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Missions structure


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I don't know about you but I loved how Vice City opened up SO MANY non story line contacts. (Avery, Phil, Mitch, Love Fist, Umberto, Auntie Poulet, and all the property missions.) I hope they do this in other GTA games. rahkstar2.gif

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they are pretty limited in the other GTAs-- missions are all pretty linear and story dependent other then VC


"I want to design a video game where you take care of all the people shot in all the

other video games.... It's called Busy Hospital II" -- Demetri Martin


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It was cool, but initially confusing.


Here is a guide produced by PatrickW which shows the mission dependencies. Useful for the new gamer, and an interesting read for reminiscing for an old hand at the game (except Spuds who knows the sequence off by heart). tounge.gif

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