JostVice Posted April 21, 2007 Share Posted April 21, 2007 (edited) Okay, for everyone who wants to make moveable objects, here is a tutorial: You need to have your model done and textured, then export the dff etc. and then for the COL we need spheres and boxes, so create some spheres and scale them. when done, open collision IO, select by col mesh the model (you can also select a shadowmesh, it works too) and select all the spheres, set the name and click export. Then you have something like this, but you have faces and we want boxes, so select the faces and click 'replace by box' its very easy in this model, because its already created by boxes. (note, I think you can also create the box in Max and export with the same way of the spheres) okay, done with the col and dff, the thing now is to define to object and to place it, its very easy. The IDE works as a normal object, no special flag Then open the object.dat file (data folder), find a good space (moveable objects, dynamic, breakables, etc) and paste a line, I used this one: ;Name Mass TurnMass AirResistance Elasticity PercSubmerged Uproot CDMult CDEff SpCDR CamAv Expl --Copy from here testtable 50.0, 50.0 0.99, 0.05, 50.0, 0.0, 1.0, 0, 0, 1, 0, 0, 0.0, 0.0, 0.0, none The mass is the size of the object in Kilograms. the turnmass should be the same (didn't do much tests with this), the airresistace defines itself, the other thing I don't know very good. Its good to read the instructions in the top of the file, those helped me a lot. I hope I didn't forget anything.. Edit: Fixed the IDE thing. You don't need any IDE, thanks Aschratt Edited April 7, 2009 by Jost_Vice Link to comment https://gtaforums.com/topic/275541-3dmaxsa-move-able-objects/ Share on other sites More sharing options...
-/TNT\- Posted April 30, 2007 Share Posted April 30, 2007 /rated good Thumbs up, nice tutorial. A small animated gif. showing the effects in game would be nice. But still good. Link to comment https://gtaforums.com/topic/275541-3dmaxsa-move-able-objects/#findComment-4213532 Share on other sites More sharing options...
Aschratt Posted May 1, 2007 Share Posted May 1, 2007 Nice Tutorial, but... okay, done with the col and dff, the thing now is to define to object and to place it, its very easy, the only thing you need to know is the IDE ID should be 2097280. (maybe there is some others with alpha flags) The Flag could be also a Standart-Flag. The Object.dat entry is the only thing which makes your Object Moveable! The Flag you posted makes the Engine rendering the Textures on both sides of a Face in the Model (And No Cull-Surface is also enabled). Greetz! Link to comment https://gtaforums.com/topic/275541-3dmaxsa-move-able-objects/#findComment-4215562 Share on other sites More sharing options...
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