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I want to remove all other people/pedestrians...


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I would like to remove all pedestrians/people from vice city. How? Any help is much appreciated.  anuj_cop.gif

The terms you are referring to are the pedestrian/vehicle density multipliers. These can be altered from the script and the memory; whichever is easier for you.

 

0x8D2530 and 0x8A5B20 are the multipliers in memory (SA v1.0), float values. Write a 0.0 to both of these locations for the pedestrians and vehicles to dissapear.

 

If you wish to do it from the script, you'll need to get a SCM decompiler such as Sanny Builder or Point, decompile the main.scm, find the lines "density_multiplier" and change the value it sets them all to 0.0.

 

Good luck. smile.gif

The parked vehicle generators will still be in effect, as well as any other hardcoded references. Assuming you don't want to play the single player missions, your best bet is to use a stripped script. This removes all missions, vehicles, and everything else controlled by the script and simply executes the essential opcodes required to place you in a functioning game.

 

Download it here, replace with the main.scm in your /data/script/ directory.

 

His mom says it's OK as long as there are no people to kill...

In that case, you'll really have to work with the bare minimum of GTA. Realistically, if your boy's not allowed to play a game with killing, you might as well purchase something other than GTA - without the missions (which mainly involve killing), the rampages, any pedestrians and the like, all he'll be doing is driving a car around an empty city. You could get something like Crazy Taxi or any number of alternatives which would facilitate that just as well, and without the hassle of editing the game.

 

Nonetheless...

 

Here is a script I've thrown together just now for you. No pedestrians, no pedestrians driving vehicles, but all parked cars remain as per the normal game. All that your son will be able to do is drive one of the many parked cars around the map. If you'd like anything different, let me know.

 

Installation: Download the file. Browse to you VC data directory (default: C:\Program Files\Rockstar Games\Grand Theft Auto Vice City\data\). Rename the current main.scm to something like mainORIGINAL.scm. Paste the one you downloaded into that folder. Fire up VC and start a new game (loading will crash the game).

 

@ntlofub: Not sure if you realise, but this topic is with respect to Vice City. You've mentioned SA memory addresses and posted a stripped SA script, so, uh, yeah... tounge.gif

Edited by Fuzzy Juzzy
  • 15 years later...
On 4/12/2007 at 11:10 PM, ntlofub said:

 

The terms you are referring to are the pedestrian/vehicle density multipliers. These can be altered from the script and the memory; whichever is easier for you.

 

0x8D2530 and 0x8A5B20 are the multipliers in memory (SA v1.0), float values. Write a 0.0 to both of these locations for the pedestrians and vehicles to dissapear.

 

If you wish to do it from the script, you'll need to get a SCM decompiler such as Sanny Builder or Point, decompile the main.scm, find the lines "density_multiplier" and change the value it sets them all to 0.0.

 

Good luck. http://www.gtaforums.com/html//emoticons/smile.gif

so i changed the gta 3 main.scm with sani builder. An the peds are stll there. Should i write anther values?

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