zombieKILLER Posted April 17, 2007 Share Posted April 17, 2007 how can i make policemen use knife and do not use pistol and the black thing ???? in san andreas Link to comment Share on other sites More sharing options...
PLPynton Posted April 18, 2007 Share Posted April 18, 2007 i do not think there is opcode for it, you could try 08E5 if & check if actor valid check actor model if it fits jf A change weapons :A 01C2 but after all it requires to improve this code because 01C2 can have negative effects on actors that are driving vehicles at the moment. 08E5 is searching from inside of circle so you have to mark somehow changed actors if you are after vfast, multiple effect. there are other ways like memory edit but that is less mision coding subject. Link to comment Share on other sites More sharing options...
Bigun Posted April 18, 2007 Share Posted April 18, 2007 i do not think there is opcode for it, you could try 08E5 IIRC, such ped/car capture opcodes only catch true 'random peds/cars', they don't capture cops or peds/vehicles used somewhere else in the mission script, perhaps not even recruited gang members/actors in groups. Or can that opcode do that? Also, what about 01C2 and bad effects? Doesn't it just possibly reset the actor's action and change it to a random random-ped-action? Link to comment Share on other sites More sharing options...
zombieKILLER Posted April 18, 2007 Author Share Posted April 18, 2007 only with the main.scm???? theres no dat or ide to modified it? Link to comment Share on other sites More sharing options...
PLPynton Posted April 18, 2007 Share Posted April 18, 2007 i would not write example if it will not work my friend. interceptors are designed to meet special conditions and this is the most capable one that can intercept everything (sometimes with special conditions...) except elsewhere controlled actors as they have their own interceptor- just for the purpose of controlled by other. there was a mod of mine some time ago that has changed completely behaviour of the cops around you- i wrote it short after discovering all of the interceprors. Link to comment Share on other sites More sharing options...
coin-god Posted April 18, 2007 Share Posted April 18, 2007 hey zombiekiller queres ayudarme en mi mod? ya sabes el de zombies ah y hacerca de lo de los policias yo tmb lo nesesito! Link to comment Share on other sites More sharing options...
zombieKILLER Posted April 18, 2007 Author Share Posted April 18, 2007 hey zombiekiller queres ayudarme en mi mod?ya sabes el de zombies ah y hacerca de lo de los policias yo tmb lo nesesito! seguro!!! why spanish? Link to comment Share on other sites More sharing options...
pinky Posted April 20, 2007 Share Posted April 20, 2007 only with the main.scm???? theres no dat or ide to modified it? You can swap the police nightstick model and text with the knife's. You then copy and paste the knifes stats into the nightsticks in the weapon dat file. The cops will now use a knife instead of a nightstick. Remember to do a back up of your weapon dat before you alter it. Link to comment Share on other sites More sharing options...
coin-god Posted April 20, 2007 Share Posted April 20, 2007 You can swap the police nightstick model and text with the knife's.You then copy and paste the knifes stats into the nightsticks in the weapon dat file. The cops will now use a knife instead of a nightstick. Remember to do a back up of your weapon dat before you alter it. good! and the pistol???? we dont want to delet it Link to comment Share on other sites More sharing options...
zombieKILLER Posted April 20, 2007 Author Share Posted April 20, 2007 dont worry!!! f*ck the pistol!! use desert and silenced!!! Link to comment Share on other sites More sharing options...
DexX Posted April 20, 2007 Share Posted April 20, 2007 The weapons for police, AFAIK, are hardcoded, and you would need to change the values for them in the exe. I've done it in vc, and partially in SA (Sa didn't work quite the same, possibly has more memory addresses that i missed). Link to comment Share on other sites More sharing options...
coin-god Posted April 21, 2007 Share Posted April 21, 2007 The weapons for police, AFAIK, are hardcoded, and you would need to change the values for them in the exe. I've done it in vc, and partially in SA (Sa didn't work quite the same, possibly has more memory addresses that i missed). dont worry. we replace the pistol and the stick with the knife. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now