you realize the remarkable job carried out by the programmers in order to render the damage system more and more believable.

By now you’ve probable already understood it: Grand Theft Auto IV has convinced us from the beginning and we’re sure that it will maintain the high quality that has distinguished all the titles of the series. The setting is fascinating, the graphics optimal, and the protagonist appealing. Liberty City is fantastic and the realism of the game style promises to be a more profound experience than in the past. Without a doubt, this game will make us understand what ‘new generation’ means, what it means to have a PlayStation 3. Don’t worry, October is not that far away...

 

 

Box - The Big Apple

 

The Liberty City of GTA IV is a completely different city from the one we saw in GTA 3 for PlayStation 2. First of all, it is much larger: approximately as large as the entire state of Saint Andreas, as I said before. Moreover, it is not based on Manhattan alone, but also includes the bordering boroughs. As is Rockstar’s tradition, even if it is based on a true city like New York, Liberty City remains a product of fantasy and for this reason the names of its boroughs have been transformed or reviewed. The areas where we will live the adventure of GTA IV are Broker (Brooklyn), Duke (Queens), Bohan (Bronx), Algonquìn (Manhattan), Alderney (New Jersey).

 

 

Box - Music

 

What about the radio stations that have always been an important characteristic in GTA? Don’t worry, they’re also in GTA IV and they will be, as predictable, divided by musical genres. The game is set in our days, therefore expect to find popular hits, but also some from the past. Rockstar has taken advantage of the collaboration of the famous musician Philip Glass, father of "musical minimalism" and author of numerous smash hits, who has worked with people like Woody Allen and David Bowie. Glass is the author of the music in the trailer and will be involved GTA IV’s soundtrack, although we still don’t know how. There will also be the craziest DJs, the funniest commercials for nonexistent products and the telephone calls of a psychopath or two that is convinced of having been kidnapped by aliens...

 

 

Box - Multiplayer? Yes, thank-you

 

Grand Theft Auto IV will be the first GTA to boast a multiplayer option. This isn’t an absolute innovation (Liberty City Stories for PSP had a multiplayer modality), but an important confirmation arrived directly from Dan Houser. For the moment Rockstar has no intention of releasing details about it, limiting themselves to saying that GTA IV’s multiplayer system will be extremely innovative. We will have to wait and see, surely in the next few months there will be more details.

 

 

Box - Wall Street

 

No, we are not talking about New York’s famous stock market, but about an advertisement with GTA IV’s logo covering the front of a building in the Big Apple, in one of Manhattan’s busiest streets. Driving around the American metropolis we kept coming across stickers, posters and billboards advertising Grand Theft Auto IV, and all this several months before the game’s release is very strange (usually advertising campaigns precede the publication by just a few days). This is a precise strategy of Rockstar in order to increase expectations around its next title and indicates how much this software house of English origins is tied to New York.

 

 

Images captions

 

The detail of the setting is remarkable indeed. Just to have an idea, take a look at the shadows and the dynamic lighting in this image. Then consider you’ll presumably be able to go into all these houses...

The name of the protagonist is Niko Bellic. He arrives in Liberty City from eastern Europe, accepting an invitation from his cousin Roman. Niko’s aspect is perfect even in the smallest details, above all in body movements and his facial expressions. Naturally, you will be able to personalize his appearance with new clothes and other accessories.

Automobiles will naturally be the undisputed protagonists of the game, but there will also be space for more particular and original vehicles, the presence of helicopters, for example. The only things that we surely will not find are airplanes. Considering the "metropolitan" nature of the game, their use would not make much sense...

Like in San Andreas, the protagonist will be able to change clothes, as he likes. According to an unconfirmed report, changing clothes will also be useful in order to confuse the police when their on your tracks.

The fantastic dynamic lighting system becomes obvious during the day/night sequence. The passage to evening darkness is gradual and realistic and the vision of a factory’s lights reflecting on the water is truly spectacular.

When you extract a weapon, the field of vision will block at Niko’s shoulder-level and a view-finder will appear in the center of the screen. You can block your aim on a target and move sideways in order to avoid being hit. The system seems to work wonderfully, therefore, resolving one of the problems (aiming while shooting) that has always plagued GTA.

 

OPM IT photos made by andry1535:

 

user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image

#11 - OPM IT

#12 - OPM IT

#13 - OPM IT

#14 - OPM IT

#15 - OPM IT

#16 - OPM IT

#17 - OPM IT

#18 - OPM IT

Edited by Budd
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TonyZimmzy

Awesome work man! I hope someone translates it all soon smile.gif

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That concept art of that dude smoking on the couch looks really sweet. Can't wait for a full translation of the article! Many cookie.gifcookie.gifcookie.gifcookie.gifcookie.gif for you!

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CJ_Vercetti

well, the first non-English preview, I hope we see the Dutch magazine which was once announced on these forums, and PSM3, and that Australian magazine soon...

but excellent, two magazines in 24 hours...

have a bunch of cookies... cookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gif

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Awesome work man! I hope someone translates it all soon smile.gif

So do I

 

Grazie Budd. Although the first thing thats got me cheerfull is this

 

 

* Philip Glass, the author of the trailer's music, will be involved in the work for the GTA IV's soundtrack, but right now, we don't know how.

 

Hint's at a Classical style Radio Station icon14.gif ... Plus it's Philip Glass

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Comrade_Niko
* Philip Glass, the author of the trailer's music, will be involved in the work for the GTA IV's soundtrack, but right now, we don't know how.

 

Hint's at a Classical style Radio Station icon14.gif ... Plus it's Philip Glass[/font][/color]

 

that would be sweet. 20 + classical songs to set the mood during urban mayhem. One of the MANY things I loved with GTA III was the classic station.

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Hint's at a Classical style Radio Station icon14.gif ... Plus it's Philip Glass

Although he's a great composer, he has a tendency to repeat himself. If you listen to the last decade of his stuff, after a while everything just sounds the same.

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Thanks for the info. Rated good.

 

Well, it seems we'll be able to take a bus.

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MysteryGamer
* Philip Glass, the author of the trailer's music, will be involved in the work for the GTA IV's soundtrack, but right now, we don't know how.

 

Hint's at a Classical style Radio Station icon14.gif ... Plus it's Philip Glass[/font][/color]

 

that would be sweet. 20 + classical songs to set the mood during urban mayhem. One of the MANY things I loved with GTA III was the classic station.

I admit I don't mind the classical music in Grand Theft Auto III at all although I have never bought any Classical music and probably never will.

 

Thanks for the upload and for whoever translates the articles. smile.gifcookie.gif

 

It seems different magazine writers are observing different things in the demo which is good because we are getting some slightly newer information with these magazine previews.

 

I believe an Australian magazine has a Grand Theft Auto IV Preview does anyone know when that preview should be up on here (provided someone buys the mag and uploads the scans here).

 

Cheers. cool.gif

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GTA-Series.com

As my colleague promised, here is the complete translation of the full article. wink.gif

 

 

GTA IV Preview

 

Yes, you will be surprised, once again.

If your name is Rockstar, life isn't easy. If your game has sold more than 50 million copies, life isn't easy. If everybody expects something exceptional every time, life isn't easy. But there is always someone who loves complicating their life, fortunately...

 

Imagine the scene. A softly illuminated room, a door that has been door closed for several hours, a bookcase sagging under the weight of the various prizes, protruding as if it wants to listen to the words of those strange people seated around a modern wood and crystal table. On the wall an enormous Rockstar Games logo, maybe to remind others that they don’t simply make games here but defend a passion for videogames that many have lost. They have transformed themselves into an industry that has only one rule: series. On the chairs, game designers, programmers, all the creators of Rockstar, even the brothers Sam and Dan Houser, founders of the company. Object of the reunion: Grand Theft Auto IV. I haven’t any idea of how the reunion went, but surely none of them asked "and now what do we have to do in order to astonish them?" I was sure of this during my flight to New York, eight hours from Rome to the Big Apple during which I tried imagining a dozen times what GTA IV would be like, things more interesting than “Happy Feet”, which I had already seen. Then, when Dan Houser spoke the first time about GTA IV, demonstrating the game on a 60 inch plasma inside a suite from which you could see all of New York City, I understood that these guys had known what they wanted the first second they started creating GTA IV. No doubts, no uncertainties, no "and now, what do we have to do in order to astonish them"...

 

Hard choices

 

That doesn't mean that creating a game like GTA IV is easy. At Rockstar they have had to make difficult decisions, first of all, where to set the game. If you are one of those who, on the night of March 29th, was waiting for the GTA trailer on the official website, then you already know they decided on the New York of our days, or better, Liberty City. The move to PlayStation 3 allowed the programmers to create an impressively realistic city, the sensation of being in New York is total; it’s not just the reproduction of famous buildings. Roads, buildings, signs, sidewalks, mailboxes: here everything is identical to the Big Apple, and this provides a feeling of realism that had never been seen in a GTA. And don't think that moving from the state of San Andreas to the alleys of Liberty City means that we will have a smaller game area. Liberty City (not based on Manhattan only, but also on other boroughs, take a look at the boxes for more information) will be enormous, more or less the size of the entire state of San Andreas and moving from one end of the city to the other will take a lot of time. For this reason there is the metro, besides the many vehicles that you can use, from cars and motorbikes to helicopters (no planes). Not only, during the demo I saw the protagonist walk on the sidewalk and approach a bus stop: then on the screen an icon appeared that showed timetables for buses. Usable? Nothing is 100% sure, but it’s a possibility. The other thing I saw in Liberty City is the vitality of its people. People walk, shop, go around with shopping bags, speak on cell phones, call taxis, argue, play... in the alleys it will be easy to see the homeless chatting around a fire to warm up, while in the city center a young manager will speak on his cell phone and girls come out of various boutiques loaded with bags and packages. The attention for details is maniacal and this makes Liberty City the most realistic city that has ever been seen in a video game; an important quality for a title that makes atmosphere and feeling one of its greatest qualities.

 

My name is Niko

 

The man in the various images of this page is the absolute protagonist of Grand Theft Auto IV. His name is Niko Bellic and he comes from eastern Europe, presumably from Russia. Niko is not a "saint", he has always lived on the wrong side of the law and life in his country was beginning to be too complicated. Therefore, when it receives a letter from his cousin Roman, who immigrated to Liberty City years ago, he decides to pack up everything and change his life. At least that’s what he hoped... When he arrives in Liberty City he discovers that Roman is not what he said he was, his taxi company is almost bankrupt and he even has too many enemies. Consequently, Niko will have to fight for survival and this will place him, once more, against the law. From this first information, we understand that the protagonist is not a novice Tony Montana who wants to conquer the world, craving for money and power, wanting to be above the law. No, Niko is a criminal only because, in order to survive, this is the only way of life he knows. As tradition for the saga, the main story unfolds through a series of missions, where you will also be able to carry out numerous secondary activities, besides enjoying the freedom of running around the city more or less as you please. In a few words, it’s not that different from San Andreas. What changes is the way you live, how you interact with your surroundings. Niko has a cell phone where you can add new contacts and telephone numbers. You will be able to call someone in order to obtain new ‘odd jobs’ or simply answer incoming calls. It won’t be simple to get telephone numbers: this means that differently from the other GTAs you’ll have to find the contacts for new jobs, you won’t receive "accidental" calls that unblock new areas of the game like in the past. Moreover, life in the city is much more believable. For example, in order to steal a car it will no longer be sufficient simply opening the car door and driving off as if that has been your car for years. Now you will see Niko approach the car sneakily, break the glass with his elbow, use the injection cables to start the car and only after all this will you be able to drive away. Imagine having to do all this with a policeman close at hand and you will understand why in GTA IV you’ve got to think before acting. Shaking the police will be far from easy: changing the color of the car won’t be enough.

 

The power of the new-generation

 

Thanks to the greater abilities of PlayStation 3, Rockstar was able to introduce elements in the game that were not possible with the PS2. We are not only speaking about graphics or the physical engine, but also about aspects of game-play. For example, Niko can freely climb wherever possible and this is a great innovation for the series. We saw him climb up telephone pole, with his shadow reflecting realistically on the asphalt. It’s all too easy to imagine the consequences this characteristic will have on game-play. Maybe while you’re on the telephone pole you can even intercept calls, or you can enter a building climbing down from the terrace and taking your objective by surprise. What is certain is that this way Rockstar gives each player more than one possibility to choose what to do and how to do it. Not only, you’ll be able to explore the inside of a large number of the buildings. You can enter the houses, stores and offices: naturally, you can’t enter every building in Liberty City, but in a good part you can. The loading times between interiors and exteriors will be null, zero, zilch. The passage is simultaneous, there are no pauses and, considering this game’s level of detail, it is, without a doubt, an important result. Speaking about detail, it isn’t simple to describe the quality of this game, therefore I’ll give you an example. Walking on the grating of a sidewalk, you can see what is underneath, with the light that trickles realistically around the iron bars. A small example that demonstrates the quality of the job carried out by Rockstar’s programmers. The animation of the protagonist is particularly effective, extremely varied and natural, therefore similar to the common people who, as I said at the beginning, do not constantly repeat themselves (as happened, instead, in the past episodes). In addition, the quality of the lighting in GTA IV is impressive, just like the passage from day to night, and this gives the game a unique atmosphere. The physics of the characters and objects have been completely reviewed: the impression you get driving a car is more satisfactory, above all when you realize the remarkable job carried out by the programmers in order to render the damage system more and more believable.

 

By now you’ve probable already understood it: Grand Theft Auto IV has convinced us from the beginning and we’re sure that it will maintain the high quality that has distinguished all the titles of the series. The setting is fascinating, the graphics optimal, and the protagonist appealing. Liberty City is fantastic and the realism of the game style promises to be a more profound experience than in the past. Without a doubt, this game will make us understand what ‘new generation’ means, what it means to have a PlayStation 3. Don’t worry, October is not that far away...

 

 

Box - The Big Apple

 

The Liberty City of GTA IV is a completely different city from the one we saw in GTA 3 for PlayStation 2. First of all, it is much larger: approximately as large as the entire state of Saint Andreas, as I said before. Moreover, it is not based on Manhattan alone, but also includes the bordering boroughs. As is Rockstar’s tradition, even if it is based on a true city like New York, Liberty City remains a product of fantasy and for this reason the names of its boroughs have been transformed or reviewed. The areas where we will live the adventure of GTA IV are Broker (Brooklyn), Duke (Queens), Bohan (Bronx), Algonquìn (Manhattan), Alderney (New Jersey).

 

 

Box - Music

 

What about the radio stations that have always been an important characteristic in GTA? Don’t worry, they’re also in GTA IV and they will be, as predictable, divided by musical genres. The game is set in our days, therefore expect to find popular hits, but also some from the past. Rockstar has taken advantage of the collaboration of the famous musician Philip Glass, father of "musical minimalism" and author of numerous smash hits, who has worked with people like Woody Allen and David Bowie. Glass is the author of the music in the trailer and will be involved GTA IV’s soundtrack, although we still don’t know how. There will also be the craziest DJs, the funniest commercials for nonexistent products and the telephone calls of a psychopath or two that is convinced of having been kidnapped by aliens...

 

 

Box - Multiplayer? Yes, thank-you

 

Grand Theft Auto IV will be the first GTA to boast a multiplayer option. This isn’t an absolute innovation (Liberty City Stories for PSP had a multiplayer modality), but an important confirmation arrived directly from Dan Houser. For the moment Rockstar has no intention of releasing details about it, limiting themselves to saying that GTA IV’s multiplayer system will be extremely innovative. We will have to wait and see, surely in the next few months there will be more details.

 

 

Box - Wall Street

 

No, we are not talking about New York’s famous stock market, but about an advertisement with GTA IV’s logo covering the front of a building in the Big Apple, in one of Manhattan’s busiest streets. Driving around the American metropolis we kept coming across stickers, posters and billboards advertising Grand Theft Auto IV, and all this several months before the game’s release is very strange (usually advertising campaigns precede the publication by just a few days). This is a precise strategy of Rockstar in order to increase expectations around its next title and indicates how much this software house of English origins is tied to New York.

 

 

Images captions

 

The detail of the setting is remarkable indeed. Just to have an idea, take a look at the shadows and the dynamic lighting in this image. Then consider you’ll presumably be able to go into all these houses...

The name of the protagonist is Niko Bellic. He arrives in Liberty City from eastern Europe, accepting an invitation from his cousin Roman. Niko’s aspect is perfect even in the smallest details, above all in body movements and his facial expressions. Naturally, you will be able to personalize his appearance with new clothes and other accessories.

Automobiles will naturally be the undisputed protagonists of the game, but there will also be space for more particular and original vehicles, the presence of helicopters, for example. The only things that we surely will not find are airplanes. Considering the "metropolitan" nature of the game, their use would not make much sense...

Like in San Andreas, the protagonist will be able to change clothes, as he likes. According to an unconfirmed report, changing clothes will also be useful in order to confuse the police when their on your tracks.

The fantastic dynamic lighting system becomes obvious during the day/night sequence. The passage to evening darkness is gradual and realistic and the vision of a factory’s lights reflecting on the water is truly spectacular.

When you extract a weapon, the field of vision will block at Niko’s shoulder-level and a view-finder will appear in the center of the screen. You can block your aim on a target and move sideways in order to avoid being hit. The system seems to work wonderfully, therefore, resolving one of the problems (aiming while shooting) that has always plagued GTA.

Edited by al[e]ssio
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james_root

nice work smile.gif i didnt like that man who is laying on the couch biggrin.gif

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Well done Alessio!!! cookie.gif

 

 

It won’t be simple to get telephone numbers: this means that differently from the other GTAs you’ll have to find the contacts for new jobs, you won’t receive "accidental" calls that unblock new areas of the game like in the past.

 

this is interesting

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AndyGanteks

OPM italy? never knew about them.Anyways thanx for scans!!

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Topic rated good, nice work lol.gif

 

 

 

ehehe ale..ti sbatti anche a tradurre in inglese XDDD cookie.gifcookie.gif coookies 4 u tounge.gif

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MexxProtect
* Philip Glass is the author of the music in the trailer and will be involved GTA IV’s soundtrack, although we still don’t know how.

 

yay i knew it was phillip glass. used to listen to his music when i was very young...

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The new Artwork is very nice, but who is this man? Thx for Translation! cookie.gif

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The new artwork IS THE SHAIT!

 

 

waiting for some good ol' screen to cut/paste/photoshop sly.gif

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GTA-Series.com
The new artwork IS THE SHAIT!

 

 

waiting for some good ol' screen to cut/paste/photoshop sly.gif

I'll scan all the pages tomorrow morning. wink.gif

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Alessio, i don't know if your translation is very literal, but i hope it is; you italians have a beautiful way with words. Reading the article was a joy just because of it's style.

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If the thing about the new aiming system is true. It will be viewed from his shoulder it is the BOMB! Like splinter cell style.

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