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COPS DONT USE CARS


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This is a script code.

In the SCM.ini I found these lines:

 

099E=1,toggle_police_patrols %1h% 072C=1,generate_police_bikes %1h% 

 

 

099E: toggle_police_patrols 0;; 1-on/0-off072C: generate_police_bikes 0;; 1-on/0-off

 

Edited by Wesser
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This is a script code.

In the SCM.ini I found these lines:

 

099E=1,toggle_police_patrols %1h% 072C=1,generate_police_bikes %1h% 

 

 

099E: toggle_police_patrols 0;; 1-on/0-off072C: generate_police_bikes 0;; 1-on/0-off

 

where we have to put thouse lines? do you know? nervous.gif

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PLPynton Opcodes:

 

099E=1,toggle_police_patrols %1h% 099E: toggle_police_patrols 0;; 1-on/0-off

 

This line delete the street police.

 

072C=1,generate_police_bikes %1h%072C: generate_police_bikes 0;; 1-on/0-off

 

This line delete the police on motorbike.

 

04E2=2,set_char %1d% suspend_heavy_police_reinforcements %2h%04E2: set_char $PLAYER_CHAR suspend_heavy_police_reinforcements 1;; 1-on/0-off

 

Suspends heavier reinforcements that game throws usually against player at 3+ stars.

 

@zombieKILLER, I don't know whether to delete the police in car.

 

@goin-god, put these lines in the new thread:

 

create_thread @POLICE:POLICEthread 'POLICE':POLICE_11wait 0if $ONMISSION == 0 // integer values jf @POLICE_1104E2: set_char $PLAYER_CHAR suspend_heavy_police_reinforcements 1 099E: toggle_police_patrols 0 072C: generate_police_bikes 0jump @POLICE_11

 

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zombieKILLER
where we have to put thouse lines? do you know? nervous.gif

In the main.scm file. Editing this file is known as mission scripting. If you're this new to it, it'd be worth your while to read up on the basics in the pinned topics in its dedicated forum.

we know that, thanks

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@zombieKILLER, I don't know whether to delete the police in car.

 

@goin-god, put these lines in the new thread:

 

create_thread @POLICE:POLICEthread 'POLICE':POLICE_11wait 0if $ONMISSION == 0 // integer values jf @POLICE_1104E2: set_char $PLAYER_CHAR suspend_heavy_police_reinforcements 1 099E: toggle_police_patrols 0 072C: generate_police_bikes 0jump @POLICE_11

 

cryani.gif it dont work, cops still using bikes and cars cryani.gif did you test it? sad.gif

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zombieKILLER
@zombieKILLER, I don't know whether to delete the police in car.

 

@goin-god, put these lines in the new thread:

 

create_thread @POLICE:POLICEthread 'POLICE':POLICE_11wait 0if $ONMISSION == 0 // integer values jf @POLICE_1104E2: set_char $PLAYER_CHAR suspend_heavy_police_reinforcements 1 099E: toggle_police_patrols 0 072C: generate_police_bikes 0jump @POLICE_11

 

cryani.gif it dont work, cops still using bikes and cars cryani.gif did you test it? sad.gif

as he said it dont work!

 

 

any other way? confused.gif

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might be but noone knows.

that was the way and it works. these 2 opcodes are doing only part of the work but they work. here is full disable:

 

01F0: set_max_wanted_level_to 0 03C7: set_sensitivity_to_crime_to 0.0 099E: set_police_patrols_traffic_enabled 0 072C: set_police_motobikes_traffic_enabled 0 096A: set_helicopters_traffic_enabled 0 

 

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it is not gonna work without model, not like that no.

yes it may crash the game, i mean no police cars models

 

edit:

i used this code and its works perfect, but when i use a car the cops car appear again!

 

 

01F0: set_max_wanted_level_to 2010E: set_player $PLAYER_CHAR minimum_wanted_level_to 2 03C7: set_sensitivity_to_crime_to 0.0 099E: set_police_patrols_traffic_enabled 0 072C: set_police_motobikes_traffic_enabled 0 096A: set_helicopters_traffic_enabled 0 

 

 

i used max wanted level 2 cos i need it to make peds attack (cos they are cops) minimun to make them attack for ever!!! and thers no real cops when i play, but when i drive a car they appear!

 

maybe something missing?? its almost done!!! colgate.gif

Edited by goin-god
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099E: set_police_patrols_traffic_enabled 0 

 

this opcode is where the problem is located. it deactivates patrols, not actually prevention forces of police (some of police is patroling the streets and some is chasing), there is no other way except lowering wanted level (till now). do not bother locking models for random veh generator it won't work either. what you can do is to cut down wanted level to 0 and disable police completely. then you spawn actors with pedtype 6- i think you get what is gonna happen when you let them be hostile by default right?

edit: the good think is that they might not be able to bust you actually, maybe- i do not know.

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