StingR Posted April 23, 2007 Share Posted April 23, 2007 I'm making a map mod for Vice City, and some bugs appeared: The blown haitian drug factory, the blown up construction site is not in right place, and the un-damaged building appears withouth the blown version of it. Some parts of the city (roads and a part of the docks) are turning, like the crane turned, the crane in the docks are not turning... I'm using GTA 3/VC/SA Mapper v0.1b Link to comment https://gtaforums.com/topic/275851-some-bugs-appeared-by-mapping-in-vice-city/ Share on other sites More sharing options...
YeTi Posted April 23, 2007 Share Posted April 23, 2007 Well what did you add/change? Did you add custom models and/or textures? Which files did you edit? What edits did you make? A little more information might make it easier for us to help you . Link to comment https://gtaforums.com/topic/275851-some-bugs-appeared-by-mapping-in-vice-city/#findComment-4201092 Share on other sites More sharing options...
StingR Posted April 24, 2007 Author Share Posted April 24, 2007 (edited) I'm only edited downtown.ipl and downtows.ipl, i'm copied some buildings and roads from another ipls, i'm using the existing original Vice City models. I made more skyscrapers into downtown (i copied the existing downtown skyscrapers) and i'm making an island to the marked area in this map: Legend: 1 = The turning bugs 2 = Haitian drug factory bug 3 = Blown up construction site bug I think the mapper program makes this bugs... Edited April 24, 2007 by StingR Link to comment https://gtaforums.com/topic/275851-some-bugs-appeared-by-mapping-in-vice-city/#findComment-4202710 Share on other sites More sharing options...
space_einstein Posted April 24, 2007 Share Posted April 24, 2007 The game does that if you mod the game too much. I think the only way to fix it is to start a new game. That happened to me in the LC mod when I changed some stuff. Temporary buildings appear in odd areas in the game. Link to comment https://gtaforums.com/topic/275851-some-bugs-appeared-by-mapping-in-vice-city/#findComment-4203622 Share on other sites More sharing options...
X-Seti Posted April 25, 2007 Share Posted April 25, 2007 (edited) The game does that if you mod the game too much. I think the only way to fix it is to start a new game. That happened to me in the LC mod when I changed some stuff. Temporary buildings appear in odd areas in the game. You can mod the game, but you have to remember that some of the objects used on the map are defined in the SCM. 1. Buildings turning, thats defined in the IDE and 2dfx. (2dfx isnt just for lighting), I am using this effect to build a fare ground in point view (VCS) 2. The Destroyed building (construction site), this is hidden LOD object triggered by the SCM, this is also a IPL line that I had to remove myself, Sadly I cant remember what line this was. 3. Haitian drug factory?, I haven't modded this building yet so I didnt know about this, Still I'll be looking at the SCM to remove this. I would suggest you use KED, because your beable to access most of the games map files. Edited April 25, 2007 by X-Seti Link to comment https://gtaforums.com/topic/275851-some-bugs-appeared-by-mapping-in-vice-city/#findComment-4204369 Share on other sites More sharing options...
StingR Posted April 25, 2007 Author Share Posted April 25, 2007 (edited) Thank you!I'm started a new game and everything is now good, crane is turning, and there are no blown buildings! Edited April 25, 2007 by StingR Link to comment https://gtaforums.com/topic/275851-some-bugs-appeared-by-mapping-in-vice-city/#findComment-4204601 Share on other sites More sharing options...
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