darlo_famlies Posted July 4, 2007 Author Share Posted July 4, 2007 (edited) id like a skyline but that aint gna happen lol but if there was an elergy.. lol, well.. i suppose ill take a ermmm... Cheetah or Infurnus or... Manana!! lol nah Cheetah, i got some cheats im working on at the moment ill post them soon, for those of us with "backed up" ISO's i had an idea.. if the new YAIE (yet another image editor) will accept vcs/lcs images wouldnt it be possible to switch cars from games? say elergy txd and DFF files with say the manana's? or change the txd files to look like official D1 or Streetracer decal/paint work? EDIT: because it says it can replace files. : info and download link Edited July 4, 2007 by darlo_famlies Link to comment Share on other sites More sharing options...
Xsjado Posted July 5, 2007 Share Posted July 5, 2007 id like a skyline but that aint gna happen lol but if there was an elergy.. lol, well.. i suppose ill take a ermmm... Cheetah or Infurnus or... Manana!! lol nah Cheetah, i got some cheats im working on at the moment ill post them soon, for those of us with "backed up" ISO's i had an idea.. if the new YAIE (yet another image editor) will accept vcs/lcs images wouldnt it be possible to switch cars from games? say elergy txd and DFF files with say the manana's? or change the txd files to look like official D1 or Streetracer decal/paint work? EDIT: because it says it can replace files. : info and download link yeah i would kill for a lancer evo 9 or even 10 (still being worked on, due out in early 2008 ) for my drifting. and if this evolves and we can edit the images, we will be able to make decals and designs which i hope becomes possible. i cant wait until more works done on it Link to comment Share on other sites More sharing options...
Xsjado Posted July 5, 2007 Share Posted July 5, 2007 heres a cheat iv been working on: #cheat Car Realism v1health = getfloat(pcar+0x027c); speed = sqrt(getfloat(pcar + 0x140) * getfloat(pcar + 0x140) + getfloat(pcar + 0x144) * getfloat(pcar + 0x144)); setfloat(0x9632544, 0.0); if(speed>0.93) { setchar(pcar + 0x000003B7, 1); setchar(pcar + 0x000003B9, 1); } if(health<999) { setchar(pcar + 0x0000022f, 255); } if(health<400) { setchar(pcar + 0x000003B6, 1); } if(health<300) { setchar(pcar + 0x000003B8, 1); } if(buttons & CTRL_CROSS) { setfloat(0x9632544, -1.5); } if(speed>0.30) { setfloat(0x9632544, 0.0); } if(speed=0.0) { setfloat(0x9632544, 0.0); } if(buttons & CTRL_SQUARE) { setfloat(0x9632544, 0.0); } #off setfloat(0x9632544, 0.0); setchar(pcar + 0x0000022f, 0); Like what darlo said, it simulates tyre stress. when you pass a certain speed your tyres will pop. also when you crash your car alarm will go off and eventually, if you wreck your car enough, the tyres will pop. one other hing is that if your in a voodoo and accelerate, the front tyres will lift off the ground, like what i posted before. il hopefully add to this so it has more in it. Link to comment Share on other sites More sharing options...
creeepers Posted July 5, 2007 Share Posted July 5, 2007 @darlo cheetah eh? know the color already,the colors release now! now you gotta wait Link to comment Share on other sites More sharing options...
darlo_famlies Posted July 5, 2007 Author Share Posted July 5, 2007 i wish there was a way to make things bigger like what matt420bad did (think it was him, or i spelled it rite.. lol) so we could make say the spoiler on the deluxo bigger etc, im taking two captures to find the breaks or something, what would also be good is if we could find the parts, we could probably make the car spawn with a black/grey bonet on a green car to make the bonet look like CF (carbon fibre) Link to comment Share on other sites More sharing options...
vettefan88 Posted July 5, 2007 Share Posted July 5, 2007 i wish there was a way to make things bigger like what matt420bad did (think it was him, or i spelled it rite.. lol) so we could make say the spoiler on the deluxo bigger etc, im taking two captures to find the breaks or something, what would also be good is if we could find the parts, we could probably make the car spawn with a black/grey bonet on a green car to make the bonet look like CF (carbon fibre) I found that if I turn on the no traffic cheat for a little while, and then spawn a deluxo the hood is sometimes black. Link to comment Share on other sites More sharing options...
darlo_famlies Posted July 5, 2007 Author Share Posted July 5, 2007 i get that too vette, i suppose if i had a capture of the deluxo before i used the no trafic code and then one after and we compared we'd soon see a difference (if they were the same colors etc) spawning with one of the cheats deactivating then capturing whilst inside getting out turning no traffic on then off then spawing another deluxo with maybe black bonet then capturing that that hex editing them both to see any differences? that should work right? Link to comment Share on other sites More sharing options...
Xsjado Posted July 6, 2007 Share Posted July 6, 2007 the strange thing is that when you put one of the cars with the different colour bonnet and wheels in a garage, they change back to normal, well atleast my taxi did Link to comment Share on other sites More sharing options...
creeepers Posted July 6, 2007 Share Posted July 6, 2007 wow,what you guys up to now? Link to comment Share on other sites More sharing options...
Xsjado Posted July 6, 2007 Share Posted July 6, 2007 im just mucking around with car address's .etc have you finished your showroom yet, vette? Link to comment Share on other sites More sharing options...
creeepers Posted July 6, 2007 Share Posted July 6, 2007 i can do some touches on it, o man,i want a drive on walls cheat Link to comment Share on other sites More sharing options...
Xsjado Posted July 6, 2007 Share Posted July 6, 2007 (edited) check out my sweet video: My Video i was very bored Edited July 6, 2007 by Xsjado Link to comment Share on other sites More sharing options...
creeepers Posted July 8, 2007 Share Posted July 8, 2007 lemme guess,webcam? Link to comment Share on other sites More sharing options...
Xsjado Posted July 8, 2007 Share Posted July 8, 2007 what do you mean webcam? Link to comment Share on other sites More sharing options...
creeepers Posted July 8, 2007 Share Posted July 8, 2007 (edited) what did u use at thevid. im making some cool gif vids. and im gonna make a city. darlo's appropriate car but umm,too bad cars cannot be modded easily. looks cool vette? i don't know what color you want lets lowride lol Edited July 8, 2007 by creeepers Link to comment Share on other sites More sharing options...
Xsjado Posted July 8, 2007 Share Posted July 8, 2007 good job creeepers, those flame almost look like they are actually on the car and not imported Link to comment Share on other sites More sharing options...
creeepers Posted July 8, 2007 Share Posted July 8, 2007 (edited) thanks,im learning on art now lol loook: woot 2 cars bouncing lets try three: thats just awesome Edited July 8, 2007 by creeepers Link to comment Share on other sites More sharing options...
darlo_famlies Posted July 8, 2007 Author Share Posted July 8, 2007 im sure theres an .mdl editor on a modeling program i have, sketchup or something.. ill try to find it, if i have ill try to mod a car or something, any way i made a base at the old/new print works, you'll need to use step through walls cheat to get through the walls lol, ill update it soon, adding my cars, modifing the watch tower so we can have an elevator, and a hunter, little willie on the roof, this code does slow your psp down as of yet, going to try to make it cleaner looking and not slow your psp down. going to work on it right now, #cheat basemoveto(-1105.19,-235.39,11.44); object(0x1CA4,0,0,56);move(1.75,-2.62,0.00); object(0x1CA4,0,0,56);move(0.28,0.10,2.00); object(0x1CA4,30,0,56);move(-1.49,1.96,0.00); object(0x1CA4,35,0,56);move(-1.06,1.82,0.00); object(0x1CA4,35,0,56);move(-1.36,3.90,0.00); object(0x1CA4,35,0,86);move(1.53,1.70,0.00); object(0x1CA4,35,0,176);move(3.61,0.27,0.00); object(0x1CA4,35,0,176);move(0.00,0.00,-1.80); object(0x1CA4,0,0,171);move(-3.58,-0.16,0.00); object(0x1CA4,0,0,177);move(-1.97,-1.81,0.00); object(0x1CA4,0,0,95);move(0.79,-2.73,0.00); object(0x1CA4,0,0,67);move(-1.48,0.06,3.30); object(0x1CA6,270,0,90);move(2.16,-0.15,0.00); object(0x1CA6,270,0,90);move(1.80,0.16,0.00); object(0x1CA6,270,0,90);move(28.34,0.04,0.00); object(0x1CA6,0,0,270);move(0.00,0.00,-0.50); object(0x1CA6,0,0,270);move(0.00,0.00,0.90); object(0x1CA6,0,0,270);move(19.01,-13.97,3.60); object(0x1CA8,0,0,180);move(-0.13,-15.09,0.00); object(0x1CA8,0,0,180);move(-0.00,-14.99,-0.10); object(0x1CA8,0,0,180);move(-7.42,-7.66,0.00); object(0x1CA8,0,0,270);move(-14.94,-0.16,0.00); object(0x1CA8,0,0,269);move(-15.83,-0.21,0.00); object(0x1CA8,0,0,270);move(-9.93,7.23,0.00); object(0x1CA8,0,0,338);move(-2.88,14.51,0.00); object(0x1CA8,0,0,0);move(4.28,14.16,0.00); object(0x1CA8,0,0,34);move(35.82,9.88,0.00); object(0x1CA8,0,0,270);move(3.48,0.17,0.00); object(0x1CA8,0,0,270);move(-7.33,-24.47,-0.80); object(0x1CD5,0,0,0);move(-12.77,9.19,5.16); object(0x1CD5,270,0,0);move(0.00,0.00,11.10); object(0x1CD5,270,0,0);move(0.00,0.00,11.10); object(0x1CD5,270,0,0);move(-0.31,-5.10,5.30); object(0x1CD6,270,0,0);move(0.37,-1.81,0.20); object(0x1CD6,270,0,0);move(-0.01,4.27,0.00); object(0x1CD6,270,0,0);move(1.66,-0.06,0.00); object(0x1CD6,270,0,0);move(-0.05,-4.44,0.00); object(0x1CD6,270,0,0);move(-3.12,5.37,0.00); object(0x1CD6,270,0,180);move(-0.03,4.07,0.00); object(0x1CD6,270,0,180);move(1.94,-9.18,-1.10); object(0x1CA9,180,0,180);move(2.43,9.29,0.00); object(0x1CA9,180,0,180);move(-6.80,-4.55,0.00); object(0x1CA9,180,0,90);move(8.13,-0.31,0.00); object(0x1CA9,180,0,269); im editing it atm meaning the gate peices on the watch tower is going to be recoded, making it in the rite place, Vette if you read this could you give me the elevator code if you have it? maybe a few of you guys could mod it with me? brb Link to comment Share on other sites More sharing options...
darlo_famlies Posted July 8, 2007 Author Share Posted July 8, 2007 (edited) sorry for double post but the file you want to edit the mdl files is either gmax, something max7 or one that was on softpedia.. ive modified my base so that theres no fence around the watch tower (at the top) just remove the last 4 lines of code, they were the last to be added so i guessed that it was the part, i deleted and yep it was, ill now add some more codes to it, i have taken two captures of a blista compact one with out the brownish/black parts(as a result of using the no traffic code) and one with the normal colours you'd expect to have(without the code/taken before the code was in use) Edited July 8, 2007 by darlo_famlies Link to comment Share on other sites More sharing options...
emcp Posted July 8, 2007 Share Posted July 8, 2007 (edited) are you talking about 2 different topics (cheats and YAIE) also if you want i can modify your base so you dont need to step through wall but coud you provide a teleport to the base as i dont play vcs much and dont know the building that well nvrmind found it Edited July 8, 2007 by emcp Link to comment Share on other sites More sharing options...
darlo_famlies Posted July 8, 2007 Author Share Posted July 8, 2007 (edited) im adding a teleport and a few other things now, im looking for the elevator/lift code atm will update as im working on it. With the Blista Compact i have compared two captures and have found one that when i change certain parts i can get it to change color im working on different colors at the moment so if we have the black and Green color sceme i got it to go green front bumper green back but grey-green side skirts with the rest in black. will include into the base code, when i spawn the cars out side. Edited July 8, 2007 by darlo_famlies Link to comment Share on other sites More sharing options...
willy_825 Posted July 8, 2007 Share Posted July 8, 2007 The Blista Compact is very good for drifting if you pop all four tires. It doesn't even need any mods. Link to comment Share on other sites More sharing options...
Xsjado Posted July 9, 2007 Share Posted July 9, 2007 The Blista Compact is very good for drifting if you pop all four tires. It doesn't even need any mods. thats pretty extreme man Link to comment Share on other sites More sharing options...
willy_825 Posted July 9, 2007 Share Posted July 9, 2007 what do you mean? Link to comment Share on other sites More sharing options...
vettefan88 Posted July 9, 2007 Share Posted July 9, 2007 I scrapped my old car showroom idea, and started on a new one. and after only a short while building it, I already reached the limit. The game crashes when it laods it now. except this time I can cut down on some stuff. so I can get it working. the whole thing is pretty much entirely glass, it has a nice domed corner that wraps around the front of the building, and continues the length of the wals. I'm goiung to jsut cut down the length of the walls, but this also means more open space up top, so I'm going to jsut add a helipad or something. I'm not going to implement any sort of elevator or anything because that requires a running code. I want this somethign you can can jsut turn on once, insted of haivng to keep one code on. I think I'm going to work on weapon spawns, and then implement some pmg'd cars. but note, I'm building this as a "showroom" not a garage. the cars will be accesable, but will be in a display arrangement around the area, and getting them out won't be so plain cut (of course you can jsut smash through the window) I just need to find the pieces I need to remove, and I can continue with it. Link to comment Share on other sites More sharing options...
creeepers Posted July 9, 2007 Share Posted July 9, 2007 tips: use large objects. make a ramp or something so the cars can get out. of course,a safe spot lol Link to comment Share on other sites More sharing options...
willy_825 Posted July 9, 2007 Share Posted July 9, 2007 I made a drifting site. You guys can all go to http://www.freewebs.com/willly_825/ Link to comment Share on other sites More sharing options...
vettefan88 Posted July 9, 2007 Share Posted July 9, 2007 tips:use large objects. make a ramp or something so the cars can get out. of course,a safe spot lol well, there's only one size for the glass. so I don't have much of a selection. I'll post pics of what I have soon. I'm oging to jsut delete some of the more ueless things. Link to comment Share on other sites More sharing options...
vettefan88 Posted July 9, 2007 Share Posted July 9, 2007 well, I pretty much reached th limit for objects. I spent a lot of time tryign to make it look as good as I can, and I can say it's got to be one of the most difficult things to build in construction mode. I had walls around the back edges of the structure, but they put it over and crashed the game. I may use a larger object ot make those back walls, but here it is in it's current stage. #cheat current showroommoveto(-812.27,1193.45,17.71); object(0x029F,0,0,180);move(-4.35,0.27,0.00); object(0x029F,0,0,187);move(-4.35,0.76,0.00); object(0x029F,0,0,193);move(-4.17,1.22,0.00); object(0x029F,0,0,199);move(-3.99,1.66,0.00); object(0x029F,0,0,206);move(-20.29,23.11,0.00); object(0x029F,0,0,252);move(1.62,-4.10,0.00); object(0x029F,0,0,245);move(2.08,-3.92,0.00); object(0x029F,0,0,239);move(2.50,-3.66,0.00); object(0x029F,0,0,232);move(2.86,-3.31,0.00); object(0x029F,0,0,226);move(-10.56,27.13,2.80); object(0x029F,345,0,270);move(0.27,-4.32,0.00); object(0x029F,345,0,263);move(0.75,-4.27,0.00); object(0x029F,345,0,257);move(1.22,-4.16,0.00); object(0x029F,345,0,250);move(1.68,-4.00,0.00); object(0x029F,345,0,244);move(2.10,-3.77,0.00); object(0x029F,345,0,238);move(2.52,-3.54,0.00); object(0x029F,345,0,231);move(2.89,-3.23,0.00); object(0x029F,345,0,225);move(3.27,-2.92,0.00); object(0x029F,345,0,218);move(3.55,-2.51,0.00); object(0x029F,345,0,212);move(3.82,-2.11,0.00); object(0x029F,345,0,206);move(4.07,-1.68,0.00); object(0x029F,345,0,199);move(4.25,-1.21,0.00); object(0x029F,345,0,193);move(4.31,-0.71,0.00); object(0x029F,345,0,186);move(4.40,-0.23,0.00); object(0x029F,345,0,180);move(-0.01,1.20,2.80); object(0x029F,330,0,180);move(-4.37,0.21,0.00); object(0x029F,330,0,186);move(-4.16,0.70,0.00); object(0x029F,330,0,193);move(-4.13,1.19,0.00); object(0x029F,330,0,199);move(-3.91,1.62,0.00); object(0x029F,330,0,206);move(-3.70,2.05,0.00); object(0x029F,330,0,212);move(-3.49,2.48,0.00); object(0x029F,330,0,219);move(-3.18,2.86,0.00); object(0x029F,330,0,225);move(-2.88,3.26,0.00); object(0x029F,330,0,232);move(-2.45,3.52,0.00); object(0x029F,330,0,238);move(-2.02,3.74,0.00); object(0x029F,330,0,245);move(-1.61,4.00,0.00); object(0x029F,330,0,251);move(-1.13,4.11,0.00); object(0x029F,330,0,258);move(-0.66,4.23,0.00); object(0x029F,330,0,264);move(-0.18,3.46,0.00); object(0x029F,330,0,270);move(1.80,0.01,2.20); object(0x029F,315,0,270);move(0.29,-4.28,0.00); object(0x029F,315,0,263);move(0.80,-4.23,0.00); object(0x029F,315,0,256);move(1.29,-4.09,0.00); object(0x029F,315,0,249);move(1.76,-3.89,0.00); object(0x029F,315,0,242);move(2.21,-3.65,0.00); object(0x029F,315,0,235);move(2.66,-3.40,0.00); object(0x029F,315,0,229);move(3.05,-3.06,0.00); object(0x029F,315,0,222);move(3.41,-2.68,0.00); object(0x029F,315,0,215);move(3.68,-2.24,0.00); object(0x029F,315,0,208);move(3.87,-1.76,0.00); object(0x029F,315,0,201);move(4.00,-1.27,0.00); object(0x029F,315,0,194);move(4.16,-0.81,0.00); object(0x029F,315,0,188);move(4.18,-0.31,0.00); object(0x029F,315,0,181);move(0.73,-0.00,0.00); object(0x029F,315,0,180);move(-0.01,1.90,1.50); object(0x029F,300,0,180);move(-4.21,0.24,0.00); object(0x029F,300,0,187);move(-4.17,0.76,0.00); object(0x029F,300,0,194);move(-4.02,1.27,0.00); object(0x029F,300,0,201);move(-3.85,1.77,0.00); object(0x029F,300,0,208);move(-3.61,2.24,0.00); object(0x029F,300,0,215);move(-3.32,2.66,0.00); object(0x029F,300,0,223);move(-2.94,3.06,0.00); object(0x029F,300,0,230);move(-2.55,3.42,0.00); object(0x029F,300,0,237);move(-2.11,3.75,0.00); object(0x029F,300,0,244);move(-1.65,4.05,0.00); object(0x029F,300,0,252);move(-1.10,4.15,0.00); object(0x029F,300,0,259);move(-0.57,4.27,0.00); object(0x029F,300,0,266);move(-0.08,2.06,0.00); object(0x029F,300,0,270);move(2.70,0.02,1.20); object(0x029F,285,0,270);move(0.30,-4.08,0.00); object(0x029F,285,0,262);move(0.86,-4.13,0.00); object(0x029F,285,0,254);move(1.41,-3.96,0.00); object(0x029F,285,0,247);move(1.95,-3.77,0.00); object(0x029F,285,0,239);move(2.41,-3.45,0.00); object(0x029F,285,0,231);move(2.89,-3.12,0.00); object(0x029F,285,0,223);move(3.26,-2.69,0.00); object(0x029F,285,0,216);move(3.54,-2.20,0.00); object(0x029F,285,0,208);move(3.87,-1.73,0.00); object(0x029F,285,0,200);move(4.05,-1.19,0.00); object(0x029F,285,0,192);move(4.16,-0.63,0.00); object(0x029F,285,0,185);move(2.75,-0.11,0.00); object(0x029F,285,0,180);move(-0.01,2.70,0.40); 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Xsjado Posted July 9, 2007 Share Posted July 9, 2007 THAT is MAD vette! nice work!! also how are you going to spawn pmg'ed cars? because they always spawn stock and then change when you enter them. nice work though Link to comment Share on other sites More sharing options...
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