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GTASA LC MOD


NathanHenry

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Sorry, if this was brought before, but cars drive on the wrong side of the road at the bridge to Shoreside Vale and all the way to the airport.

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Wait too much? How is 9 seconds too long? We would update the first page, but only NathanHenry can change it.

9 seconds? I have to wait over 2 minutes and the download speed is very low!

I agree with this post, rapidshare is s**ks

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Quote

That's wrong. The savegarages can save:

 

Portland - 1 Car + 1 Bike.

Staunton - 2 Cars + 1 Bike.

SSV - 3 Cars + 1 Bike.

 

 

Suppose in time we might add the LCS savegarages, I don't know really.

I'm fine with what we have at the minute.

 

 

 

well i dont knoo what version your playin on but on beta 5 i can only save up to 2 cars and they must be in the same garage or else it get deleted , secound i have some questions is there gone to be a car spawn and a save anywhere in the future? is there going to be more safe house added ? and how much if the is any more to be added ? and last

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I'd recommend to open a new topic - this way you can easily show the progress made and prevent people from downloading outdated versions. I know how constricting a single thread for such a huge mod is so you should really try a fresh start.

 

-------------------

 

How's the SCM going? Is 'The Thieves' working now?

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May be a little glitch of Beta 5 - "wanted" stars not disappearing by time if you seat in police car.

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  • 2 weeks later...
  • 2 years later...
lol, I'm guessing this is dead... oh well.

Yeah you are prety smart if you think so confused.gif It's enough to look at last post date and not need to write in old dead topics!

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¿Anybody could get a single engine for GTA SA: LC? So that instead of putting in the My Documents folder, the folder called GTA San Andreas User Files, put a folder called GTA Liberty City User Files (if that is possible) or at least san andreas executable you change the icon and more. cryani.gif

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  • 9 months later...
Okay so this is the new Liberty City on SA engine topic because the old one was started by xrk and he is no longer working on this mod so we couldn't get the links on the first page so I started this new topic to control the links and pictures and to edit them for new betas. I am also starting this topic because we have the all new Beta 4 of Liberty City on San Andreas ready and now we are gonna release it right now.

 

 

 

PICS:

user posted image user posted image user posted image

user posted imageuser posted image user posted image

user posted image

 

 

 

Links:

Download GTA: SA Liberty City Beta 4

 

To install please read the LC Readme.txt file and you do NOT need Map Cleaner for this LC on SA Beta 4 but it is advised to install on an Unmodded SA folder. If the installer crashes for you please let us know because when AdTec_224 made it, it worked fine for him but crashed for me so we don't know if it will work for you guys.

 

ENJOY!!!!!!!!!

 

P.S. This Beta 4 is still incomplete like the map objects, paths, etc. It is NOT final.

The public development of modification started in August, 2005 by the GTAForums.com user xrk, mainly as a simple 'map mod'. All that users received was the Liberty City from GTA III instead of default San Andreas landscape. Installation of modification was difficult and demanded use of Steve-m's Map Cleaner. The city yet did not have completeness, there were no LOD models, missed some of collision data, no paths for peds & traffic, but interest to modification was significant. With help of new developers NathanHenry (map conversion) and AdTec_224 (scenario conversion), modification began to develop quicker.

 

Beta 3

 

Beta 3 released at December 13, 2005. It contained great set of changes, including added water, Portland El train system, parked cars, weapons & pickups and first missions (although only Paramedic was reliable in that time). Hundreds of people have downloaded it, new developers have joined the project, including Monitor57 who started GTA III cars conversion and dingleman who started creation of Hi-res textures pack and new weather & water effects. Several moderate updates quickly followed. Although the main conception of total conversion for GTA III porting was defined, developers has faced to the first problems with shortage of time IRL and lack of tools, such as ped & traffic paths editor. In 2006, developers mostly worked internally, without major public updates.

 

Beta 4

 

When xrk in April, 2007 has partially left the project, NathanHenry became main modification maintainer. Beta 4 released at May 6, 2007. It included LOD models, new lighting system, usable Camera and Parachute, some ped&traffic paths, interiors and Claude player model. It also came with the installer and did not require preliminary use of Map Cleaner. In August, 2007 new developer GTAfanattic have joined project team, with numerous fixes and conversions provided. In December, 2007 large updates were released, with improved player model, GTA III-styled radar, 99% completed ped&traffic paths, fixed train system and first part of GTA III cars converted. Later GTAfanattic has replaced NathanHenry on post of modification maintainer.

 

 

A customized Claude in GTASA: Liberty City Beta 6 causing mayhem around Portland.

Added by Dingleman

 

Beta 5

 

Beta 5 released at January 3, 2008. From changes are noted new weather system, return of seabed, working save garages and Pay 'n' Spray, gangs and gang vehicles, GTA III car handling & colors and several missions, including all of Marty Chonks payphone missions. This time the project team encountered large problems with game stability, about half of users have reported about various crashes with modification. During first quarter of 2008, four updates were issued, the developers were forced to use SA Limit Adjuster and drop some of already converted ambient sounds. Besides corrections, the insignificant amount of changes was brought, including working Subway, GTA III HUD and some of cars ported. The last Update 4 released at March 7, 2008. After it, no appreciable updates were issued.

 

Beta 6

 

After GTAFannatic had officially left the team, Dingleman took over in early 2010 and worked up a new Beta with some of the help of a few new team members. Some notable changes include the function of the casino games, a haircut/clothing customisation system, gym interiors with usable equipment as well as the ability to learn new "moves", other new interiors, recruitable Yakuza gang members, several map improvements and much more. Though there were complaints upon the beta's release of various bugs, there were none reported that were that new and were not in the previous beta releases. There has not yet been any updates for the mod since this beta's release due to its recency of release, but there have been announcements of a hotfix to improve stabilization and fix a majority of the reported glitches.

 

 

 

user posted image
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  • 7 months later...

is this gonna have vice city and san andreas maps also? i thought it might be cooler if the liberty city and vice city maps were fit into the liberty city thats up above san andreas and people could fly to and from the other cities.

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is this gonna have vice city and san andreas maps also? i thought it might be cooler if the liberty city and vice city maps were fit into the liberty city thats up above san andreas and people could fly to and from the other cities.

What the f#+#ck! You just bump a dead and very old mod.. Look at the date!! 2007!! Oh my god. No it's not possible to have VC LC and SA in one game. You can only get United for LC and VC.. #REPORT

Edited by countergame
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Because people keep bumping this old topic up to the top and the forum mods haven't been paying enough attention in order to lock it.

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