theg33kboy Posted December 25, 2007 Share Posted December 25, 2007 Hey man, wen u told me 2 go 2 go find GTAmax in the gta_tool folder, i find nothing call GTAmax... i found sumthing call GTAmap, but not max, whats going on? Link to comment Share on other sites More sharing options...
swapnil2809 Posted January 22, 2008 Share Posted January 22, 2008 hell!!! but the car i want to convert is already a modded car for vc n the model's locked i know its nt gud to convert a car created by some other person,but i've requested him umpteenth times(he is in gtaforums as well),but he doesnt reply me,nt even with a NO,ofcourse i want it for my personal use no release Wht to do???? Link to comment Share on other sites More sharing options...
Gtapoptart Posted January 23, 2008 Share Posted January 23, 2008 argh! i finished modeling the model, but i can't add wheels because i have 3ds Max, and i would like to know how to add wheels so i can spawn it in the game. PS: I'm Making the GTA III/GTA Vice City Rhino Tank. A Picture from GGMM - Please Help!! Link to comment Share on other sites More sharing options...
jp245 Posted February 4, 2008 Share Posted February 4, 2008 if your convertong that to sa whydont you just detach the sa rhinos wheel and attach it to your rhinos wheel_rf and... Link to comment Share on other sites More sharing options...
plunk89 Posted February 11, 2008 Author Share Posted February 11, 2008 Hi! Also there are some wheels in the data or models folder (i don't know which one. Try searching for wheels.dff in SA folder). U can Merge it with ur currenc scene. You need to do some linkin though... (just once) I hope it helped you.... plunk89 Link to comment Share on other sites More sharing options...
ryan55 Posted March 22, 2008 Share Posted March 22, 2008 I tried your tutorial and it worked pretty good except for a few minor problems. First of all, when i converted the sabre turbo from vice city to san andreas, it has too much of a shiny look. I have tired a lot of things to get that shiny look to be more subdued or go away, but i couldn't. Another problem is the windows are not see through. Finally, i used the stock wheels form vice city, i added it in a similar way to the way you said, and i rescaled them to be the right size. They appear much too big on the car. Any ideas? Link to comment Share on other sites More sharing options...
plunk89 Posted April 9, 2008 Author Share Posted April 9, 2008 I tried your tutorial and it worked pretty good except for a few minor problems. First of all, when i converted the sabre turbo from vice city to san andreas, it has too much of a shiny look. I have tired a lot of things to get that shiny look to be more subdued or go away, but i couldn't. Another problem is the windows are not see through. Finally, i used the stock wheels form vice city, i added it in a similar way to the way you said, and i rescaled them to be the right size. They appear much too big on the car. Any ideas? Hi there! Sorry for the late post... For the wheel problem i think you have to modify the vehicle config (handlling lines). I dont know exactly wich is refferred to the wheels scale. I suggest Ultimate editor or a similar program for this. The windshield's texture have to be edited or simply deleted. If you deleted it create a new one for it and play with the the opacity... ( you can see through the broken window so leave the damaged window as it is) For all this use the built in material editor. (you can bring it up with the key "M") Uhh i dont know really how to fix the reflection problem Try asking it the Texture & Modelling forum or in the Vehicles forum. plunk89 Link to comment Share on other sites More sharing options...
jp245 Posted April 9, 2008 Share Posted April 9, 2008 (edited) yes whar plunk said and for the wheels i think you gotta change the -1 to a 0 then the next is like 0.7 or something make it smaller to fit it for example the stallion line 439, stallion, stallion, car, STALLION, STALION, null, poorfamily, 10, 0, 3210, -1, 0.7, 0.7, 0 3210, -1, 0.7, 0.7, 0 you see the -1 you switch to a 0 then you modify the 0.7 both of them 3210, 0, 0.5, 0.5, 0 like that and for the reflections either remap it with sa ones but if you dont know how yet replace the reflection texture in the sabre.txd with a black one and there done but it wont have reflections or if you want to scale the wheels a faster and esier way just scale them the size you want them in gmax place them then reset xform and export edit---------- see this is how it will look ingame if you remap it with a 2nd uv map and spec highlight looks sortof orange but that happened when i saved the pic Edited April 13, 2008 by jp245 Link to comment Share on other sites More sharing options...
calinipate Posted May 4, 2008 Share Posted May 4, 2008 hello....nice tutorial...i have followed all the steps in this tutorial but when i try to export the model with kam's scripts it's giving me this error : if anyone has an idea what this means AND has a solution to it please help me Link to comment Share on other sites More sharing options...
GTA_XP Posted May 9, 2008 Share Posted May 9, 2008 Wow nice man! But Im not a Max user, Zmodeler user However, very and very good explained! KeepItUp! Link to comment Share on other sites More sharing options...
jp245 Posted May 10, 2008 Share Posted May 10, 2008 hello....nice tutorial...i have followed all the steps in this tutorial but when i try to export the model with kam's scripts it's giving me this error : [error pic] if anyone has an idea what this means AND has a solution to it please help me yea i got that problem like 5000000 times when i was using gmax never found a solution so i suggest trying out 3ds max Link to comment Share on other sites More sharing options...
plunk89 Posted May 14, 2008 Author Share Posted May 14, 2008 (edited) hello....nice tutorial...i have followed all the steps in this tutorial but when i try to export the model with kam's scripts it's giving me this error : ERRORERRORERRORERROR if anyone has an idea what this means AND has a solution to it please help me Hi! Sometimes Gmax wants to play with us! Well to the serious part... I don't know why some parts of the model like the boot, door's material goes wrong....... You can solve this problem that you select only 1 part at a time and export it until you find the wrong part(s) [rarely more parts are messed up ]. If you found all the bad parts you have to reamap them. You select the wrong part and open Material editor and the material from that part and simply delete it. Before deleting it you should know which textures did it use. In the material navigator search for the same textures in other material and apply it on the part. Thats it... Now try to export it. (I admit this may NOT BE THE BEST OR SIMPLIEST solution but i hate giving up something so this lead to my final solution) For more information ask the scripts creator why it happens. You will find him in this forum called AK-73 plunk89 ... so i suggest trying out 3ds max.... Someone can't afford such programs just for hobby. Edited May 14, 2008 by plunk89 Link to comment Share on other sites More sharing options...
jp245 Posted May 15, 2008 Share Posted May 15, 2008 i know but there is one way without bying it but its not legal like i have it lol Link to comment Share on other sites More sharing options...
calinipate Posted May 17, 2008 Share Posted May 17, 2008 thanks both for help... i've decided to use 3ds max and works perfect... Link to comment Share on other sites More sharing options...
NTAuthority Posted January 11, 2009 Share Posted January 11, 2009 (edited) Hi, I followed this tutorial exactly (including using the Maffia Sentinel), and my converted model does not show up in SA -- actually, when I spawn a Sentinel, it does not even appear! On the first page, in 2007, somebody else had this problem, but solved it, without posting the solution, sadly Does anybody know what could be wrong? By the way, in my case, it does show up in GGMM, so the .dff format itself is correct. Also, the TXDs are compressed. EDIT: Jippee, got it to work! The answer: don't delete 'taillights' Edited January 11, 2009 by NTAuthority Link to comment Share on other sites More sharing options...
MenuET Posted January 28, 2009 Share Posted January 28, 2009 i folllowed the tutorial with a VC Stretch, but in game happened this error: http://img515.imageshack.us/img515/112/imagem2we1.png i really don't know why happened this i attempt everything, but nothin i attempted run help me plz BYE!!!!!!!!!!!!!!!!!!!!!!!! Link to comment Share on other sites More sharing options...
lifeplayer Posted February 1, 2009 Share Posted February 1, 2009 thanks for all great things. I gonna try it Link to comment Share on other sites More sharing options...
plunk89 Posted February 1, 2009 Author Share Posted February 1, 2009 i folllowed the tutorial with a VC Stretch, but in game happened this error:http://img515.imageshack.us/img515/112/imagem2we1.png i really don't know why happened this i attempt everything, but nothin i attempted run help me plz BYE!!!!!!!!!!!!!!!!!!!!!!!! Hi! What wheel model/texture did you use? I think the problem is with the texture of the wheel. Does it have the same name in the Material applieod ont the wheel's texture and in the TXD file? Some more screens from Gmax, (Materila editor/library) and TXD workshop would be more helpful. Link to comment Share on other sites More sharing options...
FunGt Posted February 2, 2009 Share Posted February 2, 2009 i folllowed the tutorial with a VC Stretch, but in game happened this error:http://img515.imageshack.us/img515/112/imagem2we1.png i really don't know why happened this i attempt everything, but nothin i attempted run help me plz BYE!!!!!!!!!!!!!!!!!!!!!!!! Take the VC car, export all the texture and import it in SA txd. Link to comment Share on other sites More sharing options...
MenuET Posted February 16, 2009 Share Posted February 16, 2009 i folllowed the tutorial with a VC Stretch, but in game happened this error:http://img515.imageshack.us/img515/112/imagem2we1.png i really don't know why happened this i attempt everything, but nothin i attempted run help me plz BYE!!!!!!!!!!!!!!!!!!!!!!!! Hi! What wheel model/texture did you use? I think the problem is with the texture of the wheel. Does it have the same name in the Material applieod ont the wheel's texture and in the TXD file? Some more screens from Gmax, (Materila editor/library) and TXD workshop would be more helpful. i use the SA wheel model and the SA wheel Texture i use the wheelsaloon texture, into wheels.txd i attempted to put the merged wheel with texture in the car in GMAX, but dont run later i send the images HELP!!!! PLZ!!! Link to comment Share on other sites More sharing options...
MenuET Posted February 17, 2009 Share Posted February 17, 2009 i folllowed the tutorial with a VC Stretch, but in game happened this error:http://img515.imageshack.us/img515/112/imagem2we1.png i really don't know why happened this i attempt everything, but nothin i attempted run help me plz BYE!!!!!!!!!!!!!!!!!!!!!!!! Hi! What wheel model/texture did you use? I think the problem is with the texture of the wheel. Does it have the same name in the Material applieod ont the wheel's texture and in the TXD file? Some more screens from Gmax, (Materila editor/library) and TXD workshop would be more helpful. here is the images Wheel texture in GMAX:http: //img172.imageshack.us/img172/2289/imagemzx5.jpg Wheel in car: http://img172.imageshack.us/img172/8416/stretch1gk8.jpg Link to comment Share on other sites More sharing options...
sharpie_eastern Posted March 6, 2009 Share Posted March 6, 2009 well i have a mod i want to extract into a gta sa dff.i have done all the step and still wont work when i try to extact it i gives me a message saying --Runtime error: Feature not available: "fopen write mode" if anyone can help please post how to fix this. Link to comment Share on other sites More sharing options...
Rizwan Zahoor Posted February 1, 2015 Share Posted February 1, 2015 Friends Anyone Have Gmax Registration Key Please Past Here! The Link is Not Working! Direct Post Here! Link to comment Share on other sites More sharing options...
Timjab Posted April 1, 2015 Share Posted April 1, 2015 convert GTA 3 car to GTA SA car? :33 Link to comment Share on other sites More sharing options...
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