The Hero Posted April 14, 2007 Share Posted April 14, 2007 Hi there, I tried to import the maps of gta3 and vc into 3ds max, but the importer doesn't work perfectly...I have some issues with alpha problems... So...When I import a dff that has an alpha channel the same textures gets loaded for the normal texture AND the alpha channel. So it looks not right. Everything that needs to be done is adding an 'a' at the end of the alpha channel's texture. Unfortunately I don't understand how max scipts work (basic), so I can't solve the problem myself. Would be glad If somebody solved this (very annoying) problem (either edit the max script or tell me how I can automate the prosess of changing the alpha channel's texture). But I have a second problem: For the gta3 files everything (exept the alphas) works fine but when I try to import Vice city dffs I have a weird problem with trees: Every tree consists of 2 parts: The leaves and the stem. Both have their own texture. Now the strange thing: The leaves have the correct texture on one side but on the other they have the texture of the stem...this really confuses me. I have no idea why this happens. I think it might be a problem of the gta material. re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
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