speekers Posted April 15, 2007 Share Posted April 15, 2007 I don't know about you but I loved how Vice City opened up SO MANY non story line contacts. (Avery, Phil, Mitch, Love Fist, Umberto, Auntie Poulet, and all the property missions.) I hope they do this in other GTA games. Link to comment https://gtaforums.com/topic/274774-missions-structure/ Share on other sites More sharing options...
Spuds725 Posted April 15, 2007 Share Posted April 15, 2007 they are pretty limited in the other GTAs-- missions are all pretty linear and story dependent other then VC Link to comment https://gtaforums.com/topic/274774-missions-structure/?do=findComment&comment=4183790 Share on other sites More sharing options...
Justin Posted April 16, 2007 Share Posted April 16, 2007 It was cool, but initially confusing. Here is a guide produced by PatrickW which shows the mission dependencies. Useful for the new gamer, and an interesting read for reminiscing for an old hand at the game (except Spuds who knows the sequence off by heart). Link to comment https://gtaforums.com/topic/274774-missions-structure/?do=findComment&comment=4184474 Share on other sites More sharing options...
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