JAJ Posted May 6, 2007 Author Share Posted May 6, 2007 Checklist updated to here. Link to comment Share on other sites More sharing options...
Girish Posted May 7, 2007 Share Posted May 7, 2007 It's been more than 6 hours since the last turn was completed. The 2-mission rule has been reset and anyone may now call a turn. Link to comment Share on other sites More sharing options...
Girish Posted May 7, 2007 Share Posted May 7, 2007 (edited) I'll have a go............ Mission: PIER 69 Called By: girishb_86 Link: **Click Here** Status: Complete Notes: --- Completion: 47.59% @JAJ: Looking at the snail pace of the game, I would like to suggest allowing 2 missions to be done in a single turn. So, every player will be allowed to do a max. of 2 missions per turn. As far as I see, this is the only possible way that this game can pick up some speed. Edited May 7, 2007 by girishb_86 Link to comment Share on other sites More sharing options...
quartet1977 Posted May 7, 2007 Share Posted May 7, 2007 (edited) Mission: Toreno's Last Flight Called by: quartet1977 Link: chain game Status: Complete Completion: ? (sorry, forgot to check) Notes: Feltzer in Hashbury garage. I moved the Sabre out since it is more easily found. Also, I did 35 taxi rides. Then my computer crashed. Edited May 7, 2007 by quartet1977 Link to comment Share on other sites More sharing options...
JAJ Posted May 7, 2007 Author Share Posted May 7, 2007 @JAJ: Looking at the snail pace of the game, I would like to suggest allowing 2 missions to be done in a single turn. So, every player will be allowed to do a max. of 2 missions per turn. As far as I see, this is the only possible way that this game can pick up some speed. @girishb_86: thanks for the suggestion! I'm thinking about it... @chain game officers: Could you please give me a PM with your thoughts on this? Oh yeah, quartet1977, I think you missed the last round where I made you one of the officers. Link to comment Share on other sites More sharing options...
quartet1977 Posted May 7, 2007 Share Posted May 7, 2007 @chain game officers: Could you please give me a PM with your thoughts on this? Oh yeah, quartet1977, I think you missed the last round where I made you one of the officers. i'm honored. and to save you a PM, my answer is that I agree, since the game is moving so slowly Link to comment Share on other sites More sharing options...
rubregg Posted May 7, 2007 Share Posted May 7, 2007 @JAJ: Looking at the snail pace of the game, I would like to suggest allowing 2 missions to be done in a single turn. So, every player will be allowed to do a max. of 2 missions per turn. As far as I see, this is the only possible way that this game can pick up some speed. @girishb_86: thanks for the suggestion! I'm thinking about it... @chain game officers: Could you please give me a PM with your thoughts on this? I don't see the need for allowing more than one named mission, I'd rather restrict the number of unnamed missions so not all side-missions will get brushed off at once and more of them are left to do in the 'average turn'. (...coughaxi....coughaxi.... ) Link to comment Share on other sites More sharing options...
JAJ Posted May 7, 2007 Author Share Posted May 7, 2007 (edited) I'll do a turn... Mission: Ya-Ka-Boom Boom Called by: JAJ Status: complete Link: <gatsnp> Notes: $25000 & respect gained mission reward bought all the Desert safe houses did Freight Train Completion %: 50.80% Edited May 8, 2007 by JAJ Link to comment Share on other sites More sharing options...
Girish Posted May 8, 2007 Share Posted May 8, 2007 (edited) I don't see the need for allowing more than one named mission, I'd rather restrict the number of unnamed missions so not all side-missions will get brushed off at once and more of them are left to do in the 'average turn'. (...coughaxi....coughaxi.... ) That's OK, rubregg....but the problem is that we dont have that many players to take those so called 'average turns'. We have tried almost everything from reducing the no. of mission wait to 2 instead of 4 to reducing the time between 2 turns being called to 6 hours. But still, it isn't helping the speed of the game. Hence, I suggested multiple named missions to be allowed in a single turn to get rid of this stagnancy. In any case, the moderators will have the final call and I'll abide by it. I'll have a go.......... Mission: MONSTER Called By: girishb_86 Link: **Click Here** Status: Complete Notes: --- Completion: 51.34% Edited May 8, 2007 by girishb_86 Link to comment Share on other sites More sharing options...
rubregg Posted May 8, 2007 Share Posted May 8, 2007 (edited) That's OK, rubregg....but the problem is that we dont have that many players to take those so called 'average turns'. We have tried almost everything from reducing the no. of mission wait to 2 instead of 4 to reducing the time between 2 turns being called to 6 hours. But still, it isn't helping the speed of the game. Hence, I suggested multiple named missions to be allowed in a single turn to get rid of this stagnancy.In any case, the moderators will have the final call and I'll abide by it. Well, I myself don't mind slow games too much, like I said before. But that's only my personal opinion. This game has certainly gone very slow and there aren't too many players around . So if the majority prefers a "2 mission" rule to speed things up, that's perfectly fine with me. ... time for a turn now... Mission: 8-Track Called by: rubregg Links: RogePost -- gtasnp Status: Complete Completion: 52.41% Notes: Taxis; starting this in El Quebrados takes one right back to SF; one fare was supposed to be a hotdog salesman which wouldn't work [ screenshot ] Edited May 8, 2007 by rubregg Link to comment Share on other sites More sharing options...
quartet1977 Posted May 8, 2007 Share Posted May 8, 2007 (edited) Mission: Highjack Called by: quartet1977 Link: chain game Status: complete Notes: trucking, burger shot, new moves at LV gym completed Completion: 54.55% Edited May 8, 2007 by quartet1977 Link to comment Share on other sites More sharing options...
crazyanurag Posted May 8, 2007 Share Posted May 8, 2007 slow game = win! lol, i'll be back on Friday when my exams end, so hold on till then...i think the 'one name mission/turn' is fine for now... You'll Never Walk Alone Link to comment Share on other sites More sharing options...
rubregg Posted May 9, 2007 Share Posted May 9, 2007 (edited) It's been more than 6 hours since the last turn was completed. The 2-mission rule has been reset and anyone may now call a turn. I'll do a turn now... Mission: Back To School (silver) Called by: rubregg Links: gtasnp -- rogepost Status: Complete Completion: 55.08% Notes: "90 degrees" is the only gold that's missing at driving school / did all remaining unique jumps / went on dates / Beat the Cock (LS to SF race) Something odd happened: went on a date with Barbara, everything went fine, but when we got home she said "we should do this again" (didn't ask me for coffee) & the dating stat went *down* by 10% ...and there's no 'disastrous dates' in the stats... Edited May 9, 2007 by rubregg Link to comment Share on other sites More sharing options...
Girish Posted May 9, 2007 Share Posted May 9, 2007 (edited) I'll have a go.............. Mission: ZEROING IN Called By: girishb_86 Link: **Click Here** Status: Complete Notes: Wang Cars Showroom purchased. Completion: 56.15% Edited May 9, 2007 by girishb_86 Link to comment Share on other sites More sharing options...
rubregg Posted May 9, 2007 Share Posted May 9, 2007 It's been more than 6 hours since the last turn was completed. The 2-mission rule has been reset and anyone may now call a turn. Link to comment Share on other sites More sharing options...
quartet1977 Posted May 9, 2007 Share Posted May 9, 2007 (edited) Mission: Interdiction Called by: quartet1977 Link: http://gtasnp.com/2483 Status: Complete Notes: golds in Bike and Boat Schools Completion: 57.75% Edited May 9, 2007 by quartet1977 Link to comment Share on other sites More sharing options...
JAJ Posted May 9, 2007 Author Share Posted May 9, 2007 (edited) I'll do a turn... Mission: Verdant Meadows/Learning to Fly Called by: JAJ Status: complete Link: <gtasnp> / <RogePost> Notes: got gold for Learning to Fly bought all the LV safe houses collected ammo for the mini-gun dated Denise to 67% Woozie called about a business oppurtunity in LV Jethro called about the Race Challenges Completion %: 64.17% Edited May 10, 2007 by JAJ Link to comment Share on other sites More sharing options...
Girish Posted May 10, 2007 Share Posted May 10, 2007 (edited) I'll have a go............ Mission: TEST DRIVE Called By: girishb_86 Link: **Click Here** Status: Complete Notes: SF Races completed: Dirtbike Danger Bandito County Go-Go Karting Ammu-Nation Challenge completed. Competion: 68.45% Edited May 10, 2007 by girishb_86 Link to comment Share on other sites More sharing options...
rubregg Posted May 10, 2007 Share Posted May 10, 2007 (edited) Mission: Blood Bowl Called by: rubregg Links: gtasnp -- rogepost Status: Complete Completion: 70.59% Notes: SF Fastlane, SF Hills, Country Endurance / YES! got gold in the '90 deg.' for the 2nd time ever. (tried a new stategy: doing a '135 deg' and parking in backwards)... took the newly won Hotknife out for a spin and went on some dates, put a Hotknife into Grove Street garage. woot. Edited May 10, 2007 by rubregg Link to comment Share on other sites More sharing options...
JAJ Posted May 10, 2007 Author Share Posted May 10, 2007 (edited) I'll do a turn... Mission: Customs Fast Track Called by: JAJ Status: complete Link: <gtasnp> / <RogePost> Notes: $8000 & respect gained mission reward Did Little Loop & City Circuit Races collected ammo for the mini-gun dated Denise to 100% dated Barbara, got Hot Coffee, gave her 3 gitfs but only increased 11% for a total of 16% Completion %: 72.19% Edited May 11, 2007 by JAJ Link to comment Share on other sites More sharing options...
rubregg Posted May 11, 2007 Share Posted May 11, 2007 (edited) [6-hour reset before JAJ's turn] I'll do a turn... Mission: Puncture Wounds Called by: rubregg Links: gtasnp -- rogepost Status: Complete Completion: 73.26% Notes: car exports (finished list 1 + some of list 2) / lots of dates: they all worked (barbara's stat went up this time), but not all of the red markers were always there... oopsie, overtime, sorry mates Edited May 11, 2007 by rubregg Link to comment Share on other sites More sharing options...
Girish Posted May 11, 2007 Share Posted May 11, 2007 (edited) I'll have a go.......... Mission: FENDER KETCHUP Called By: girishb_86 Link: **Click Here** Status: Complete Notes: LV Street Races completed: Desert Tricks Dam Rider LV Rongroad Completion: 75.40% Edited May 11, 2007 by girishb_86 Link to comment Share on other sites More sharing options...
crazyanurag Posted May 11, 2007 Share Posted May 11, 2007 (edited) Mission: N.O.E. Called by: crazyanurag Link: Here Status: Complete Comments: Flying Skill+ Completion: 75.94% You'll Never Walk Alone Edited May 11, 2007 by crazyanurag Link to comment Share on other sites More sharing options...
JAJ Posted May 11, 2007 Author Share Posted May 11, 2007 (edited) taking a turn... Mission: Stowaway Called by: JAJ Status: complete Link: <GTASnP> / <RogePost> Notes: $20000 mission reward LV Airport Race Tournament: World War Ace Chopper Checkpoint Whirly Bird Waypoint dated Barbara Completion %: 78.07% Edited May 11, 2007 by JAJ Link to comment Share on other sites More sharing options...
radioman Posted May 12, 2007 Share Posted May 12, 2007 (edited) Mission- Explosive Situation Called by- Radioman status complete (78.61%). Link- Chain Game. Notes- Collected Ammo. Quarry missions are now available. Saved at Imperial Palace in Las Vegas This link is SNP #2521 just in case the link doesn't work. It seems like the AI drivers crash into you more on the PC version than on the Ps2 Version-anyone else notice this? Edited May 12, 2007 by radioman Link to comment Share on other sites More sharing options...
Girish Posted May 12, 2007 Share Posted May 12, 2007 (edited) I'll have a go.......... Mission: YOU'VE HAD YOUR CHIPS Called By: girishb_86 Link: **Click Here** Status: Complete Notes: --- Completion: 79.14% Edited May 12, 2007 by girishb_86 Link to comment Share on other sites More sharing options...
Girish Posted May 12, 2007 Share Posted May 12, 2007 It's been more than 6 hours since the last turn was completed. The 2-mission rule has been reset and anyone may now call a turn. Link to comment Share on other sites More sharing options...
crazyanurag Posted May 12, 2007 Share Posted May 12, 2007 (edited) Mission: Black Project Called by: crazyanurag Link: Here Status: Complete Completion: 79.68% You'll Never Walk Alone Edited May 12, 2007 by crazyanurag Link to comment Share on other sites More sharing options...
Ryan Posted May 12, 2007 Share Posted May 12, 2007 (edited) I'm back. I'll have a go.. Mission: Green Goo Called By: ryan92 Link: Chain Game Status: Complete Completion: 80.21% Notes: Verdant Meadows is now and asset and will generate a maximum of 10000$. Edited May 12, 2007 by ryan92 Link to comment Share on other sites More sharing options...
rubregg Posted May 12, 2007 Share Posted May 12, 2007 (edited) Mission: Exports (finished) Called by: rubregg Link: gtasnp -- rogepost Status: Complete Completion: 81.28% Notes: dated Michelle & Helena to 100% Edited May 12, 2007 by rubregg Link to comment Share on other sites More sharing options...
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