Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Updates
      2. Find Lobbies & Players
      3. Guides & Strategies
      4. Vehicles
      5. Content Creator
      6. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

*DO NOT* SHARE MEDIA OR LINKS TO LEAKED COPYRIGHTED MATERIAL. Discussion is allowed.

The Chain Game V2 14th Round


JAJ
 Share

Recommended Posts

Checklist updated to here.
Link to comment
Share on other sites

It's been more than 6 hours since the last turn was completed. The 2-mission rule has been reset and anyone may now call a turn.
Link to comment
Share on other sites

I'll have a go............

 

Mission: PIER 69

Called By: girishb_86

Link: **Click Here**

Status: Complete

Notes: ---

 

Completion: 47.59%

 

@JAJ: Looking at the snail pace of the game, I would like to suggest allowing 2 missions to be done in a single turn. So, every player will be allowed to do a max. of 2 missions per turn. As far as I see, this is the only possible way that this game can pick up some speed.

 

Edited by girishb_86
Link to comment
Share on other sites

quartet1977

Mission: Toreno's Last Flight

Called by: quartet1977

Link: chain game

Status: Complete

Completion: ? (sorry, forgot to check)

Notes: Feltzer in Hashbury garage. I moved the Sabre out since it is more easily found. Also, I did 35 taxi rides. Then my computer crashed. mad.gif

Edited by quartet1977
Link to comment
Share on other sites

 

@JAJ: Looking at the snail pace of the game, I would like to suggest allowing 2 missions to be done in a single turn. So, every player will be allowed to do a max. of 2 missions per turn. As far as I see, this is the only possible way that this game can pick up some speed.

 

@girishb_86: thanks for the suggestion! I'm thinking about it... monocle.gifsmile.gif

 

@chain game officers: Could you please give me a PM with your thoughts on this?

 

Oh yeah, quartet1977, I think you missed the last round where I made you one of the officers. biggrin.gificon14.gif

Link to comment
Share on other sites

quartet1977
@chain game officers: Could you please give me a PM with your thoughts on this?

 

Oh yeah, quartet1977, I think you missed the last round where I made you one of the officers. biggrin.gificon14.gif

i'm honored. colgate.gif and to save you a PM, my answer is that I agree, since the game is moving so slowly

Link to comment
Share on other sites

 

@JAJ: Looking at the snail pace of the game, I would like to suggest allowing 2 missions to be done in a single turn. So, every player will be allowed to do a max. of 2 missions per turn. As far as I see, this is the only possible way that this game can pick up some speed.

 

@girishb_86: thanks for the suggestion! I'm thinking about it... monocle.gifsmile.gif

 

@chain game officers: Could you please give me a PM with your thoughts on this?

I don't see the need for allowing more than one named mission, I'd rather restrict the number of unnamed missions so not all side-missions will get brushed off at once and more of them are left to do in the 'average turn'. (...coughaxi....coughaxi.... wink.gif )

Link to comment
Share on other sites

I'll do a turn...

Mission: Ya-Ka-Boom Boom

Called by: JAJ

Status: complete

Link: <gatsnp>

Notes:

$25000 & respect gained mission reward

bought all the Desert safe houses

did Freight Train

Completion %: 50.80%

Edited by JAJ
Link to comment
Share on other sites

 

I don't see the need for allowing more than one named mission, I'd rather restrict the number of unnamed missions so not all side-missions will get brushed off at once and more of them are left to do in the 'average turn'. (...coughaxi....coughaxi.... wink.gif )

That's OK, rubregg....but the problem is that we dont have that many players to take those so called 'average turns'. We have tried almost everything from reducing the no. of mission wait to 2 instead of 4 to reducing the time between 2 turns being called to 6 hours. But still, it isn't helping the speed of the game. Hence, I suggested multiple named missions to be allowed in a single turn to get rid of this stagnancy.

In any case, the moderators will have the final call and I'll abide by it.

 

I'll have a go..........

 

Mission: MONSTER

Called By: girishb_86

Link: **Click Here**

Status: Complete

Notes: ---

 

Completion: 51.34%

 

Edited by girishb_86
Link to comment
Share on other sites

 

That's OK, rubregg....but the problem is that we dont have that many players to take those so called 'average turns'. We have tried almost everything from reducing the no. of mission wait to 2 instead of 4 to reducing the time between 2 turns being called to 6 hours. But still, it isn't helping the speed of the game. Hence, I suggested multiple named missions to be allowed in a single turn to get rid of this stagnancy.

In any case, the moderators will have the final call and I'll abide by it.

Well, I myself don't mind slow games too much, like I said before. But that's only my personal opinion. This game has certainly gone very slow and there aren't too many players around sad.gif . So if the majority prefers a "2 mission" rule to speed things up, that's perfectly fine with me.

 

... time for a turn now...

 

Mission: 8-Track

Called by: rubregg

Links: RogePost -- gtasnp

Status: Complete

Completion: 52.41%

Notes: Taxis; starting this in El Quebrados takes one right back to SF; one fare was supposed to be a hotdog salesman which wouldn't work lol.gif [ screenshot ]

Edited by rubregg
Link to comment
Share on other sites

quartet1977

Mission: Highjack

Called by: quartet1977

Link: chain game

Status: complete

Notes: trucking, burger shot, new moves at LV gym completed

 

Completion: 54.55%

Edited by quartet1977
Link to comment
Share on other sites

crazyanurag

slow game = win!

 

lol, i'll be back on Friday when my exams end, so hold on till then...i think the 'one name mission/turn' is fine for now...

 

You'll Never Walk Alone

Link to comment
Share on other sites

It's been more than 6 hours since the last turn was completed. The 2-mission rule has been reset and anyone may now call a turn.

 

 

I'll do a turn now...

 

Mission: Back To School (silver)

Called by: rubregg

Links: gtasnp -- rogepost

Status: Complete

Completion: 55.08%

Notes: "90 degrees" is the only gold that's missing at driving school / did all remaining unique jumps / went on dates / Beat the Cock (LS to SF race)

 

Something odd happened: went on a date with Barbara, everything went fine, but when we got home she said "we should do this again" (didn't ask me for coffee) & the dating stat went *down* by 10% notify.gif ...and there's no 'disastrous dates' in the stats...

Edited by rubregg
Link to comment
Share on other sites

I'll have a go..............

 

Mission: ZEROING IN

Called By: girishb_86

Link: **Click Here**

Status: Complete

Notes: Wang Cars Showroom purchased.

 

Completion: 56.15%

 

Edited by girishb_86
Link to comment
Share on other sites

It's been more than 6 hours since the last turn was completed. The 2-mission rule has been reset and anyone may now call a turn.

 

Link to comment
Share on other sites

quartet1977

Mission: Interdiction

Called by: quartet1977

Link: http://gtasnp.com/2483

Status: Complete

Notes: golds in Bike and Boat Schools

 

Completion: 57.75%

Edited by quartet1977
Link to comment
Share on other sites

I'll do a turn...

Mission: Verdant Meadows/Learning to Fly

Called by: JAJ

Status: complete

Link: <gtasnp> / <RogePost>

Notes:

got gold for Learning to Fly

bought all the LV safe houses

collected ammo for the mini-gun

dated Denise to 67%

Woozie called about a business oppurtunity in LV

Jethro called about the Race Challenges

Completion %: 64.17%

Edited by JAJ
Link to comment
Share on other sites

I'll have a go............

 

Mission: TEST DRIVE

Called By: girishb_86

Link: **Click Here**

Status: Complete

Notes: SF Races completed:

Dirtbike Danger

Bandito County

Go-Go Karting

Ammu-Nation Challenge completed.

 

Competion: 68.45%

 

Edited by girishb_86
Link to comment
Share on other sites

Mission: Blood Bowl

Called by: rubregg

Links: gtasnp -- rogepost

Status: Complete

Completion: 70.59%

Notes: SF Fastlane, SF Hills, Country Endurance / YES! got gold in the '90 deg.' for the 2nd time ever. (tried a new stategy: doing a '135 deg' and parking in backwards)... took the newly won Hotknife out for a spin and went on some dates, put a Hotknife into Grove Street garage. woot. biggrin.gif

Edited by rubregg
Link to comment
Share on other sites

I'll do a turn...

Mission: Customs Fast Track

Called by: JAJ

Status: complete

Link: <gtasnp> / <RogePost>

Notes:

$8000 & respect gained mission reward

Did Little Loop & City Circuit Races

collected ammo for the mini-gun

dated Denise to 100%

dated Barbara, got Hot Coffee, gave her 3 gitfs but only increased 11% for a total of 16%

Completion %: 72.19%

Edited by JAJ
Link to comment
Share on other sites

[6-hour reset before JAJ's turn]

 

I'll do a turn...

 

Mission: Puncture Wounds

Called by: rubregg

Links: gtasnp -- rogepost

Status: Complete

Completion: 73.26%

Notes: car exports (finished list 1 + some of list 2) / lots of dates: they all worked (barbara's stat went up this time), but not all of the red markers were always there...

 

oopsie, overtime, sorry mates blush.gif

Edited by rubregg
Link to comment
Share on other sites

I'll have a go..........

 

Mission: FENDER KETCHUP

Called By: girishb_86

Link: **Click Here**

Status: Complete

Notes: LV Street Races completed:

Desert Tricks

Dam Rider

LV Rongroad

 

Completion: 75.40%

 

Edited by girishb_86
Link to comment
Share on other sites

crazyanurag

Mission: N.O.E.

Called by: crazyanurag

Link: Here

Status: Complete

Comments: Flying Skill+

 

Completion: 75.94%

 

You'll Never Walk Alone

Edited by crazyanurag
Link to comment
Share on other sites

taking a turn...

Mission: Stowaway

Called by: JAJ

Status: complete

Link: <GTASnP> / <RogePost>

Notes:

$20000 mission reward

LV Airport Race Tournament:

World War Ace

Chopper Checkpoint

Whirly Bird Waypoint

dated Barbara

Completion %: 78.07%

Edited by JAJ
Link to comment
Share on other sites

Mission- Explosive Situation

Called by- Radioman

status complete (78.61%).

Link- Chain Game.

Notes- Collected Ammo.

Quarry missions are now available.

Saved at Imperial Palace in Las Vegas

This link is SNP #2521 just in case the link doesn't work.

 

It seems like the AI drivers crash into you more on the PC version than on the Ps2 Version-anyone else notice this?

Edited by radioman
Link to comment
Share on other sites

I'll have a go..........

 

Mission: YOU'VE HAD YOUR CHIPS

Called By: girishb_86

Link: **Click Here**

Status: Complete

Notes: ---

 

Completion: 79.14%

 

 

Edited by girishb_86
Link to comment
Share on other sites

It's been more than 6 hours since the last turn was completed. The 2-mission rule has been reset and anyone may now call a turn.
Link to comment
Share on other sites

crazyanurag

Mission: Black Project

Called by: crazyanurag

Link: Here

Status: Complete

 

Completion: 79.68%

 

You'll Never Walk Alone

Edited by crazyanurag
Link to comment
Share on other sites

I'm back. biggrin.gifI'll have a go..

 

Mission: Green Goo

Called By: ryan92

Link: Chain Game

Status: Complete

Completion: 80.21%

Notes: Verdant Meadows is now and asset and will generate a maximum of 10000$.

Edited by ryan92
Link to comment
Share on other sites

Mission: Exports (finished)

Called by: rubregg

Link: gtasnp -- rogepost

Status: Complete

Completion: 81.28%

Notes: dated Michelle & Helena to 100%

 

Edited by rubregg
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.