pomi_janlewa Posted May 2, 2007 Share Posted May 2, 2007 Aschratts Path Editor is very easy to use path editor, all u have to do is just run cj on the path u want to create in a vehicle or on foot and mem hack will get the data for you; Checkout the link http://aschratt.userlosers.com/ape/page.php Link to comment https://gtaforums.com/topic/276953-sa-path-editing/ Share on other sites More sharing options...
atfburner Posted May 2, 2007 Share Posted May 2, 2007 (edited) cool i hope it loads for me with this new version. the link contains a typo so heres the working one: APE_FINAL_1_0.rar @pomi_janlewa the typo was on aschratt's link to download Edited May 4, 2007 by atfburner Link to comment https://gtaforums.com/topic/276953-sa-path-editing/?do=findComment&comment=4217851 Share on other sites More sharing options...
pomi_janlewa Posted May 3, 2007 Author Share Posted May 3, 2007 That is no typos, I did it myself so that the author may not get angry at me. Link to comment https://gtaforums.com/topic/276953-sa-path-editing/?do=findComment&comment=4218624 Share on other sites More sharing options...
Aschratt Posted May 3, 2007 Share Posted May 3, 2007 I´m not But I would be lucky about comments ^^ Well than... I`ll give you some update Information. 1st I am working on a language setting (For german, russian and english language) 2nd... I am also working on a max script for my tool. here are 2 Screenies with path from MI and VC2SA: But it`s in a very early stage... and I dont know if I can finish those scripts, cause MaxScript realy suxx in my eyes! Link to comment https://gtaforums.com/topic/276953-sa-path-editing/?do=findComment&comment=4218999 Share on other sites More sharing options...
pomi_janlewa Posted May 3, 2007 Author Share Posted May 3, 2007 Well thats great work and nice tool, Plz tell when are you going to release it. I am having problem with Path Editor Alpha 1.5; I can not export data in .dnf after I get data from game. Currently I am using 1.0 to export my data. And the F9, F11 pressing after 10 meter is a headache. Plz Can you remove that in the next version of Path editor. After all the Editor is great and it is so easy. Link to comment https://gtaforums.com/topic/276953-sa-path-editing/?do=findComment&comment=4219341 Share on other sites More sharing options...
xmen Posted May 4, 2007 Share Posted May 4, 2007 cool tool i was looking for that one.... Link to comment https://gtaforums.com/topic/276953-sa-path-editing/?do=findComment&comment=4220039 Share on other sites More sharing options...
dertyjerzian Posted May 4, 2007 Share Posted May 4, 2007 Ashcraft, you NEED to PM steve-m, get to work with him. <3 Link to comment https://gtaforums.com/topic/276953-sa-path-editing/?do=findComment&comment=4220054 Share on other sites More sharing options...
Aschratt Posted May 4, 2007 Share Posted May 4, 2007 Ashcraft, you NEED to PM steve-m, get to work with him. <3 Well... Without steve I had never understood the math of Navi-Links And in RL he lives 20 minutes from the place I live Well to the Version numbers (I know its a little bit confusing...) But there are the ALPHAs (ALPHA 1.0 and ALPHA 1.5) and then a few days ago I released FINAL 1.0 So make sure you get the FINAL versions from these links: http://gta-worldmods.planet-multiplayer.de...&contentid=2792 http://gta.gamigo.de/download.php?do=cat&id=249 or http://ape.aschratt.com/ (The First Download... NOT ALPHA 1.5.... I am just too lazy to remove them xD ) Link to comment https://gtaforums.com/topic/276953-sa-path-editing/?do=findComment&comment=4220744 Share on other sites More sharing options...
NathanHenry Posted May 9, 2007 Share Posted May 9, 2007 Is this tool easy to use because I am from the GTASA LC mod which is Liberty City in SA engine and one of the things I am trying to do is get paths for Cars, Bikes, Boats, and Peds but havent found a proper tool to do so. Since we converted the VC GTA:LC we could probably use the paths.ipl from the VC GTA:LC but do you know how we would go about making the paths.ipl into a Nodes.dat type of file to use in the LC on SA engine project? Link to comment https://gtaforums.com/topic/276953-sa-path-editing/?do=findComment&comment=4229026 Share on other sites More sharing options...
Aschratt Posted May 10, 2007 Share Posted May 10, 2007 Is this tool easy to use because I am from the GTASA LC mod which is Liberty City in SA engine and one of the things I am trying to do is get paths for Cars, Bikes, Boats, and Peds but havent found a proper tool to do so. Since we converted the VC GTA:LC we could probably use the paths.ipl from the VC GTA:LC but do you know how we would go about making the paths.ipl into a Nodes.dat type of file to use in the LC on SA engine project? Well I tried to code a converter for IPL => Path, and it nearly worked, but there was one f*cking Bug which makes all 2000 lines code unuseable. The Main problem is the diffrent link system for car path. (And if I managed it to code the converter to an end till now VC2SA and LC2SA wouldnt have such buggy path ) Link to comment https://gtaforums.com/topic/276953-sa-path-editing/?do=findComment&comment=4230149 Share on other sites More sharing options...
Gforce Posted May 12, 2007 Share Posted May 12, 2007 this tool looks promising but remember that a lot of the ped paths and ped interactions in SA were triggered by special sections within a lot of the map dff's. this is going to be especially useful for the vehicle paths though thanks for your hard work ............. Link to comment https://gtaforums.com/topic/276953-sa-path-editing/?do=findComment&comment=4233630 Share on other sites More sharing options...
GamerShotgun Posted May 13, 2007 Share Posted May 13, 2007 This tool is very useful! Nice work on it. Only one suggestion if u could do it, that would be awsome! Is it possible to somehow "convert" the original path.ipl files from both VC and GTA3? If yes, could u implement a feature on that? Link to comment https://gtaforums.com/topic/276953-sa-path-editing/?do=findComment&comment=4236422 Share on other sites More sharing options...
by_manyax Posted June 9, 2008 Share Posted June 9, 2008 please tutorial ape! Link to comment https://gtaforums.com/topic/276953-sa-path-editing/?do=findComment&comment=1058226913 Share on other sites More sharing options...
gtalcsfan Posted February 8, 2012 Share Posted February 8, 2012 Aschratts Path Editor is very easy to use path editor, all u have to do is just run cj on the path u want to create in a vehicle or on foot and mem hack will get the data for you;Checkout the link http://aschratt.userlosers.com/ape/page.php Everytime I use it, it minimizes the game and says NOT RESPONDING!!! Link to comment https://gtaforums.com/topic/276953-sa-path-editing/?do=findComment&comment=1061073383 Share on other sites More sharing options...
DuckMan128 Posted December 22, 2013 Share Posted December 22, 2013 (edited) Please reupload the tools. Almost every link is dead. //EDIT: Ashratt's tool: http://www.gta-modding.com/area/index.php?act=view&id=192 JGuntherS@NL tool: http://www.gtagarage.com/mods/show.php?id=1093 Edited December 22, 2013 by HackMan128 FixationOnDarkness 1 Link to comment https://gtaforums.com/topic/276953-sa-path-editing/?do=findComment&comment=1064358001 Share on other sites More sharing options...
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